Drag[en]gine Script Module DragonScript
1.23
|
▼NDragengine | |
►NAnimators | |
CADController | Definition of animator controller |
CADLink | Definition of an animator link |
CADRule | Definition of animator rule |
CADRuleAnimation | Definition of animation animator rule |
CADRuleAnimationDifference | Definition of animation difference animator rule |
CADRuleAnimationSelect | Definition of animation difference animator rule |
CADRuleBoneTransformator | Definition of bone transformator animator rule |
CADRuleForeignState | Definition of foreign state animator rule |
CADRuleGroup | Definition of group animator rule |
CADRuleInverseKinematic | Definition of a inverse kinematic animator rule |
CADRuleLimit | Definition of limit animator rule |
►CADRuleMirror | Definition of a mirror animator rule |
CMatchBoneName | Match bone name |
CADRuleStateManipulator | Definition of state manipulator animator rule |
CADRuleStateSnapshot | Definition of state snapshot animator rule |
CADRuleSubAnimator | Definition of sub animator animator rule |
CADRuleTargetLink | Link to add to a rule target |
CADRuleTrackTo | Definition of track to animator rule |
CAnimatorDefinition | Stores definition of an animator |
►NAudio | |
►NAnnouncer | |
CAnnouncer | Announcer |
CAnnouncerPart | Announcer part |
CLoadAnnouncer | Load announcer from a dynmusic.xml file |
►CPreloadAnnouncer | Preload announcer |
CPartSoundFinishedListener | Preload part sound listener |
►NDynamicMusic | |
CDynamicMusic | Dynamic music |
CDynamicMusicPart | Dynamic music part |
CDynamicMusicSwitch | Dynamic music switch |
CDynamicMusicTransition | Dynamic music transition |
CLoadDynamicMusic | Load dynamic music from a dynmusic.xml file |
►CPreloadDynamicMusic | Preload dynamic music |
CPartMusicFinishedListener | Preload part music listener |
►NMaterialSounds | |
CImpactMaterialSound | Impact material sound |
CImpactMaterialSounds | List of impact material sounds |
CLoadImpactMaterialSound | Load impact material sounds from xml file |
CMaterialSound | Material sound |
►NSynthesizerDefinition | |
CSDController | Definition of a synthesizer controller |
CSDEffect | Definition of synthesizer effect |
CSDEffectStretch | Definition of time and pitch stretch effect |
CSDLink | Definition of an synthesizer link |
CSDSource | Definition of synthesizer source |
CSDSourceChain | Definition of synthesizer source |
CSDSourceGroup | Definition of a group synthesizer source |
CSDSourceSound | Definition of synthesizer source |
CSDSourceSynthesizer | Definition of synthesizer synthesizer source |
CSDSourceTargetLink | Define link to add to a source target |
CSDSourceWave | Definition of wave source |
CSynthesizerDefinition | Definition of a synthesizer |
►NBehaviorTreeSystem | |
CBehaviorTree | Behavior tree |
CBTAction | Behavior tree action interface |
►CBTActionParameterTable | Behavior tree action updating parameter table entry |
COperator | Update operator |
CBTActionSendGlobalEvent | Behavior tree action sending a global event |
►CBTActionTrigger | Behavior tree action manipulating trigger target |
CAction | Actions |
CBTBlockAction | Behavior tree action using block |
CBTBlockCondition | Behavior tree condition using block |
CBTCondition | Behavior tree condition interface |
CBTConditionAction | Condition behavior tree action |
►CBTConditionCombine | Behavior tree condition combinding one or more conditions |
CMode | Combine modes |
CBTConditionParameterTableBool | Behavior tree condition evaluating a boolean parameter table entry |
►CBTConditionParameterTableFloat | Behavior tree condition evaluating a floating point parameter table entry |
COperator | Compare operator |
►CBTConditionParameterTableInt | Behavior tree condition evaluating an integer parameter table entry |
COperator | Compare operator |
►CBTConditionTrigger | Behavior tree condition evaluating trigger expression |
CTestMode | Test mode |
CBTContext | Behavior tree context |
►CBTRule | Behavior tree rule |
CConditionMode | Condition modes |
CBTRuleAction | Behavior tree rule running an action |
CBTRuleChoice | Behavior tree choice rule |
CBTRuleFailure | Behavior tree rule always failing |
CBTRuleList | Base class for behavior tree rules using child rules |
CBTRuleRunning | Behavior tree rule running if no condition evaluates to false |
CBTRuleSequence | Behavior tree sequence rule |
CBTRuleSuccess | Behavior tree rule succeeding if no condition evaluates to false |
CBTRunAwayException | Behavior tree run away exception |
►NCameraDirectors | |
CCameraDirector | Directs camera and microphone required to render the game scene |
CElementCameraDirector | Place camera relative an element with orbit support |
►CPlayerControlledActorCameraDirector | Place camera relative player controlled actor with orbit support |
CActorChanged | Tracker listener |
CVRPlayerControlledActorCameraDirector | Line up position and orientation with VR HMD position and orientation |
►NCommands | |
CAISysConsoleCommand | Displays or sets parameters of the ai system |
CAmrSysConsoleCommand | Audio system console command |
CAttachDeviceDefaultBindings | Binding manager adding default bindings for newly attached devices |
CAudSysConsoleCommand | Audio system console command |
CBinding | Binding of command to input event on device |
CBindingInputProcessor | Run command matching binding from binding manager |
CBindingManager | Manage input bindings |
CBindingManagerListener | Binding manager listener |
CCommand | Command carrying out a specific task |
CCommandManager | Game commands |
CCommandQuitGame | Command for quiting game |
►CCommandsBAAInteract | Commands for player controlled BaseActor with BAAInteract action |
CBase | Base class operating only on actors with BAAInteract action |
CPrimaryAction | Primary action |
CSecondaryAction | Secondary action |
►CCommandsBAAMovement | Commands for player controlled BaseActor with BAAMovement action |
CAnalogLookLR | Analog lookment left/right |
CAnalogLookUD | Analog lookment up/down |
CAnalogMoveFB | Analog movement forward/backward |
CAnalogMoveLR | Analog movement left/right |
CBase | Base class operating only on actors with BAAMovement action |
CCrouch | Crouching |
CInputScheme | Input scheme to use for adding default bindings |
CLookDown | Look down |
CLookLeft | Look left |
CLookRight | Look right |
CLookUp | Look up |
CMoveBackward | Move backward |
CMoveForward | Move forward |
CMoveLeft | Move left |
CMoveRight | Move right |
CRun | Running |
CToggleCrouch | Toggle crouching |
CToggleRun | Toggle running |
►CCommandsBAAVRGrab | Commands for player controlled BaseActor with BAAVRGrab action |
CBase | Base class operating only on actors with BAAVRGrab action |
CGrabAction | Grab action |
CSqueezeAction | Squeeze action |
►CCommandsBAAVRMenuInput | Commands for player controlled BaseActor with BAAVRMenuInput action |
CMenuAction | Base class operating only on actors with BAAVRMenuInput action |
►CCommandsBAAVRTriggerInput | Commands for player controlled BaseActor with BAAVRTriggerInput action |
CTriggerAction | Base class operating only on actors with BAAVRTriggerInput action |
CCommandScreenshot | Command for taking screenshots using a ScreenshotCreator, |
CCommandToggleConsole | Toggle console command |
CConsoleCommand | Console command |
CConsoleCommandList | List of console commands |
CCRSysConsoleCommand | Displays or sets parameters of the crash recovery system |
CDefaultBindingHelper | Generate default bindings |
CDefaultBindingManagerListener | Default implementation of binding manager listener |
CGraSysConsoleCommand | Graphic system console command |
CHelpConsoleCommand | Console command showing information about commands |
CInpSysConsoleCommand | Displays or sets parameters of the input system |
CLanguageConsoleCommand | Console command shows available languages and changing active language |
CNetSysConsoleCommand | Displays or sets parameters of the network system |
CPhySysConsoleCommand | Displays or sets parameters of the physics system |
CScriptModuleStatsConsoleCommand | Script module stats console command |
CScrSysConsoleCommand | Displays or sets parameters of the script system |
CSynthSysConsoleCommand | Displays or sets parameters of the synthesizer system |
CSystemConsoleCommand | System console command |
►NConversationSystem | |
►CBaseConversationPlayback | Conversation playback for use with BaseGameApp |
CConversationCommand | Conversation command |
CConversationCondition | Conversation condition |
CFactory | Factory for loading |
►CCActionActorAdd | Conversation action adding an actor to the conversation if not there yet |
CFactory | Factory for loading actor actions |
►CCActionActorCommand | Conversation action sending a command to an actor |
CFactory | Factory for loading actor actions |
►CCActionActorRemove | Conversation action removing an actor from the conversation if there |
CFactory | Factory for loading actor actions |
►CCActionActorSpeak | Conversation action making actors speak |
CFactory | Factory for loading actor actions |
►CCActionCameraShot | Conversation action changing the camera shot |
CFactory | Factory for loading actor actions |
►CCActionCoordSystemAdd | Conversation action adding a coordinate system to the conversation if not there yet |
CFactory | Factory for loading actor actions |
►CCActionCoordSystemRemove | Conversation action removing a coordinate system from the conversation if there |
CFactory | Factory for loading actor actions |
►CCActionGameCommand | Conversation action sending a command to the game |
CFactory | Factory for loading actor actions |
►CCActionIfElse | Conversation action processing action list depending on condition checking |
CFactory | Factory for loading actor actions |
CCActionIfElseCase | If-case for a if-else conversation action |
►CCActionMusic | Conversation action changing game music |
CFactory | Factory for loading actor actions |
►CCActionPlayerChoice | Conversation action presenting the player with a list of options to select one from |
CFactory | Factory for loading actor actions |
CCActionPlayerChoiceOption | Option for a player choice conversation action |
►CCActionSetActorParameter | Conversation action setting an actor parameter |
CFactory | Factory for loading actor actions |
COperator | Operator |
►CCActionSetVariable | Conversation action setting a conversation variable |
CFactory | Factory for loading actor actions |
COperator | Operator |
►CCActionSnippet | Conversation action processing a different topic if existing |
CFactory | Factory for loading actor actions |
►CCActionStopConversation | Conversation action stopping the conversation |
CFactory | Factory for loading actor actions |
►CCActionStopTopic | Conversation action stopping the topic |
CFactory | Factory for loading actor actions |
►CCActionTrigger | Conversation action operating a trigger |
CAction | Actions |
CFactory | Factory for loading actor actions |
►CCActionWait | Conversation action waiting for condition to become false while looping actions |
CFactory | Factory for loading actor actions |
►CCConditionActorCommand | Conversation condition using value returned by command send to actor |
CFactory | Factory for loading actor actions |
►CCConditionActorInConversation | Conversation condition determining if actor is in a conversation |
CFactory | Factory for loading actor actions |
►CCConditionActorParameter | Conversation condition comparing value of actor parameter |
CFactory | Factory for loading actor actions |
COperator | Compare operators |
►CCConditionGameCommand | Conversation condition using value returned by command send to game |
CFactory | Factory for loading actor actions |
►CCConditionHasActor | Conversation condition checking if actor is present in conversation |
CFactory | Factory for loading actor actions |
►CCConditionLogic | Conversation condition logic operator |
CFactory | Factory for loading actor actions |
COperator | Logic operators |
►CCConditionTrigger | Conversation condition testing trigger |
CFactory | Factory for loading actor actions |
CTestMode | Test mode |
►CCConditionVariable | Conversation condition comparing conversation value |
CFactory | Factory for loading actor actions |
COperator | Compare operators |
CCharacterEyesLookAtPlayback | Conversation Eyes Look-At Playback |
CConversation | Conversation script |
CConversationAction | Conversation actions |
CConversationActionIterator | Iterator for conversation actions |
CConversationActor | Actor in a conversation |
CConversationActorList | List of conversation actors keyd by identifier |
CConversationCameraDirector | Animate camera using camera definition |
►CConversationCameraShot | Camera shot |
CParameter | Camera shot parameters |
CConversationCondition | Conversation conditions |
CConversationControllerValue | A controller value in a conversation script |
CConversationCoordSystem | Coordinate system for use in conversation |
CConversationCoordSystemList | List of conversation coordinate systems keyd by identifier |
►CConversationCustomTarget | Custom conversation target |
CFactory | Factory for loading actor actions |
CConversationFacePose | |
►CConversationFacePosePlayback | Conversation face pose playback |
CFacePose | Face pose |
CFacePoseController | Face pose controller |
CConversationGesture | Gesture in conversation script |
►CConversationGesturePlayback | Conversation gesture playback |
CGesture | Gesture |
CConversationGesturePoseList | List of conversation gesture poses keyd by identifier |
CConversationHeadLookAtPlayback | Conversation Look-At Playback manipulating locomotion parameters |
CConversationInputProcessor | Input processor for simple conversations |
►CConversationLookAtPlayback | Play back conversation look-ats |
CLookAt | Look-at |
CConversationPlayback | Play back conversation |
CConversationPlaybackGesturePose | Conversation gesture pose |
CConversationPlaybackLayer | Layer in a conversation playback |
CConversationPlaybackListener | Listener for conversation playback |
CConversationPlaybackLookAt | Conversation playback look-at |
CConversationPlaybackPlayerChoice | Conversation playback player choice interface |
CConversationPlaybackSubTitle | Conversation playback sub title interface |
CConversationPlayerChoice | Action for player choice window entry setting the next conversation actions to run |
CConversationStrip | ID duration in a conversation script |
CConversationTagResolver | Resolve tags in actor speak action text |
CConversationTagResolverRule | Rule for resolving a tag in actor speak action text |
CConversationTarget | Target in a conversation script |
CConversationTopic | |
CConversationTopicGroup | Topic group in conversation script |
CCTRRBinding | Rule for resolving a binding tag in actor speak action text |
CCTRRStyle | Rule for resolving a style tag in actor speak action text |
CDefaultConversationPlaybackListener | |
►NDebugging | |
►CDebugBehaviorActorMover | Debug ECBehaviorActorMover |
CWatchBehavior | Watch behavior listener |
CDebugBehaviorHitScan | Debug ECBehaviorHitScan |
►CDebugBehaviorLookAt | Debug ECBehaviorLookAt |
CLookAtDebugInfo | Debug information |
CWatchBehavior | Watch behavior listener |
CDebugBehaviorVRHandPose | Debug BehaviorVRHandPose. \versoin 1.23 |
CDebugCaptureCanvasView | Debug element class saving the content of a canvas view into a file |
►CDebugElementClassInfo | Debug element class information printer |
CConsoleOut | Stream out to Console |
CFileWriterOut | Stream out to FileWriter |
CStreamOut | Stream out interface |
CDebugInformation | Debug information |
►CDebugLogThinkers | Debug log thinking elements |
CLogThinkerVisitor | Visitor printing thinkers |
CDebugPerformanceCounter | Debug performance counter |
CDebugServiceRequests | Helper class to debug service requests |
CDebugVerifyStubProperties | Debug verify stub element properties against element classes |
CPanelDebugInformation | Panel displaying debug information entries |
►NGui | |
►NBorders | |
►NFactories | |
CBevelBorderFactory | |
CBorderFactories | List of border factories for use with automatic gui theme creation |
CBorderFactory | |
CCanvasCreatorBorderFactory | Factory for CanvasCreatorBorder |
CCombinedBorderFactory | Factory for CombinedBorder |
CEmptyBorderFactory | EmptyBorder factory |
CEtchedBorderFactory | |
CLineBorderFactory | |
CTitledEtchedBorderFactory | |
CTitledTwoColorBorderFactory | Factory for TitledTwoColorBorder |
CTwoColorBorderFactory | Factory for TwoColorBorder |
CBevelBorder | |
CBorder | |
CCanvasCreatorBorder | |
CCombinedBorder | Combine two borders into one |
CDefaultBorder | |
CEmptyBorder | Empty border around widgets |
CEtchedBorder | |
CImageBorder | Renders a single transparent image as border |
CLineBorder | |
CTitledEtchedBorder | Draw etched border around a widget with a given color and thickness |
CTitledTwoColorBorder | Base class for titled borders |
CTwoColorBorder | |
►NCanvasCreators | |
CBevelCanvasCreator | Canvas creator creating a canvas with a paint only simple bevel border |
CCanvasCreator | Interface able to create canvas for widgets |
CCanvasCreators | List of canvas creators for use with automatic gui theme creation |
CCombinedCanvasCreator | Canvas creator creating a combined canvas |
CDefaultCanvasCreator | Default canvas creator creating empty canvas |
CImageBorderCanvasCreator | Canvas creator creating a single image bordered by 8 border images canvas |
CImageCanvasCreator | Canvas creator creating a single image canvas |
CRectangleCanvasCreator | Canvas creator creating a canvas with a paint only simple rectangle fill and line color |
►NDecorations | |
►NFactories | |
CCanvasCreatorDecorationFactory | Factory for CanvasCreatorDecoration |
CCornerDecorationFactory | |
CDecorationFactories | List of decoration factories for use with automatic gui theme creation |
CDecorationFactory | |
CDefaultDecorationFactory | |
CSimpleDecorationFactory | |
CCanvasCreatorDecoration | Window decoration created using a canvas creators |
CCornerDecoration | Render a thin line border with a bulky corner at the top-left side |
►CDecoration | Window decoration interface |
CArea | Area |
CButton | Button |
CDefaultDecoration | Default implementation of Decoration rendering nothing and reporting no hits |
CSimpleDecoration | Bevelled border around a window with subtle 3D effect and caption |
►NDesigners | |
CDefaultButtonDesigner | Default implementation of WidgetDesigner for Button |
CDefaultButtonWidgetDesigner | Default implementation of WidgetDesigner for Button children |
►CDefaultCheckBoxDesigner | Default implementation of WidgetDesigner for CheckBox |
CCheckBoxStateDesign | Design for a particular widget state |
CDefaultComboBoxDesigner | Default implementation of WidgetDesigner for ComboBox |
►CDefaultImageDesigner | Default implementation of WidgetDesigner for DisplayImage |
CImageStateDesign | Design for a particular widget state |
►CDefaultLabelDesigner | Default implementation of WidgetDesigner for Label |
CLabelStateDesign | Design for a particular widget state |
►CDefaultMenuItemSubMenuDesigner | Default implementation of WidgetDesigner for MenuItemSubMenu |
CMenuItemSubMenuStateDesign | Design for a particular widget state |
►CDefaultMenuItemToggleDesigner | Default implementation of WidgetDesigner for MenuItemToggle |
CMenuItemToggleStateDesign | Design for a particular widget state |
►CDefaultOptionBoxDesigner | Default implementation of WidgetDesigner for OptionBox |
COptionBoxStateDesign | Design for a particular widget state |
►CDefaultProgressBarDesigner | Default implementation of WidgetDesigner for ProgressBar |
CProgressBarStateDesign | Design for particular widget state |
►CDefaultScrollBarDesigner | Default implementation of ScrollBarDesigner |
CDesignKnobMouseListener | Mouse listener for scrollbar knob to redesign knob |
►CDefaultSliderDesigner | Default implementation of SliderDesigner |
CDesignKnobFocusListener | Focus listener for slider knob to redesign knob |
CDesignKnobMouseListener | Mouse listener for slider knob to redesign knob |
CSliderStateDesign | Design for a particular widget state |
CDefaultSpinButtonDesigner | Default implementation of SpinButtonDesigner |
►CDefaultVideoDesigner | Default implementation of WidgetDesigner for DisplayVideo |
CVideoStateDesign | Design for a particular widget state |
►CDefaultWidgetDesigner | Default implementation of WidgetDesigner |
CStateDesign | Design for a particular widget state |
CDefaultWindowDesigner | Default implementation of WidgetDesigner for Window |
CWidgetDesigner | Interface altering appearance of widget |
CWidgetDesigners | List of widget designers for use with gui theme creation |
►NEvents | |
CActionEvent | Action event |
CActionListener | Interface for action events |
CBlockActionListener | ActionListener implementation calling block with ActionEvent as parameter |
CDefaultActionListener | Default implementation of ActionListener |
CDefaultDragListener | Default implementation of DragListener |
CDefaultFocusListener | Default implementation of FocusListener |
CDefaultGamepadListener | Default implementation of GamepadListener |
CDefaultKeyListener | Default implementation of KeyListener |
CDefaultMouseListener | Default implementation of MouseListener |
CDefaultMousePointerListener | Default implementation of MousePointerListener |
CDefaultStateChangeListener | Default implementation of StateChangeListener |
CDefaultWidgetListener | Default implementation of WidgetListener |
CDefaultWindowListener | Default implementation of WindowListener |
CDragEvent | Drag and drop event |
CDragListener | Interface for handling drag and drop events |
CEvent | Immutable event |
CFocusEvent | Immutable focus event |
CFocusListener | Interface for handling focus events |
CGamepadEvent | Immutable gamepad event |
CGamepadListener | Interface for handling gamepad input events |
CKeyEvent | Immutable keyboard event |
CKeyListener | Interface for handling keyboard input events |
CModifiableEvent | Immutable event modified by the state of modifier keys |
CMouseEvent | Mouse event |
CMouseListener | Interface for handling mouse input events |
CMousePointerEvent | Immutable mouse pointer event |
CMousePointerListener | Mouse pointer event listener interface |
CStateChangeEvent | Immutable state change event |
CStateChangeListener | Interface for handling state change events |
CWidgetEvent | Immutable widget event |
CWidgetListener | Widget event listener interface |
CWindowEvent | Immutable window event |
CWindowListener | Window event listener interface |
►NLayouts | |
►CBorderLayout | Divide container into 5 areas each with at most one widget inside |
CArea | Area to place widget in |
CBoxLayout | Arrange widgets in box formation along X or Y axis enlarging them evenly |
CCentrizedBoxLayout | Arrange widgets in box formation along X or Y axis at minimum size |
CFixedLayout | Does not arrange nor resize widgets |
CFixedMinimalLayout | Sets widgets to their minimal desired size without moving them |
►CFlowLayout | Arrange widgets flowing along X or Y axis |
CStretch | Stretching |
►CFormLayout | Lays out widgets in a 2-column grid with the right column consuming extra space |
CLayoutSettings | Widget layout settings |
CGridLayout | Lay out widgets in a regular grid |
►CScrollPanelLayout | Arrange content widget using the position value of two scrollbars |
CArea | Area to place widget in |
►CStackLayout | Arrange widgets to fill the entire container fully covering each other |
CAspectRatio | Aspect ratio behavior |
CTabLayout | Arrange widgets to fill entire container while showing only one of them |
CViewportLayout | Similar to FixedMinimalLayout but allows to restrict width or height |
►CWeightLayout | Arrange widgets along X or Y axis with weighted size |
CLayoutSettings | Immutable widget layout settings |
►NMainMenus | |
►NInteractive | |
CIMMAnimateCamera | Animate camera for interactive main menu |
►CIMMBehaviorColliderInteract | Behavior element behavior adding collider interact support |
CInstance | Behavior instance |
►CIMMBehaviorHotSpot | Behavior element behavior adding interactive main menu hot spot support |
CInstance | Behavior instance |
CIMMCameraSpot | Camera spot for InteractiveMainMenu |
CIMMCameraSpotClass | Camera spot for InteractiveMainMenu |
CIMMElementVisitor | Extended element visitor for interactive main menu |
CIMMEnvironmentMap | Environment map probe for InteractiveMainMenu |
CIMMEnvironmentMapClass | Environment map probe for InteractiveMainMenu |
CIMMHotSpot | Interactive hot-spot for InteractiveMainMenu |
CIMMHotSpotClass | Non-interactive prop for InteractiveMainMenu |
CIMMInteract | Interact handler for interactive main menu |
CIMMLight | Light for InteractiveMainMenu |
CIMMLightClass | Light for InteractiveMainMenu |
CIMMLoadWorld | Load world for nteractive main menu |
CIMMMenuFader | Menu fader for interactive main menu |
CIMMParticleEmitter | Particle emitter for InteractiveMainMenu |
CIMMParticleEmitterClass | Particle emitter for InteractiveMainMenu |
CIMMProp | Non-interactive prop for InteractiveMainMenu |
CIMMPropClass | Non-interactive prop for InteractiveMainMenu |
CIMMSpeaker | Speaker for InteractiveMainMenu |
CIMMSpeakerClass | Speaker for InteractiveMainMenu |
►CIMMTextDisplay | Display text for interactive main menu |
CState | States |
►CInteractiveMainMenu | Interactive main menu using world |
CState | States |
CWindowCloseDeactivateHotSpot | Deactivate hotspot on window close listener |
►NModifiers | |
CWModifierVisibility | Widget modifier toggling visibility of widgets matching ToggleModel |
►NModManagement | |
►CMMAuthProviderListRenderer | List element renderer lists with ListEntry instances |
CListEntry | Wraps authentication provider list entry |
CProviderWidget | Widget representing authentication provider |
CMMDialogReportMod | Dialog for modification report |
►CMMImageGallery | Widget showing modification gallery images |
CClickShowGalleryImage | Show gallery image if clicked listener |
CShowGalleryImage | Show gallery image listener |
►CMMImageGalleryPreviewImage | Widget showing a preview size modification gallery image |
CLoadImageListener | Listener updating gallery image once loaded |
►CMMModification | Modification information for use in modification listing |
CGalleryImage | Gallery image |
►CMMModificationListRenderer | List element renderer lists with MMModification instances |
►CModWidget | Widget representing modification |
CLoadLogoListener | Listener updating logo image once loaded |
►CMMPanelModInfo | Panel showing modification information |
CModEventListener | Mod management event listener |
►CMMPanelModManagement | Panel managing modifications |
CClickedModDetails | Show mod details when clicking on a list item |
CModEventListener | Mod management event listener |
►CSearchCategoryCheckBox | Multiple selection search category using a CheckBox |
CServiceModsRenderer | List element renderer for ServiceMods |
CServiceModsSelectionChanged | Service mods changed |
CSearchCategoryComboBox | Single selection search category using a ComboBox |
CSearchModsListener | Search mods listener |
CSearchSelectionChanged | Start searching if selection changed |
CSearchTagCategory | Interface for search tag categories |
CSearchToggleChanged | Start searching if toggle changed |
CUserEventListener | User event listener |
CViewCategory | View category |
CViewCategoryChanged | View category changed listener |
►CMMPanelModUserAccount | User account management panel for use in MMPanelModManagement |
CClickedOpenProfileUrl | Open profile URL if clicked |
CGetAuthTokenLogin | Login upon receiving authentication token |
CLoadAvatarListener | Listener updating avatar image once loaded |
CUserEventListener | User event listener |
CMMSubmitModRatingListener | Listener submitting/revoking rating |
►CMMTransferListRenderer | List element renderer lists with MMModification instances |
►CModWidget | Widget representing modification |
CLoadLogoListener | Listener updating logo image once loaded |
CMMWindowModInfo | Window showing modification information |
CMMWindowModManagement | Window managing modifications |
►NMousePointers | |
►NFactories | |
CCanvasCreatorMousePointerFactory | Mouse pointer factory using canvas creator |
CDefaultMousePointerFactory | Default mouse pointer factory |
CImageMousePointerFactory | Mouse pointer factory using image |
CMousePointerFactories | List of mouse pointer factories for use with automatic gui theme creation |
CMousePointerFactory | Interface for creating MousePointer instances |
CVideoMousePointerFactory | Mouse pointer factory using video |
CCanvasCreatorMousePointer | Mouse pointer using canvas creator |
CDefaultMousePointer | Default mouse pointer |
CImageMousePointer | Mouse pointer using image |
►CVideoMousePointer | Mouse pointer using video |
CPlaybackTimer | Playback timer |
CBgButton | Button with state dependent background image and optional text and image |
CBorderSize | |
CButton | Button widget |
CCheckBox | Check box widget |
►CClickedActionListener | Run action if widget is clicked without moving mouse |
CResetMultiClickTimer | Multi-click reset timer |
CClickedOpenLink | Open URL in system browser if widget is clicked |
CClipboard | Clipboard storing data clip |
CClipboardClip | Clipboard clip storing data in multiple formats |
CClipboardListener | Clipboard listener interface |
CCloseWindowActionListener | Action listener closing a window |
CColor | Immutable 3-component double precision color |
►CComboBox | Drop down list displaying the currently selected element |
CComboPopup | Popup window |
CEditorFocusLost | |
CEditorValueChanged | Editor value changed listener |
CPopupWidgetListener | |
CRollUpMouseListener | Roll up mouse listener |
CComboBoxEditor | Editor for a combo box |
CConsoleInputField | Console panel input field |
CContainer | Groups child widgets arranged by a layout instance |
CDefaultClipboardListener | Default implementation of clipboard listener interface |
CDefaultComboBoxEditor | Default implementation of ComboBoxEditor using a TextField |
►CDefaultDragAndDrop | Default implementation of DragAndDrop |
CTrackDragListener | Drag processing listener |
CDefaultListElementRenderer | Default implementation of ListElementRenderer using Label |
CDefaultListModel | Default implementation of ListModel |
CDefaultListModelListener | Default implementation of ListModelListener |
CDefaultRangeModel | Value of scrollbar like widgets |
CDefaultRangeModelListener | Default implementation of RangeModelListener |
CDefaultRatingModel | Default implementation of RatingModel |
CDefaultRatingModelListener | Default implementation of RatingModelListener |
CDefaultTextModel | Default implementation of text model |
CDefaultTextModelListener | |
CDefaultToggleModel | Toggle model |
CDefaultToggleModelListener | Default implementation of ToggleModelListener |
CDefaultWindowSettingsSheet | Default implementation of WindowSettingsSheet |
CDesktop | Desktop containing set of windows |
CDisplayCanvas | Display canvas in the widget |
►CDisplayFPSRate | Display FPS rate as reported by the game engine updated in regular intervals |
CUpdateTimer | Update timer |
CDisplayIcon | Display icon |
CDisplayImage | Display image |
CDisplayInputSource | Display button binding |
►CDisplayInteractPromptEntry | Display InteractPromptEntry instance |
CPlacement | Placement of image, verb and bindings |
CDisplayRotatingImage | Display rotating image in widget |
CDisplayStyledText | Display page of styled text document |
CDisplayVideo | |
CDNDTypeList | Drag and drop data type list |
CDragAndDrop | Interface for a drag and drop operation |
CEditableImage | Editable image |
CEditBindingShowDescriptionListener | Show command description if selected |
►CEditBindingsListBox | List box enabling user to edit bindings |
CCaptureFinished | Capture binding result listener |
CDoubleClickCaptureBinding | Capture binding if mouse button is double clicked |
CReassignResult | Reassign result listener |
CEditBindingsListModel | List model for ListBoxEditBindings |
►CEditBindingsListModelEntry | Command entry in EditBindingsListModel |
CInputSource | Input source |
►CEditBindingsListRenderer | List element renderer for ListBoxEditBindings |
►CActionDeleteBinding | Action deleting binding |
CActionAddBinding | Action add binding |
CEditBindingsPanel | Panel to edit bindings |
CEditBindingsRemoveBinding | Action removing binding from entry |
►CEditModuleParametersPanel | Panel to edit module parameters |
CActionApplyChanges | Apply changes action listener |
CActionResetChanges | Reset changes action listener |
CToggleAdvancedListener | Toggle advanced listener |
►CEMPSystem | Panel to edit module parameters |
CParameterValueEditor | Parameter edit widget listener |
CEnumListElementRenderer | List element renderer showing a pre-define name for enumeration values |
CFont | Immutable font resources |
CFontBuilder | Font builder |
CForwardKeyPressListener | Key listener forwarding key press of specific key to widget |
►CGamepadController | Gamepad controller generating mouse and keyboard input |
CAxisState | Axis state |
►CGamepadTriggerTracker | Gamepad trigger tracker |
CDefaultListener | Default listener |
CListener | Listener |
CTriggerState | Trigger state |
CGameRoot | |
CGuiTheme | Gui theme |
CImage | Immutable image resources |
CImagePixels | Image pixels |
CInteractPromptEntry | Interact prompt entry |
CLabel | Render a short aligned text |
CLayout | Interface knowing how to arrange child widgets in Container |
►CListBox | Scrollable list of elements of same size |
CType | Type |
CListElementRenderer | Render list elements of different types |
CListModel | Model for content of list oriented widgets |
CListModelListener | List model listener |
CMenuBar | Menu bar with MenuBarItem instances |
CMenuBarItem | Menu bar item opening a sub menu |
CMenuItem | Base class for items in a menu panel |
CMenuItemCheck | Check box menu item |
CMenuItemCommand | Command menu item |
CMenuItemOption | Option box menu item |
CMenuItemSeparator | Separator menu item |
CMenuItemSubMenu | Menu item showing a sub menu |
CMenuItemToggle | Toggle menu item |
CMenuPopup | Popup menu with MenuItem subclass instances |
CMenuPopupAutoCloseSubMenu | Auto close sub menu after delay if mouse cursor is not inside |
CMousePointer | Mouse Pointer Interface handling mouse pointer canvas |
CMousePointerModifier | Modifies active desktop mouse pointer |
CMoveCameraMouseListener | Move camera director |
COptionBox | Option box widget |
COptionGroupModel | Option group model |
CPanCameraMouseListener | Pan camera director |
CPanel | Panel widget used for grouping widgets |
►CPanelFPSRates | Display FPS rates as reported by the game engine updated in regular intervals |
CFPSRate | FPS Rate consisting of label and rate widget |
CPanelHud | 10-Area HUD Panel |
►CPanelInteractPrompt | Display list of InteractPromptEntry |
CBindingsChanged | Bindings changed listener |
►CPanelInteractPromptController | PanelInteractPrompt controller |
CControllerFactory | Factory creating instance of PanelInteractPromptController |
CPanelPlayerChoice | Display list of choices for the player to select one from |
CPanelPlayerChoiceEntry | Simple text to be used as option in a player choice box |
CParentWheelActionListener | Send mouse wheel events to parent of source widget |
CPoint | Immutable 2-component integer point |
CPoint3 | Immutable 3-component integer point |
CProgressBar | Show progress of value inside range |
CQuitGameActionListener | Action listener sending quit game request to the game engine |
CRangeModel | Value of scrollbar like widgets |
CRangeModelListener | Range model listener |
CRangeTextModel | TextModel synchronized against a RangeModel |
CRatingModel | Model for widgets allowing a user to rate somethig |
CRatingModelListener | Rating model listener |
CRatingUpDown | Rating widget supporting up and down voting |
CRectArea | Immutable rectangular area |
CReorderListMouseListener | Reorder list mouse listener |
CRepeatActionTimer | Timer repeating an action |
CRotateCameraMouseListener | Rotate camera director |
CRunCommandActionListener | Action listener running a command |
►CScrollBar | |
►CActionScroll | Action scroll |
CActionScrollDownRight | Action scroll down/right action |
CActionScrollPageDownRight | |
CActionScrollPageUpLeft | |
CActionScrollUpLeft | Action scroll up/left action |
CDragKnobMouseListener | |
CScrollButtonStateListener | |
CScrollModelWheelMouseListener | Mouse listener scrolling model using mouse wheel movement |
►CScrollPanel | Encapsulate widget and decorates it with a pair of scrollbars |
CPolicy | Scroll bar policy |
►CScrollWidgetMouseListener | Mouse listener scrolling widget using mouse dragging |
CScrollUpdater | Frame updater to continue scrolling over time |
CScrollWidgetWheelMouseListener | Mouse listener scrolling widget using mouse wheel movement |
CSharedListModel | Shared implementation of ListModel |
►CShoutConsole | Shout last console messages transparently onto screen for short amount of time |
CUpdateTimer | Update timer |
►CSimpleTextValidator | Simple text validator ensure maximum text length and used characters |
CCharacterClass | Character classes |
►CSlider | Horizontal or vertical slider allowing user to select value from range |
►CActionSlide | Action slide |
CActionSlideDown | Action slide down action |
CActionSlidePageDown | Action slide page down action |
CActionSlidePageUp | Action slide page up action |
CActionSlideUp | Action slide up action |
CDragArea | |
CDragKnobMouseListener | Drag knob mouse listener |
CKnobKeyListener | Knob key listener |
►CSliderLayout | Slider layout |
CTarget | |
►CSpinButton | |
CActionSpinDown | |
CActionSpinUp | |
CDirectionButtonStateListener | |
CSubTitleBox | Displays list of sub titles |
CSubTitleBoxText | Subtitle box text interface |
►CSubTitleBoxTextBorder | Sub title box text using border layout for name, text and portrait |
CFactory | Factory for loading actor actions |
CHideTimer | Hide timer |
CPlacement | Placement |
►CSwitchPanel | Panel switching between widgets using a range model |
CScrollHeaderToggleButtons | Mouse listener scrolling ToggleButtonGroup if used as headers |
CSwitchAction | Switch panel action listener |
CSwitchToggleGroup | Switch panel listener useful for ToggleButtonGroup |
►CTextArea | |
CActionDeselect | Action listener calling setSelection(null) |
CActionSelectAll | Action listener calling setSelectionAll() |
►CTextField | Text Field Widget |
CActionDeselect | Action listener calling setSelection(null) |
CActionSelectAll | Action listener calling setSelectionAll() |
CTextModel | |
CTextModelListener | |
CTextValidator | Validate text entered into a text widget |
►CTextWidget | Super class for widgets supporting text input |
CActionCopy | Action listener calling onClipboardCopy() |
CActionCut | Action listener calling onClipboardCut() |
CActionPaste | Action listener calling onClipboardPaste() |
CToggleButton | Toggle button Widget |
CToggleButtonGroup | Toggle button group |
CToggleModel | Toggle model |
CToggleModelListener | Toggle model listener |
CTogglePresentModel | ToggleModel synchronized against a ListModel containing an object |
►CToolTipManager | Tracks desktop mouse pointer events to display tool tips |
CListenMousePointer | |
CVideo | Immutable video resources |
CVideoPlayer | Video player resources |
CViewport | Display small view of a widget larger than the viewport |
CWheelActionMouseListener | Mouse listener firing ActionListener objects upon using mouse wheel |
►CWidget | |
CRepeatKeyEventTimer | Repeat key event timer |
CWidgetInputProcessor | Forward input event to widget |
►CWindow | Top level window |
CWindowState | Window.WindowState. |
►CWindowCaptureBinding | Window capturing binding |
CCaptureAxisListener | Close dialog listener setting capture |
CCaptureResult | Capture result |
CWindowConsole | Console window |
►CWindowDialog | Dialog window overlaying another window blocking this window until closed |
CBlockResultListener | ResultListener implementstion calling block with Object result |
CButtonConfiguration | Button configuration |
CCloseDialog | Close dialog with result |
CCloseDialogCheckBox | Close dialog with selection from Array with CheckBox |
CCloseDialogListBox | Close dialog with selection from ListBox |
CCloseDialogTextModel | Close dialog with text from TextModel |
CCloseDialogToggleButtonGroup | Close dialog with selection from ToggleButtonGroup |
CResultListener | Interface for result event |
►CWindowGameWorld | Window running a GameWorld |
CLoader | Game loader for use with WindowGameWorld |
CWindowLoading | Window showing progress of loading game |
►CWindowLogo | Window showing a logo image or video typically used while starting up a game |
CActivateMicrophoneWhileShown | Activate microphone while window is shown |
CShowLogoAction | Action finished showing another WindowLogo |
CState | States |
►CWindowModal | Model window overlays another window blocking this window until closed |
CPlacement | Placement |
CWindowOverColor | Window blending over color |
CWindowPlayerChoice | Display list of choices for the player to select one from |
CWindowPopup | Window for temporarily overlapping widgets |
►CWindowSettings | Settings window |
CActionCancel | Action discarding changes and closing dialog |
CActionReset | Action discarding changes in the visible sheet |
CActionSave | Action saving settings and closing dialog |
CActionSetActiveSheet | Action switching active sheet |
CSheet | Sheet |
CSheetButtonArea | Panel to add sheet buttons to |
CWindowSettingsSheet | Interface for sheets in WindowSettings |
CWindowSubTitle | Display sub titles using a SubTitleBox |
CWindowToolTip | Window for showing tool tip |
►CWindowVirtualKeyboard | Window for showing virtual keyboard |
CHideVirtualKeyboard | Hide keyboard listener. \versoin 1.15 |
CRenameShiftToggle | Rename key upon shift toggle listener |
CVirtualKeyType | Virtual key type listener |
CWorldRenderer | Widget rendering world using camera |
CWSSEditBindings | WindowSettingsSheet editing input bindings |
CWSSModuleParameters | WindowSettingsSheet editing module parameters |
CZoomCameraMouseListener | Zoom camera director |
►NLoadSave | |
CBaseXmlLoader | |
CLoadAnimator | Load animator from deanimator file |
CLoadBehaviorTree | Load behavior tree from debehaviorTree file |
CLoadBindings | Load bindings from xml file |
CLoadBorder | Load borders from xml files |
CLoadCamera | Load/save camera parameters |
CLoadCanvasCreator | Load customized canvas creator from file |
CLoadConversation | Load conversation script from a conversation.xml file |
CLoadDecoration | Load decoration from xml file |
CLoadElementClass | Load element class from XML file |
CLoaders | Hold all engine provided loaders |
CLoadGuiTheme | Load gfui theme from xml file |
CLoadHeightTerrain | |
CLoadHeightTerrainNavSpace | Load height terrain navigation space from a .htnavspace file |
CLoadMousePointer | Load mouse pointers from xml files |
CLoadNavigationSpace | |
CLoadParameterTree | Load ParameterTree from XML file |
CLoadParticleEmitter | |
CLoadSkinAnnotations | Load SkinAnnotations from XML file |
CLoadSky | Load sky from desky file |
CLoadSpeechAnimation | |
CLoadStateMachine | Load state machine from destateMachine file |
CLoadStyledTextDefinition | Load styled text document definition |
CLoadSynthesizer | Load synthesizer from a desynth file |
CLoadWidgetDesigner | Load designer from xml file |
CLoadWorld | Load world from world XML file |
CPersistable | Interface usable with PersistencyEnvironment |
CPersistency | Persistency support for complex objects |
CPersistencyEnvironment | Persistency environment for reading and writing for complex objects |
CPersistencyFactory | Persistency factory able to read object from file |
CPersistencyFlags | Helper class for handling flags for persistency |
►NNetworking | |
CConnection | Connection |
CConnectionListener | Connection listener interface |
CConnectionTracker | List of connections to create network states for |
CConnectionTrackerListener | Connection tracker listener |
CDefaultConnectionTrackerListener | Default implementation of ConnectionTrackerListener |
CNetworkMessage | Network message |
CNetworkState | Network state |
CNetworkStateListener | Network state listener interface |
CNetworkStateTracker | List of ECBehaviorNetworkState to send messages to |
CServer | Server |
CServerListener | Server listener interface |
CSynchronizedDVector | Synchronized double precision vector value |
CSynchronizedFloat | Synchronized floating point value |
CSynchronizedInt | Synchronized integer value |
CSynchronizedQuaternion | Synchronized quaternion value |
CSynchronizedVector | Synchronized vector value |
►NPreloading | |
CDefaultPreloadListener | Default implementation of listener for objects supporting preloading |
CPreloadCounter | Counter for keeping track of preloading progress |
►CPreloader | Preloads multiple resources for one or more objects |
CResourceFinishedListener | Listener used by preloaded resources |
CPreloadListener | Listener interface for objects supporting preloading |
CPreloadManager | Helper class for preloading resources |
CStubDecal | |
CStubElement | Stub for an element |
CStubElementClassNotFound | Stub for an element with unknown object class |
CStubElementTexture | Stub for element texture |
CStubGameWorld | Stub for constructing game world |
CStubWithProperties | Base class for stubs having properties |
CStubWorldDecal | Stub for decal |
►CUniqueIDRemapper | Remap UniqueIDs to use multiple GameWorld resources simulatanously |
CRemapEntry | Immutable remap entry |
►NScenery | |
►NVisitors | |
CCollectElementsVisitor | Collects visited elements into array |
CFindClosestVisitor | Find closest element to a given position |
CAnimatedElement | Animated element |
CAnimatedElementClass | Animated element class |
CAnimation | Immutable animation resources |
CAnimationBuilder | Animation builder |
CAnimator | Animator resources |
CAnimatorController | Animator or animator instance controller |
CAnimatorInstance | Animator instance |
CAnimatorRule | AnimatorRule rule |
CARAnimation | Animator rule animation |
CARAnimationDifference | Animator rule animation difference |
CARAnimationSelect | Animator rule animation select |
CARBoneTransformator | Animator rule bone transformator |
CARForeignState | Animator rule foreign state |
CARGroup | Animator rule group |
CARInverseKinematic | Animator rule inverse kinematic |
CARLimit | Animator rule limit |
CARMirror | Animator rule mirror |
CARStateManipulator | Animator rule state manipulator |
CARStateSnapshot | Animator rule state snapshot |
CARSubAnimator | Animator rule sub animator |
CARTrackTo | Animator rule track to |
CAttachableBaseBillboard | Attachable basic billboard element class |
CAttachableBaseBillboardClass | Attachable basic billboard element class |
CAttachableBaseForceField | Attachable force field class using force field behavior |
CAttachableBaseForceFieldClass | Attachable force field class using force field behavior |
CAttachableBaseLight | Attachable light class using light behavior |
CAttachableBaseLightClass | Attachable light class using light behavior |
CAttachableBaseParticleEmitter | Attachable ParticleEmitter class using ParticleEmitter behavior |
CAttachableBaseParticleEmitterClass | Attachable particle emitter class using particle emitter behavior |
CAttachableBaseSpeaker | Attachable speaker class using speaker behavior |
CAttachableBaseSpeakerClass | Attachable speaker class using speaker behavior |
CAttachSlot | Element providing a single ECBehaviorAttachSlot |
CAttachSlotClass | Element providing a single ECBehaviorAttachSlot |
►CBAAAlignActor | Base actor action aligning actors using ECBehaviorAlignActor |
CFactory | Factory for loading actor actions |
►CBAACutscene | Base actor action for use with ECBehaviorActorCutscene |
CFactory | Factory for loading actor actions |
►CBAAFirstPerson | Base actor action for first person type actors |
CFactory | Factory for loading actor actions |
►CBAAFirstPersonVR | Base actor action for VR first person type actors |
CFactory | Factory for loading actor actions |
►CBAAIBehaviorTree | Actor AI using BehaviorTree |
CBTActionAI | Behavior tree action with link to BAAIBehaviorTree |
CBTContextAI | Behavior tree context with link to BAAIBehaviorTree |
CFactory | Factory for loading actor ai |
CBAAInteract | Interface for interaction support with base actor actions |
CBAAMovement | Interface for movement support with base actor actions |
►CBAAVehicle | Base actor action with movement support for vehicle actors |
CFactory | Factory for loading actor actions |
CBAAVRGrab | Interface for VR grab object support with base actor actions |
CBAAVRMenuInput | Interface for VR menu interaction support with base actor actions |
CBAAVRTriggerInput | Interface for VR trigger interaction support with base actor actions |
CBaseActor | Basic actor class |
►CBaseActorAction | Base actor action |
CFactory | Factory for loading actor actions |
►CBaseActorAI | Base actor AI |
CFactory | Factory for loading actor ai |
CBaseActorClass | Actor element class |
CBaseBillboard | Basic billboard element class |
CBaseBillboardClass | Basic billboard element class |
CBaseForceField | Basic force field class using force field behavior |
CBaseForceFieldClass | Basic force field class using force field behavior |
CBaseLight | Basic light class using light behavior |
CBaseLightClass | Basic light class using light behavior |
CBaseParticleEmitter | Basic particle emitter class using particle emitter behavior |
CBaseParticleEmitterClass | Basic particle emitter class using particle emitter behavior |
CBaseSky | Basic sky class using sky behavior |
CBaseSkyClass | Basic sky class using sky behavior |
CBaseSpeaker | Basic speaker class using speaker behavior |
CBaseSpeakerClass | Basic speaker class using speaker behavior |
CBaseVRActor | Basic VR actor class |
CBaseVRActorClass | VR Actor element class |
►CBaseVRHandAction | Base VR Hand action |
CFactory | Factory for loading actor actions |
CBEBehaviorIDAbsent | Behavior with identifier not found in element behavior exception |
CBehaviorCompatiblePersistency | Interface for behaviors supporting compatible persistency |
CBehaviorElement | Behavior element |
CBehaviorElementClass | Behavior element element class |
CBehaviorPrepareStub | Interface for behaviors supporting preinitialization |
CBehaviorPreventCreation | Interface for behaviors supporting preventing element creation |
CBEMultipleInstanceException | Attempted to add multiple behavior element instances exception |
CBERequiresBehaviorException | Required behavior element behavior missing exception |
CBillboard | Billboard |
CBooleanBehaviorListener | Generic boolean behavior listener |
CCachedVegetation | Cached vegetation |
CCamera | Camera |
CCameraWrapper | Wrapper class for engine camera |
CCanvas | Canvas |
CCanvasCanvasView | Canvas canvas view |
CCanvasImage | Canvas image |
CCanvasPaint | Canvas paint |
CCanvasRenderWorld | Canvas render world |
CCanvasText | Canvas text |
CCanvasVideoPlayer | Canvas video player |
CCanvasView | Canvas view |
CCaptureCanvas | Capture canvas |
CCollider | Collider |
CColliderBreakingListener | Collider breaking constraint listener interface |
CColliderCollisionTest | Collider collision test |
CColliderComponent | Component collider |
CColliderConstraint | Collider constraint |
CColliderListener | Collider listener interface |
CColliderRig | Rig collider |
CColliderVolume | Volume collider |
CCollisionFilter | Immutable collision filter |
CCollisionInfo | Collision information |
CCollisionTester | Collision tester |
CColorMatrix | Immutable 5x4-component row major color matrix |
CComponent | Component |
CCurve2D | 2D Curve |
CCurveBezier | Bezier curve |
CCurveBezier3D | 3D Bezier curve |
CCurveDistanceMapping | Curve distance mapping |
CDebugDrawer | Debug drawer |
CDecal | Decal |
CDefaultECAttachableBehavior | Default implementation of ECAttachableBehavior doing nothing |
CDefaultECBehavior | Default implementation of ECBehavior |
CDefaultECBehaviorInstance | Default implementation of ECBehaviorInstance doing nothing |
CDefaultGWBehavior | Default implementation of GWBehavior doing nothing |
CDMatrix | Immutable 4x3-component row major double precision matrix |
CDMatrix4 | Immutable 4x4-component row major double precision matrix |
CDVector | Immutable 3-component double precision vector |
CDynamicSkin | Dynamic skin |
►CECBCTRRBindings | Behavior element behavior adding bindings tag resolving using CTRRBinding |
CInstance | Behavior instance |
CECBehavior | Behavior for BehaviorElement |
►CECBehaviorActorAIAction | Behavior adding AI and Action support to actors |
CActionFactory | Factory for creating action |
CAIFactory | Factory for creating AI |
►CInstance | Behavior instance |
CColliderAIListener | Collider AI listener forwarding to Action/AI |
CConvoActorListener | Conversation actor listener forwarding to Action/AI |
CPlayerTakeControlListener | Forward player takes controll to Action/AI |
►CECBehaviorActorAnimated | Behavior adding animation support to actors |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorActorCutscene | Behavior adding cutscene support to actors |
CBlockListenerFactory | Factory creating listeners using block |
►CConversationController | Conversation condition and command controlling cutscene |
CInstance | Behavior instance |
CDefaultListener | Default implementation of behavior instance listener |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
CState | States |
►CECBehaviorActorIK | Behavior adding inverse kinematic support to actors |
CInstance | Behavior instance |
►CECBehaviorActorMover | Behavior adding mover support to actors |
CBlockListenerFactory | Factory creating listeners using block |
CConvoCommand | Conversation command |
CConvoCondition | Conversation condition |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CRidableChanged | Ridable changed |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorActorMoverUnstuck | Behavior adding support to unstuck actors moved by ECBehaviorActorMover |
CInstance | Behavior instance |
►CECBehaviorActorTransmission | Behavior adding sub title transmission support to actors |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CWaitInConversation | Wait in conversation if running |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
CPart | Immutable transmission part |
►CECBehaviorAlignActor | Behavior adding support to actors to align to a specific position and orientation |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CLeaveConversation | |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorAnchorElement | Behavior element behavior adding anchor element support |
CInstance | Behavior instance |
►CECBehaviorAnimated | Behavior element behavior adding animation support |
CBlockListenerFactory | Factory creating listeners using block |
CBooleanListener | Implementation of behavior instance listener using BooleanBehaviorListener |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CPlayingListener | Trigger listener to start playing back |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorAnnouncer | Behavior element behavior adding announcer support |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CAnnounceListener | Trigger listener to start announcing |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorAttachable | Behavior element behavior adding support to be attached to an ECBehaviorAttachSlot |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorAttachDynamicSkin | Behavior element behavior adding support to use dynamic skin on attaching |
►CInstance | Behavior instance |
CAttachableListener | Attachable listener |
►CECBehaviorAttachments | Behavior for element storing attached elements |
CInstance | Behavior instance |
►CECBehaviorAttachSlot | Behavior element behavior adding support to attach other behavior elements |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorAttachToParent | Behavior element behavior adding attach to parent support |
►CInstance | Behavior instance |
CDefaultAttachElement | Example attach element visitor |
►CECBehaviorAvoidCollision | Behavior adding support to actors to avoid collisions with ECBehaviorAvoidedByActor |
►CInstance | Behavior instance |
CBTActionSet | Behavior tree action "avoidCollision.set" |
►CECBehaviorAvoidedByActor | Behavior adding support to elements to be avoided by actors |
CInstance | Behavior instance |
►CECBehaviorBehaviorTree | Behavior element behavior adding BehaviorTree support |
CActionConditionFactory | Factory assigining actions and conditions to behavior tree |
CBlockActionConditionFactory | Factory assigining actions and conditions to behavior tree using a block |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorBehaviorTreeFlags | Behavior element behavior adding flags support to behavior tree support |
►CInstance | Behavior instance |
CActionFlagsCheck | Behavior tree action "Flags.check" |
CActionFlagsSet | Behavior tree action "flags.set" |
CConditionFlagsState | Behavior tree condition "flags.state" |
►CECBehaviorBehaviorTreeTimer | Behavior element behavior adding timer support to behavior tree support |
CBehaviorTreeTimer | Behavior tree Timer |
►CInstance | Behavior instance |
CActionTimerStart | Behavior tree action "timer.start" |
CActionTimerStop | Behavior tree action "timer.stop" |
►CActionTimerWait | Behavior tree action "timer.wait" |
CConditionTimerFinished | Behavior tree condition "timer.finished" |
CConditionTimerRunning | Behavior tree condition "timer.running" |
CBehaviorTreeListener | Behavior tree listener |
►CECBehaviorBillboard | Behavior element behavior adding billboard support |
CInstance | Behavior instance |
►CECBehaviorBodyTilting | Behavior adding body tilting support for actors projected to ground |
CInstance | Behavior instance |
►CECBehaviorCamera | Behavior element behavior adding camera support |
CInstance | Behavior instance |
►CECBehaviorClearPath | Behavior adding support to actors to make other actors get out of the way |
►CInstance | Behavior instance |
CClearPathElement | Visitor for make element clear path |
►CECBehaviorCollider | Behavior element behavior adding collider support |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorColliderAI | Behavior element behavior adding collider support suitable for actor AI |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorComponent | Behavior element behavior adding component support |
CInstance | Behavior instance |
►CECBehaviorComposed | Behavior for element allowing to create and add child elements |
CChildElement | Child element definition |
CECPChildren | Children element class property |
►CECBehaviorControlDesktop | Behavior element behavior adding support to control desktop by player |
CInstance | Behavior instance |
►CECBehaviorConversation | Behavior element behavior adding conversation support |
►CInstance | Behavior instance |
CStartConversationListener | Trigger listener to start conversation |
►CECBehaviorConversationActor | Behavior adding conversation actor support to actors |
CListener | Listener for behavior instance events |
►CECBehaviorConvoCoordSystem | Behavior element behavior adding conversation coordinate support |
CInstance | Behavior instance |
►CECBehaviorCustomColor | Behavior element behavior adding custom color support |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorDayTimeSky | Behavior element behavior adding day time sky support |
CInstance | Behavior instance |
►CECBehaviorDecal | Behavior element behavior adding decal projected onto ECBehaviorComponent |
CInstance | Behavior instance |
►CECBehaviorDynamicSkin | Behavior element behavior adding dynamic skin support |
CInstance | Behavior instance |
►CECBehaviorEnvMapProbe | Behavior element behavior adding environment map probe support |
CInstance | Behavior instance |
►CECBehaviorEvaluate | Behavior element behavior evaluating trigger expression |
CBlockListenerFactory | Factory creating listeners using block |
CBooleanListener | Implementation of behavior instance listener using BooleanBehaviorListener |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CEvaluateListener | Trigger listener |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorFootSteps | Behavior element behavior adding foot steps support to actors |
CConfiguration | Foot step configuration |
CDefaultListener | Default implementation of behavior instance listener |
CEvent | Foot step event |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
►CECBehaviorForceField | Behavior element behavior adding force field support |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CActivateListener | Trigger listener to enable forceField |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorGrabber | Behavior element behavior adding support to grab an ECBehaviorGrabSpot |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorGrabSpot | Behavior element behavior adding support to define grab spot for actors |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorHearSounds | Behavior element behavior adding hearing sounds support |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorHitScan | Behavior adding hit-scan support to elements |
CInstance | Behavior instance |
CECBehaviorInstance | Behavior instance interface providing the actual element behavior |
►CECBehaviorInteractionSpot | Behavior element behavior adding support to define interaction spot for actors |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorInteractPrompt | Behavior adding support to elements to show interact prompt to player |
CInstance | Behavior instance |
►CECBehaviorInventory | Behavior element behavior inventory support |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorLight | Behavior element behavior adding light support |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CActivateListener | Trigger listener to activate light |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorLightDimmer | Behavior element behavior adding dimming support to ECBehaviorLight |
►CInstance | Behavior instance |
CActivateListener | Activate listener |
CState | States |
►CECBehaviorLocomotion | Behavior element behavior adding locomotion support for actors |
CInstance | Behavior instance |
►CECBehaviorLookAt | Behavior adding support to actors to know what element they are looking at |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorLookedAt | Behavior element behavior adding support to track if actors look at element |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorMoveOnRail | Behavior element behavior adding moving on rail support |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CMoveListener | Trigger listener to activate light |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorNavigationBlocker | Behavior element behavior adding navigation blocker support |
CInstance | Behavior instance |
►CECBehaviorNavigationSpace | Behavior element behavior adding navigation space and blocker support |
CInstance | Behavior instance |
►CECBehaviorNavigator | Behavior element behavior adding navigator support for actors |
CInstance | Behavior instance |
►CECBehaviorNetworkState | Behavior element behavior adding network state support |
CBlockListenerFactory | Factory creating listeners using block |
CDataValue | Value listener for data type values |
CDefaultListener | Default implementation of behavior instance listener |
CDefaultMessageListener | Default implementation of message listener |
CDefaultValueListener | Default implementation of value listener |
CDVectorValue | Value listener for DVector type values |
CFloatValue | Value listener for float type values |
►CInstance | Behavior instance |
CLinkStateListener | Link state if connection is added |
CStateUpdateListener | State update listener |
CIntegerValue | Value listener for integer type values |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
CMessageListener | Message listener |
CPoint3Value | Value listener for Point3 type values |
CPointValue | Value listener for Point type values |
CQuaternionValue | Value listener for Quaternion type values |
CStringValue | Value listener for string type values |
CValueListener | Value listener |
CVector2Value | Value listener for Vector2 type values |
CVectorValue | Value listener for Vector type values |
►CECBehaviorNStateGeometry | Behavior element behavior adding geometry network state support |
►CInstance | Behavior instance |
CNetworkStateListener | Network state listener |
CValueOrientation | Orientation value |
CValuePosition | Position value |
►CECBehaviorNStateLocomotion | Behavior element behavior adding locomotion state support |
►CInstance | Behavior instance |
CNetworkStateListener | Network state listener |
CValueLinearVelocity | Linear velocity value |
CValueLooking | Looking value |
CValueOrientation | Orientation value |
CValueTurningSpeed | Turning horizontal value |
CValueTurnIP | Turning in-place value |
►CECBehaviorOccupier | Behavior element behavior adding support to uccipy an ECBehaviorInteractionSpot |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorOutline | Behavior element behavior adding outline support to components |
CInstance | Behavior instance |
►CECBehaviorParameterTable | Behavior element behavior adding parameter table support for actors |
CInstance | Behavior instance |
►CECBehaviorParticleEmitter | Behavior element behavior adding particle emitter support |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CCastingListener | Trigger listener to toggle particle emitter casting state |
CParticleListener | Particle listener |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorPlayerControllable | Behavior element behavior adding player controlling support to actor |
CBlockListenerFactory | Factory creating listeners using block |
CConvoCommand | Conversation command |
CConvoCondition | Conversation condition |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CTracker | Keeps track of the active player actor |
CDefaultListener | Default implementation of tracker listener |
CListener | Listener for tracker events |
►CECBehaviorPlayerInputCrouch | Behavior element behavior adding crouching player input |
CInstance | Behavior instance |
►CECBehaviorPlayerInputLook | Behavior element behavior adding looking around player input |
CInstance | Behavior instance |
►CECBehaviorPlayerInputMove | Behavior element behavior adding moving player input |
CInstance | Behavior instance |
CLocomotionType | Locomotion type |
►CECBehaviorPlayerInputTurn | Behavior element behavior adding turning player input |
CInstance | Behavior instance |
►CECBehaviorPlayerInteractPrompt | Behavior element behavior adding interact prompt support to player actor |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CPlayerTakesControl | Player takes control listener |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
CPromptController | Interact prompt controller interface |
CPromptControllerFactory | Factory creating interact prompt controller interfaces |
►CECBehaviorPlayerLookAtInteractPrompt | Behavior element behavior adding look-at interact prompt support to player actor |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CPlayerTakesControl | Player takes control listener |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
CPromptController | Interact prompt controller interface |
CPromptControllerFactory | Factory creating interact prompt controller interfaces |
►CECBehaviorPlaySound | Behavior element behavior play sound using one shot speaker |
►CInstance | Behavior instance |
CPlayListener | Trigger listener to play soubd |
►CECBehaviorPlaySoundRandom | Extends ECBehaviorPlaySound to pick sound to play randomly from a list of sounds |
CInstance | Behavior instance |
►CECBehaviorProjectToGround | Behavior element behavior adding project to ground support for actor AI |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
CECBehaviorRandomizeCreation | Behavior adding support to randomize creation |
CECBehaviorRandomizeGeometry | Behavior adding support to randomize position, rotation and scaling |
►CECBehaviorRenderableCamera | Behavior element behavior adding a camera renderable |
CInstance | Behavior instance |
►CECBehaviorRenderableCanvas | Behavior element behavior adding a renderable canvas view |
CInstance | Behavior instance |
►CECBehaviorRenderableCanvasBase | Behavior element behavior used as base for class to use ECBehaviorRenderableCanvas |
CInstance | Behavior instance |
►CECBehaviorRenderableCustomColor | Behavior element behavior using ECBehaviorCustomColor on ECBehaviorDynamicSkin |
►CInstance | Behavior instance |
CUpdateRenderableListener | Update renderable listener |
►CECBehaviorRenderableDesktop | Behavior element behavior adding a renderable Desktop widget |
CBlockContentCreator | Factory creating renderable content using block |
CContentCreator | Create renderable desktop content |
CInstance | Behavior instance |
►CECBehaviorRenderableLight | Behavior element behavior matching renderable to light intensity |
►CInstance | Behavior instance |
CUpdateRenderableListener | Update renderable listener |
►CECBehaviorRenderablePanel | Behavior element behavior adding a renderable Panel widget |
CBlockContentCreator | Factory creating renderable content using block |
CContentCreator | Create renderable panel content |
CInstance | Behavior instance |
►CECBehaviorRidable | Behavior adding support to elements to be ridden by actors |
CInstance | Behavior instance |
►CECBehaviorRideOn | Behavior adding support to actors to ride on ECBehaviorRidable |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CNoMoreTouchingGround | Clear ridable and apply ridable velocity if no more touching ground |
CUpdateLocomotionListener | Update locomotion on collider changed |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorShowElement | Behavior element behavior show/hide element if triggered |
►CInstance | Behavior instance |
CShowElementListener | Change shown listener |
►CECBehaviorShowMessage | Behavior element behavior showing message to player if triggered |
►CInstance | Behavior instance |
CShowMessageListener | Show message listener |
►CECBehaviorSkinSwitcher | Behavior element behavior adding support to switch component skins |
►CBooleanListener | Boolean listener switching skin |
CSwitchType | Switch type |
CInstance | Behavior instance |
►CECBehaviorSky | Behavior element behavior adding sky support |
CInstance | Behavior instance |
►CECBehaviorSpeaker | Behavior element behavior adding speaker support |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CMuteListener | Trigger listener to change muted state of speaker |
CPlayingListener | Trigger listener to change playing state of speaker |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorStashable | Behavior element behavior adding support for elements to be placed in ECBehaviorInventory |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorStateMachine | Behavior element behavior adding StateMachine support |
CActionConditionFactory | Factory assigining actions and conditions to state machine |
CBlockActionConditionFactory | Factory assigining actions and conditions to state machine using a block |
CInstance | Behavior instance |
►CECBehaviorStepAside | Behavior adding support to actors to step aside if told |
►CInstance | Behavior instance |
►CNavSideResult | Navigation side result |
CSide | |
CStepAside | Step aside result |
►CECBehaviorTimer | Behavior element behavior timer trigger target |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CTimerListener | Trigger listener |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorToggle | Behavior element behavior toggling trigger target |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CToggleListener | Trigger listener |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorTouching | Behavior element behavior matching trigger target to touching sensor |
CBlockListenerFactory | Factory creating listeners using block |
CBooleanListener | Implementation of behavior instance listener using BooleanBehaviorListener |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CTouchListener | Trigger listener |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorTouchSensor | Behavior element behavior adding touch sensor support |
CBlockListenerFactory | Factory creating listeners using block |
CBooleanListener | Implementation of behavior instance listener using BooleanBehaviorListener |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorTriggered | Behavior element behavior adding trigger support |
CBlockListenerFactory | Factory creating listeners using block |
CBooleanListener | Implementation of behavior instance listener using BooleanBehaviorListener |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CTriggedListener | Trigger listener |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorTwoStateAnimated | Behavior element behavior adding two state animation support |
CBlockListenerFactory | Factory creating listeners using block |
CBooleanListener | Implementation of behavior instance listener using BooleanBehaviorListener |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CState | State |
CSwitchStateListener | Trigger listener to switch state |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorVRControlDesktop | Behavior adding support to VR hand action to control desktops |
CInstance | Behavior instance |
►CECBehaviorVRHand | Behavior element behavior adding VR Hand Controller support to actor |
CBlockListenerFactory | Factory creating listeners using block |
CCollisionListener | Listener for behavior collision events |
CDefaultCollisionListener | Default implementation of behavior collision listener |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CAttachDetachListener | Controller attach/detach listener |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorVRHandAction | Behavior adding Action support to VR hands |
CActionFactory | Factory for creating action |
►CInstance | Behavior instance |
CConvoActorListener | Conversation actor listener forwarding to Action/AI |
CHandColliderListener | Hand collider listener forwarding to Action |
►CECBehaviorVRHandLaserPointer | Behavior element behavior adding VR Hand Controller Laser Pointer support to actor |
►CInstance | Behavior instance |
CListenPointAt | VR Hand Point At listener |
CStopAtObstacleListener | Stop particle at obstacle listener |
►CECBehaviorVRHandPointAt | Behavior adding support to VR Hand behavior to know what element they are pointing at |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorVRHandPointedAt | Behavior element behavior adding support to track if VR hands point at element |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorVRHandPose | Behavior adding support to apply hand pose to VR Hand |
►CInstance | Behavior instance |
CBone | |
CBoneEntry | |
►CECBehaviorVRHMD | Behavior element behavior adding VR HMD support to actor |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
►CInstance | Behavior instance |
CAttachDetachListener | Controller attach/detach listener |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECBehaviorVRPlayspace | Behavior element behavior adding VR Playspace support to actor |
CBlockListenerFactory | Factory creating listeners using block |
CDefaultListener | Default implementation of behavior instance listener |
CInstance | Behavior instance |
CListener | Listener for behavior instance events |
CListenerFactory | Factory creating listeners |
►CECComposeAnimator | Composable animator for element class |
CPlayback | Playback support for elements |
CECComposeAttachResource | Composable attachable resource for element class |
CECComposeBillboard | Composable billboard for element class |
CECComposeCollider | Composable component collider for element class |
CECComposeCollisionFilter | Composable collision filter for element class |
CECComposeComponent | Composable component for element class |
CECComposeEnvMapProbe | Composable environment map probe for element class |
CECComposeForceField | Composable force field for element class |
CECComposeLight | Composable light for element class |
►CECComposeMoveOnRail | Composable move on rail support for element class |
CMover | Mover support for elements |
CECComposeNavigationBlocker | Composable navigation blocker for element class |
CECComposeNavigationSpace | Composable navigation space for element class |
CECComposeParticleEmitter | Composable particle emitter for element class |
CECComposeSpeaker | Composable speaker for element class |
CECPAnimation | Animation resource element class property for use with XML loading |
CECPAnimator | Animator element class property for use with XML loading |
CECPAnimatorMap | Dictionary of animators element class property for use with XML loading |
CECPAnnouncer | Announcer element class property for use with XML loading |
CECPBehaviorTree | BehaviorTree element class property for use with XML loading |
CECPBoolean | Boolean value element class property for use with XML loading |
CECPBorderSize | Border size value element class property for use with XML loading |
CECPBoxAreaList | Box area list element class property for use with XML loading |
CECPColor | Color element class property for use with XML loading |
CECPColorList | Color list element class property for use with XML loading |
CECPConversation | Conversation element class property for use with XML loading |
CECPCurveBezier3D | Bezier-3D curve element class property for use with XML loading |
CECPElementClass | Element class element class property for use with XML loading |
CECPElementClassList | List of element class elements class property for use with XML loading |
CECPElementClassMap | Dictionary of element class elements class property for use with XML loading |
CECPEnumeration | Enumeration value element class property for use with XML loading |
CECPEnumerationInt | Integer enumeration value element class property for use with XML loading |
CECPFloat | Floating point value element class property for use with XML loading |
CECPFloatList | Floating point list value element class property for use with XML loading |
CECPFloatRectArea | Float rect area value element class property for use with XML loading |
CECPFloatRectAreaList | List of float rect area values class property for use with XML loading |
CECPFloatRectAreaMap | Map of float rect area values class property for use with XML loading |
CECPFont | Font resource element class property for use with XML loading |
CECPGuiTheme | GuiTheme class property for use with XML loading |
CECPImage | Image resource element class property for use with XML loading |
CECPInteger | Integer value element class property for use with XML loading |
CECPModel | Model resource element class property for use with XML loading |
CECPNavigationSpace | Navigation space resource element class property for use with XML loading |
CECPOcclusionMesh | OcclusionMesh resource element class property for use with XML loading |
CECPParticleEmitter | Particle emitter element class property for use with XML loading |
CECPPoint | Point element class property for use with XML loading |
CECPRectArea | Rect area value element class property for use with XML loading |
CECPRectAreaList | List of rect area values class property for use with XML loading |
CECPRectAreaMap | Map of rect area values class property for use with XML loading |
CECPRig | Rig resource element class property for use with XML loading |
CECPShapeList | Shape list element class property for use with XML loading |
CECPSkin | Skin resource element class property for use with XML loading |
CECPSkinList | List of skin resource elements class property for use with XML loading |
CECPSky | Sky element class property for use with XML loading |
CECPSound | Sound resource element class property for use with XML loading |
CECPSoundList | List of sound resource elements class property for use with XML loading |
CECPStateMachine | StateMachine element class property for use with XML loading |
CECPString | String value element class property for use with XML loading |
CECPStringID | String identifier value element class property for use with XML loading |
CECPStringIDList | List of string identifier values class property for use with XML loading |
CECPStringList | List of string values class property for use with XML loading |
CECPStringMap | Mapping strings class property for use with XML loading |
CECPSynthesizer | Synthesizer element class property for use with XML loading |
CECPTextureReplacementList | Texture replacement list element class property for use with XML loading |
CECPUnicodeString | UnicodeString value element class property for use with XML loading |
CECPVector | Vector element class property for use with XML loading |
CECPVector2 | Vector2 element class property for use with XML loading |
CECPVideo | Video resource element class property for use with XML loading |
CEElementNotFound | Element not found |
CEffect | Effect |
CEffectColorMatrix | Effect color matrix |
CEffectDistortImage | Effect distort image |
CEffectFilterKernel | Effect filter kernel |
CEffectOverlayImage | Effect overlay image |
CElement | Game world element |
CElementClass | Element class |
CElementClassList | List of element classes |
CElementClassProperty | Element class property for use with XML loading |
CElementConvoCoordSystem | Coordinate system for use in conversation relative to an element |
CElementVisitor | Visit elements |
CENotEnoughControllers | Animator instance controller count too low |
CEnvironmentMap | Environment map probe |
CEnvironmentMapClass | Environment map probe |
CEnvMapProbe | Environment map prove |
CFloatRectArea | Immutable floating vector2 rectangular area |
CForceField | Force field |
CGameWorld | Game world |
CGhostElement | Ghost element class |
CGhostElementClass | Ghost element class |
CGWBehavior | GameWorld Behavior instance interface providing the actual game world behavior |
CGWBehaviorOneShotSpeaker | GameWorld Behavior adding support for one-shot speakers |
CHeightTerrain | Height terrain |
CHiddenElement | Hidden element that is shown if a trigger evaluated to true |
CHiddenElementClass | Hidden element class |
CIgnoreElementClass | Ignore element class |
CInfoConvoCoordSystem | Adds a ConversationCoordSystem to the game world |
CInfoConvoCoordSystemClass | Adds a ConversationCoordSystem to the game world |
CLanguagePackBuilder | LanguagePack builder |
CLayerMask | Layer mask |
CLight | Light |
CLocomotion | Locomotion |
CLumimeter | Lumimeter |
CMatrix | Immutable 4x3-component row major matrix |
CMatrix4 | Immutable 4x4-component row major single precision matrix |
CMicrophone | Microphone |
CModel | Immutable model resources |
CModelBuilder | Model builder |
CNavigationBlocker | Navigation blocker |
CNavigationInfo | Navigation information |
CNavigationSpace | Navigation space |
CNavigator | Navigator |
CNavigatorPath | Navigator path |
COcclusionMesh | Immutable occlusion mesh resources |
COcclusionMeshBuilder | OcclusionMesh builder |
CParticleEmitter | Particle emitter |
CParticleEmitterController | ParticleEmitter or particle emitter instance controller |
CParticleEmitterInstance | Particle emitter instance |
CParticleEmitterInstanceListener | Particle emitter instance listener |
CPhysicsElement | Physics element |
CPhysicsElementClass | Physics element class |
CPropField | Prop field |
CPropFieldListener | Prop field listener |
CQuaternion | Immutable 4-component quaternion |
CRail | Rail defining path for elements |
CRailCorner | Corner in a Rail |
CRailCornerClass | Corner in a Rail element class |
CRailList | List of Rail instances |
CRandomElementClass | Use random element class from a list of element classes |
CRig | Immutable rig resources |
CRigBuilder | Rig builder |
CSEStretch | Synthesizer effect stretch time and pitch |
CShapeList | Shape list |
CSimpleElement | Simple element |
CSimpleElementClass | Simple element class |
CSimpleElementOnRail | Simple element moving on rail |
CSimpleElementOnRailClass | Simple element moving on a rail element class |
CSkin | Immutable skin resources |
CSkinBuilder | Skin builder |
CSky | Sky |
CSkyBody | Sky body |
CSkyController | Sky or sky instance controller |
CSkyInstance | Sky instance |
CSkyLayer | Sky layer |
CSkyLink | Sky link |
CSkyTarget | Sky target |
CSmoothDouble | Smooth double precision floating point value |
CSmoothDVector | Smooth 3-component double precision vector value |
CSmoothFloat | Smooth floating point value |
CSmoothVector | Smooth 3-component vector value |
CSmoothVector2 | Smooth 2-component vector value |
CSound | Immutable sound resources |
CSoundLevelMeter | Sound level meter Resource |
CSoundLevelMeterListener | Sound level meter listener |
CSoundLevelMeterSpeaker | Sound level meter audible speaker |
CSpawnPoint | Spawn point for actors and props |
CSpawnPointClass | Spawn point for actors and props |
CSpawnPointList | List of spawn points |
CSpeaker | Speaker |
CSSChain | Synthesizer source chain |
CSSGroup | Synthesizer source group |
CSSSound | Synthesizer source sound |
CSSSynthesizer | Synthesizer source synthesizer |
CSSWave | Synthesizer source wave generator |
CSynthesizer | Synthesizer producing dynamic sounds from sources |
CSynthesizerController | Synthesizer or synthesizer instance controller |
CSynthesizerEffect | SynthesizerEffect effect |
CSynthesizerInstance | Synthesizer instance producing source using a synthesizer |
CSynthesizerSource | SynthesizerSource source |
CTemporaryDecal | Temporary decal attached to a component |
CTemporaryDecalManager | Manage list of temporary decals |
CTexMatrix | Immutable 3x3-component row major texture matrix |
CTexMatrix2 | Immutable 3x2-component row major texture matrix |
CTouchSensor | Touch sensor |
CTouchSensorListener | Touch sensor listener |
CTriggerConversation | Trigger starting conversation if trigger expression changes to true |
CTriggerConversationClass | Trigger starting conversation element class |
CTriggerEvaluate | Trigger firing if trigger expression evaluates to true |
CTriggerEvaluateClass | Base evaluate trigger element class |
CTriggerShout | Trigger shouting message to console if fired |
CTriggerShoutClass | Trigger shouting message to console if fired |
CTriggerTimer | Fires or resets a trigger target after a delay if trigger expression becomes true |
CTriggerTimerClass | Base evaluate trigger element class |
CTriggerToggle | Toggles trigger target between fired/reset state if trigger expression becomes true |
CTriggerToggleClass | Base evaluate trigger element class |
CTriggerTouch | Trigger target if elements touch sensor |
CTriggerTouchClass | Trigger target if elements touch sensor |
CTwoStateAnimatedElement | Two state animated element |
CTwoStateAnimatedElementClass | Two state animated element class |
CVector | Immutable 3-component double precision vector |
CVector2 | Immutable 2-component vector |
CWorld | World |
►CWorldDecal | World Decal |
CInstance | |
►NServices | |
►NMods | |
CDefaultServiceModsListener | Default implementation of ServiceModsListener |
►CServiceModFilter | Modification filter for use by ServiceMods |
CMatureContent | Mature content filter value |
CRevenue | Revenue filter value |
CSortField | Field to use for sorting modifications |
►CServiceModInfo | Information about game modification |
CExternalLink | Link to an external site |
►CServiceModProgress | Progress of a modification management process |
CState | Progress state |
►CServiceModRelease | Information about modification release |
CVirusScanStatus | Virus scan status of file |
CVirusStatus | Virus status of file |
►CServiceModReport | Content report of a modification submitted by a user |
CType | Type of report |
►CServiceMods | Interface for services supporting managing game modifications |
CManagementEvent | |
CServiceModsFeatures | Features supported by a ServiceMods instance |
CServiceModsListener | Listener for service response and events related to modification management |
CServiceModStats | Modification statistics |
►CServiceModStatus | Modification status information |
CStatus | Modification status |
►CServiceModTagCategory | Category of tags usable with ServiceMods |
CTag | Tag usable with ServiceMods |
►NStats | |
CDefaultServiceStatsListener | Default implementation of ServiceStatsListener |
CServiceStats | Interface for services supporting stats and achievements |
CServiceStatsListener | Listener for service response and events related to stats and achievements |
►NUser | |
CDefaultServiceUserListener | Default implementation of ServiceUserListener |
CDialogServiceUserAcceptTos | Dialog showing terms of service to user for acceptance |
►CServiceUser | Interface for services supporting user information and management |
CErrors | Errors |
CServiceUserAuthToken | Service user authentification token |
CServiceUserCredentials | User credentials |
►CServiceUserErrorNeedAcceptTos | Terms of service to show to user |
CLink | Link to display |
►CServiceUserFeatures | Features supported by a ServiceUser instance |
CAuthTokenProvider | Authentication token provider information |
CServiceUserInfo | Information about user |
CServiceUserListener | Listener for service response and events related to user |
CServiceUserReport | Report of a user submitted by a user |
CBaseGameServices | Base class managing basic game services |
CBaseServiceConversions | Helper functions for common conversion tasks |
CBlockServiceInitListener | Implementation of ServiceInitListener calling block |
CDefaultServiceInitListener | Default implementation of ServiceInitListener |
►CServiceEos | Service providing access to EOS SDK functionality if supported |
CInitParameters | Service initialization parameters |
CServiceException | Service specific exception |
►CServiceImage | Loadable service image |
CThumbnail | Loadable service image thumbnail |
CServiceInitListener | Listener for service initialization event |
►CServiceModio | Service providing access to Mod.io functionality if supported |
CInitParameters | Service initialization parameters |
CPortal | Store portal for use with ServiceModio |
►CServiceMsgdk | Service providing access to Microsoft GDK functionality if supported |
CInitParameters | Service initialization parameters |
►CServiceSteam | Service providing access to Steam SDK functionality if supported |
CInitParameters | Service initialization parameters |
►NSpeechAnimations | |
CSpeechAnimation | |
CSpeechAnimationPhoneme | |
►CSpeechAnimationPlayback | |
CPhoneme | |
CSpeechAnimationWord | |
►NStateMachineSystem | |
CSMAction | State machine action interface |
►CSMActionParameterTable | State machine action updating parameter table entry |
COperator | Update operator |
CSMActionSendGlobalEvent | State machine action sending a global event |
►CSMActionTrigger | State machine action manipulating trigger target |
CAction | Actions |
CSMBlockAction | State machine action using block |
CSMBlockCondition | State machine condition using block |
CSMCondition | State machine condition interface |
►CSMConditionCombine | State machine condition combinding one or more conditions |
CMode | Combine modes |
CSMConditionParameterTableBool | State machine condition evaluating a boolean parameter table entry |
►CSMConditionParameterTableFloat | State machine condition evaluating a floating point parameter table entry |
COperator | Compare operator |
►CSMConditionParameterTableInt | State machine condition evaluating an integer parameter table entry |
COperator | Compare operator |
►CSMConditionTrigger | State machine condition evaluating a boolean parameter table entry |
CTestMode | Test mode |
CSMContext | State machine context |
CSMState | State machine state |
CSMStateAction | Action to run in a state machine state |
►CSMTransition | State machine transition |
CConditionMode | Condition modes |
CStateMachine | State machine |
►NTestSystem | |
CAssertDiffersException | Test failed with differs assertion violation |
CAssertEqualsException | Test failed with equal assertion violation |
CAssertThrowsException | Test failed with throws assertion violation |
CBaseGameAppTesting | Basic implementation of application class for use by testing applications |
CDefaultTestRunnerListener | Default implementation of TestRunnerListener |
CLogFileTestListener | Test runner listener logging to file |
►CTestCase | Test Case |
CState | Test State |
►CTestCaseECBehavior | Base class for testing BehaviorElementClass behaviors |
CTestBehaviorElementClass | Helper class to store the created element aside |
►CTestCaseECBehaviorPersistency | Base class for testing BehaviorElementClass behaviors persistency |
CTestBehaviorElementClass | Helper class to store the created element aside |
CTestGameApp | BaseGameApp for use by tests |
CTestRunner | Test Runner |
CTestRunnerListener | Listener for TestRunner |
►CTestSuite | Test Suite |
CState | Test State |
►CWindowTesting | Window for running tests |
►CLERTestSuite | Test suite renderer |
►CLERTestCase | Test case renderer |
CLogConsoleListener | Test runner listener logging to console |
CLogFileListener | Test runner listener logging to file |
CShowTestResultDirectory | Show test result directory action |
CStartTestingAll | Start running tests action |
CStartTestingSelected | Start running tests action |
CStopTesting | Stop running tests action |
CUpdateUIListener | Test runner listener updating window representation |
CSelectTestSuite | Test suite model listener |
►NTriggerSystem | |
CTSBlockTriggerListener | |
CTSDefaultTriggerListener | |
CTSNamedTriggerTarget | Helper class operating an named trigger target |
CTSTriggerExpression | Trigger expression |
CTSTriggerExpressionComponent | Component in trigger expression |
CTSTriggerExpressionList | List of trigger expressions |
►CTSTriggerExpressionParser | Create TSTriggerExpression object from string |
CParserState | |
CTSTriggerListener | |
CTSTriggerTable | Table of trigger targets |
CTSTriggerTarget | Target in a trigger table |
►NUtils | |
►NStyledText | |
►NConverter | |
CStyledTextConverter | Create styled text rendering pages from styled text definition |
►NDefinition | |
►NNodes | |
CCopySTDNodeVisitor | Styled text definition node creating copy of styled text definition |
CDefaultSTDNodeVisitor | Default styled text definition node |
CSTDNImage | Image |
CSTDNode | Styled text definition node |
CSTDNodeVisitor | Styled text definition node visitor |
CSTDNText | List of spans defining a span of text with potentially different styles |
CSTDNTextSpan | Span of text in a text node which can have an individual style |
CSTDNVideo | Video |
►CSTDStyle | Styled text definition style |
CAlign | Text alignment |
CStyledTextDefinition | Styled text definition |
►NRendering | |
►NElements | |
CSTREImage | Styled text render image element |
CSTRElement | Styled text rendering element |
CSTREText | Styled text render text element |
►CSTREVideo | Styled text render video element |
CVideoUpdater | Updater |
CStyledTextRendering | Render styled text information |
CSTDTagResolver | Replace tags with resolved content |
CSTDTagResolverRule | Rule for use with STDTagResolver |
CSTDTRRBinding | Rule for resolving a binding tag in STDTagResolver |
CSTDTRRStyle | Rule for resolving a style tag in STDTagResolver |
CSTDVariableResolver | Replace variables with resolved content |
CStyledTextDocument | Styled text document |
►CStyledTextDocumentUpdater | Styled text document updater |
CUpdater | Updater |
CAddDecalVisitor | Visitor for use by DecalBuilder to create decals for visited elements |
CAISysParamWrapper | Wrapper interface to simplify access AI system parameters |
CAmrSysParamWrapper | Wrapper interface to simplify access animator system parameters |
CAnchoredElementList | List of anchored elements |
CAudSysParamWrapper | Wrapper interface to simplify access audio system parameters |
►CBestMatchTreeList | List of properties organized as tree to find best matching property |
CEntry | Entry |
CBlockFrameUpdateListener | Frame update litener running block |
CBoxArea | Immutable box area |
CBoxAreaList | List of box areas |
CCodecPropertyString | Provides support for encoding/decoding various data types from/to property strings |
CCollectElementsListener | Collect owners of hit colliders into an array without duplicates |
►CColorRamp | Convert ranged value to color from a color ramp |
CRampColor | Immutable ramp color |
CCommandLineParser | |
CConsole | Console containing system and game messages |
CConsoleListener | Listener for changes in Console |
►CConsoleMessage | Message send to console |
CType | Type |
CConstructedDynamicSkin | Construct dynamic skins with multiple skin properties from items |
CConstructedDynamicSkinItem | Construct dynamic skin item |
CConstructedDynamicSkinProperty | Construct dynamic skin item property |
CCRSysParamWrapper | Wrapper interface to simplify access crash recovery system parameters |
►CDecalBuilder | Create decals based on a decal definition for each visited element using a visitor |
CCreatedDecal | Created decal |
CDefaultInputProcessor | Default implementation of InputProcessor |
►CElementResolver | Resolve element links |
CRequest | Resolve request |
CResolveException | Resolve failure |
CEngineTranslations | Game engine translations |
CFormattingHelper | Provides common text formatting support for UI |
CFrameUpdateListener | Listener called every time a frame update is done |
CFrameUpdateManager | Manage frame update listeners |
CGameWorldLoader | Load game worlds using a loading screen |
►CGlobalEvents | Global events |
CBlockListener | Listener Implementation calling code block |
CDefaultListener | Default implementation of event listener |
CListener | Event listener |
CGraSysParamWrapper | Wrapper interface to simplify access graphic system parameters |
CInpSysParamWrapper | Wrapper interface to simplify access input system parameters |
CInputProcessor | Process InputEvent send from game engine |
CLogConsoleMessages | Log messages added to Console instance to game engine logger |
CNetSysParamWrapper | Wrapper interface to simplify access network system parameters |
CPair | Immutable pair of two objects |
CParameterTree | Nested tree of parameters |
CPhySysParamWrapper | Wrapper interface to simplify access physics system parameters |
CQuickUseManager | Set of quick use slots holding elements to quickly use if activated |
CScreenshotCreator | Create screenshots of the render window |
CScrSysParamWrapper | Wrapper interface to simplify access script system parameters |
CSkinAnnotations | List of annotations for Skin resources |
CStringIDList | Ordered list of unique StringID |
CSynthSysParamWrapper | Wrapper interface to simplify access synthesizer system parameters |
CSysParamWrapper | Wrapper interface to simplify access system parameters |
CTagResolver | Resolve tags in text |
CTagResolverRule | Rule for resolving a tag in text |
►CTextLayout | |
CAlign | Text alignment |
CTextLayoutLine | |
CTextureReplacement | Texture replacement for use with element classes |
CTextureReplacementList | List of texture replacements |
CTimer | Timer triggered after a specific amount of time elapsed |
CTimerBlock | Timer running block |
CTimerManager | Manage timers |
CTranslationManager | Manage language translator and language packs |
CTRRVariable | Rule for resolving variables in text |
CUTF8Navigator | Navigate UTF-8 encoded string |
CVRSysParamWrapper | Wrapper interface to simplify access VR system parameters |
►CWeightedRandomList | List of weighted entries for random retrieval |
CEntry | Entry |
►NXML | |
CEasyXML | XML Document |
CEasyXMLElement | XML element |
CAISystem | AI system |
CAnimatorSystem | Animator system |
CAudioSystem | Audio system |
►CBaseGameApp | Base class for game applications |
CCollisionFilterBit | Collision filter bits |
CWorldLayerBit | Layer masks |
CCache | Game usable cache directory |
CCrashRecoverySystem | Crash recovery system |
CDEMath | Extended math support |
CELoadResourceFailed | Failed loading resource |
CEngine | Drag[en]gine game engine |
CFile | File path |
CFileExtension | File extension for use with file browsers |
CFileReader | File reader |
CFileSystem | File system |
CFileWriter | File writer |
CGame | Base game class |
CGraphicSystem | Graphic system |
CInputDevice | Input device information |
CInputDeviceAxis | Input device axis |
CInputDeviceButton | Input device button |
CInputDeviceComponent | Input device component |
CInputDeviceFaceExpression | Convenience enumeration for face expressions |
CInputDeviceFeedback | Input device feedback |
CInputDeviceHandBone | Convenience enumeration for hand bones |
CInputEvent | Input event |
CInputEventKey | InputEvent key codes |
CInputEventModifier | InputEvent modifier |
CInputEventMouseButton | InputEvent mouse button |
CInputSystem | Input system |
CLanguagePack | Immutable language pack resources |
CMemoryFile | Memory file |
CModuleParameter | Module parameter |
CMutableID | Mutable unique ID |
CNetworkSystem | Network system |
CParameterTable | Stores named parameters in a table |
CParameterTableEntry | Entry in a ParameterTable |
CPhysicsSystem | Physics system |
CResourceListener | Resource listener interface |
CRuntimeMeter | Runtime meter |
CSafeArray | Re-entrant safe array |
CScriptSystem | Script system |
CService | Service |
CServiceListener | Service listener |
CServiceObject | Service object |
CStringID | String identifier for efficient comparison |
CSynthesizerSystem | Synthesizer system |
CUnicodeString | Unicode string |
CUniqueID | Immutable unique ID |
CUTF8Decoder | Unicode string |
CVRSystem | VR system |