Drag[en]gine Script Module DragonScript
1.23
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Model resource element class property for use with XML loading. More...
Public Member Functions | |
void | copyValue (ElementClass elementClass, ElementClassProperty property) |
Copy value from another element class property of the same type. More... | |
void | failedLoading (String path, ResourceLoaderType resourceType) |
Resource failed loading. More... | |
void | finishedLoading (String path, ResourceLoaderType resourceType, Object resource) |
Resource has finished loading. More... | |
bool | getHasPreloaded () |
Property has been preloaded. More... | |
Model | getModel () |
Model resource or null if not present. More... | |
Model | getModel (StubWithProperties stub, ElementClass eclass) |
Model modified by stub property if present. More... | |
String | getPath () |
Path to model resource. More... | |
bool | logPreloadProblems (ElementClass elementClass, Console console) |
Log preloading problems. More... | |
ECPModel | new (String name) |
Create property. More... | |
ECPModel | new (String name, String path) |
Create property with initial path. More... | |
void | preloadResources (ElementClass elementClass, PreloadCounter counter) |
Preload resources if supported. More... | |
void | setModel (Model model) |
Set model resource or null if not present. More... | |
void | setPath (String path) |
Set path to model resource. More... | |
void | setValue (Object value) |
Set value of property from XML decoded value. More... | |
Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty | |
void | dispose () |
Dispose of element class property to break reference loops. More... | |
String | getName () |
Name. More... | |
Notification |
Model resource element class property for use with XML loading.
Model resource is set from XML using a path. Loads the resource during preloading. The value of the property is then the loaded resource. If loading fails null resource is stored.
void Dragengine.Scenery.ECPModel.copyValue | ( | ElementClass | elementClass, |
ElementClassProperty | property | ||
) |
Copy value from another element class property of the same type.
void Dragengine.Scenery.ECPModel.failedLoading | ( | String | path, |
ResourceLoaderType | resourceType | ||
) |
Resource failed loading.
Implements Dragengine.ResourceListener.
void Dragengine.Scenery.ECPModel.finishedLoading | ( | String | path, |
ResourceLoaderType | resourceType, | ||
Object | resource | ||
) |
Resource has finished loading.
Implements Dragengine.ResourceListener.
bool Dragengine.Scenery.ECPModel.getHasPreloaded | ( | ) |
Property has been preloaded.
Model Dragengine.Scenery.ECPModel.getModel | ( | StubWithProperties | stub, |
ElementClass | eclass | ||
) |
Model modified by stub property if present.
If named stub property is not present or empty string the stored model is returned. If the named stub property is present it is loaded as model resource.
String Dragengine.Scenery.ECPModel.getPath | ( | ) |
Path to model resource.
bool Dragengine.Scenery.ECPModel.logPreloadProblems | ( | ElementClass | elementClass, |
Console | console | ||
) |
Log preloading problems.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
ECPModel Dragengine.Scenery.ECPModel.new | ( | String | name | ) |
Create property.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
ECPModel Dragengine.Scenery.ECPModel.new | ( | String | name, |
String | path | ||
) |
Create property with initial path.
void Dragengine.Scenery.ECPModel.preloadResources | ( | ElementClass | elementClass, |
PreloadCounter | counter | ||
) |
Preload resources if supported.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
void Dragengine.Scenery.ECPModel.setModel | ( | Model | model | ) |
Set model resource or null if not present.
void Dragengine.Scenery.ECPModel.setPath | ( | String | path | ) |
Set path to model resource.
void Dragengine.Scenery.ECPModel.setValue | ( | Object | value | ) |
Set value of property from XML decoded value.
Reimplemented from Dragengine.Scenery.ElementClassProperty.