Drag[en]gine Script Module DragonScript
1.23
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Behavior element behavior adding support to track if actors look at element. More...
Classes | |
class | BlockListenerFactory |
Factory creating listeners using block. More... | |
class | DefaultListener |
Default implementation of behavior instance listener. More... | |
class | Instance |
Behavior instance. More... | |
interface | Listener |
Listener for behavior instance events. More... | |
interface | ListenerFactory |
Factory creating listeners. More... | |
Public Member Functions | |
void | addListenerFactory (Block blockFactory) |
Add listener factory using block. More... | |
void | addListenerFactory (ListenerFactory factory) |
Add listener factory. More... | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
void | forEachListenerFactory (Block ablock) |
Visit listener factories with block with argument ListenerFactory. More... | |
Instance | instance (BehaviorElement element) |
Get instance in element from owner element class. More... | |
ECBehaviorLookedAt | new (BehaviorElementClass eclass) |
Create behavior element class. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Static Public Member Functions | |
static ECBehaviorLookedAt | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element) |
Get instance in element or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior element behavior adding support to track if actors look at element.
This behavior tracks if actors are looking at the element. If actors start looking at the element they are added to the list and listeners are notified. If the actors stop looking at the element they are removed from the list and listeners are notified. The actors can be an NPC or the player. The behavior itself is passive. It requires to be triggered by the actor elements. The ECBehaviorLookAt behavior provides this functionality.
This behavior supports persistable element classes (setPersistable).
void Dragengine.Scenery.ECBehaviorLookedAt.addListenerFactory | ( | Block | blockFactory | ) |
void Dragengine.Scenery.ECBehaviorLookedAt.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
ECBehaviorInstance Dragengine.Scenery.ECBehaviorLookedAt.createInstance | ( | BehaviorElement | element | ) |
Create Behavior instance.
Implements Dragengine.Scenery.ECBehavior.
void Dragengine.Scenery.ECBehaviorLookedAt.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
void Dragengine.Scenery.ECBehaviorLookedAt.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.
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static |
Get instance in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorLookedAt.Instance . If more than one instance is present returns the first instance.
Instance Dragengine.Scenery.ECBehaviorLookedAt.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
ECBehaviorLookedAt Dragengine.Scenery.ECBehaviorLookedAt.new | ( | BehaviorElementClass | eclass | ) |
Create behavior element class.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.