Drag[en]gine Script Module DragonScript
1.23
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Stub for element texture. More...
Public Member Functions | |
void | failedLoading (String path, ResourceLoaderType resourceType) |
Resource has failed loading. More... | |
void | finishedLoading (String path, ResourceLoaderType resourceType, Object resource) |
Resource has finished loading. More... | |
Color | getColorTint () |
Color tint or null to not replace the color tint. More... | |
String | getPathSkin () |
Skin path or null to not replace the skin. More... | |
Skin | getSkin () |
Skin. More... | |
String | getTextureName () |
Texture name. More... | |
TexMatrix2 | getTransform () |
Texture coordinates transformation or null to not replace the transformation. More... | |
void | loadResources () |
Load resources. More... | |
StubElementTexture | new (String textureName) |
Create stub element texture. More... | |
StubElementTexture | new (StubElementTexture stub) |
Create copy of stub element texture. More... | |
void | preloadResources () |
Add preload resources. More... | |
void | setColorTint (Color color) |
Set color tint or null to not replace the color tint. More... | |
void | setCounter (PreloadCounter counter) |
Set counter. More... | |
void | setPathSkin (String pathSkin) |
Set skin path or null to not replace the skin. More... | |
void | setTransform (TexMatrix2 transform) |
Set texture coordinates transformation or null to not replace the transformation. More... | |
bool | verifyPreloading (StubElement element, Console console) |
Verify if a resource failed loading and print the problems to the console. More... | |
void | writeToFile (FileWriter writer) |
Write stub to file. More... | |
Public Member Functions inherited from Dragengine.Preloading.StubWithProperties | |
Dictionary | getProperties () |
Copy of all properties as dictionary mapping String key to String value. More... | |
bool | getPropertyBoolFor (String key, bool default) |
Boolean property value or default value if absent. More... | |
int | getPropertyCount () |
Number of properties. More... | |
float | getPropertyFloatFor (String key, float default) |
Floating point property value or default value if absent. More... | |
int | getPropertyIntFor (String key, int default) |
Integer property value or default value if absent. More... | |
Array | getPropertyKeys () |
Property keys (String array). More... | |
String | getPropertyValueFor (String key, String default) |
Value of property or default value if absent. More... | |
bool | hasPropertyWithKey (String key) |
Property key is present. More... | |
StubWithProperties | new () |
Create stub with properties. More... | |
StubWithProperties | new (StubWithProperties stub) |
Create copy of stub with properties. More... | |
void | readPropertiesFromFile (FileReader reader) |
Read properties from file. More... | |
void | removeAllProperties () |
Remove all properties. More... | |
void | removePropertyWithKey (String key) |
Remove property if present. More... | |
void | setFrom (Dictionary properties) |
Set all properties from dictionary mapping String key to String value. More... | |
void | setFrom (StubWithProperties properties) |
Set properties from another StubWithProperties. More... | |
void | setPropertyBoolFor (String key, bool value) |
Set property. More... | |
void | setPropertyFloatFor (String key, float value) |
Set property. More... | |
void | setPropertyIntFor (String key, int value) |
Set property. More... | |
void | setPropertyValueFor (String key, String value) |
Set property. More... | |
void | writePropertiesToFile (FileWriter writer) |
Write properties to file. More... | |
Notification |
Static Public Member Functions | |
static StubElementTexture | readFromFile (FileReader reader) |
Read stub from file. More... | |
Additional Inherited Members | |
Public Attributes inherited from Dragengine.Preloading.StubWithProperties | |
Dictionary | pProperties |
Properties. More... | |
Stub for element texture.
Used during asynchronous loading to hold the settings of a element texture until all resources have been loaded.
void Dragengine.Preloading.StubElementTexture.failedLoading | ( | String | path, |
ResourceLoaderType | resourceType | ||
) |
Resource has failed loading.
Implements Dragengine.ResourceListener.
void Dragengine.Preloading.StubElementTexture.finishedLoading | ( | String | path, |
ResourceLoaderType | resourceType, | ||
Object | resource | ||
) |
Resource has finished loading.
Implements Dragengine.ResourceListener.
Color Dragengine.Preloading.StubElementTexture.getColorTint | ( | ) |
Color tint or null to not replace the color tint.
String Dragengine.Preloading.StubElementTexture.getPathSkin | ( | ) |
Skin path or null to not replace the skin.
Skin Dragengine.Preloading.StubElementTexture.getSkin | ( | ) |
Skin.
String Dragengine.Preloading.StubElementTexture.getTextureName | ( | ) |
Texture name.
TexMatrix2 Dragengine.Preloading.StubElementTexture.getTransform | ( | ) |
Texture coordinates transformation or null to not replace the transformation.
void Dragengine.Preloading.StubElementTexture.loadResources | ( | ) |
Load resources.
StubElementTexture Dragengine.Preloading.StubElementTexture.new | ( | String | textureName | ) |
Create stub element texture.
StubElementTexture Dragengine.Preloading.StubElementTexture.new | ( | StubElementTexture | stub | ) |
Create copy of stub element texture.
void Dragengine.Preloading.StubElementTexture.preloadResources | ( | ) |
Add preload resources.
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static |
Read stub from file.
void Dragengine.Preloading.StubElementTexture.setColorTint | ( | Color | color | ) |
Set color tint or null to not replace the color tint.
void Dragengine.Preloading.StubElementTexture.setCounter | ( | PreloadCounter | counter | ) |
Set counter.
void Dragengine.Preloading.StubElementTexture.setPathSkin | ( | String | pathSkin | ) |
Set skin path or null to not replace the skin.
void Dragengine.Preloading.StubElementTexture.setTransform | ( | TexMatrix2 | transform | ) |
Set texture coordinates transformation or null to not replace the transformation.
bool Dragengine.Preloading.StubElementTexture.verifyPreloading | ( | StubElement | element, |
Console | console | ||
) |
Verify if a resource failed loading and print the problems to the console.
void Dragengine.Preloading.StubElementTexture.writeToFile | ( | FileWriter | writer | ) |
Write stub to file.