Drag[en]gine Script Module DragonScript
1.23
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Behavior element behavior adding support to track if VR hands point at element. More...
Classes | |
class | BlockListenerFactory |
Factory creating listeners using block. More... | |
class | DefaultListener |
Default implementation of behavior instance listener. More... | |
class | Instance |
Behavior instance. More... | |
interface | Listener |
Listener for behavior instance events. More... | |
interface | ListenerFactory |
Factory creating listeners. More... | |
Public Member Functions | |
void | addListenerFactory (Block blockFactory) |
Add listener fhandy using block. More... | |
void | addListenerFactory (ListenerFactory fhandy) |
Add listener fhandy. More... | |
void | createListeners (Instance instance) |
Create listeners from fhandies adding them to behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
void | forEachListenerFactory (Block ablock) |
Visit listener fhandies with block with argument ListenerFactory. More... | |
ECBehaviorVRHandPointedAt | new (BehaviorElementClass eclass) |
Create behavior element class. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Public Member Functions inherited from Dragengine.Scenery.ECBehavior | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
Static Public Member Functions | |
static ECBehaviorVRHandPointedAt | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior element behavior adding support to track if VR hands point at element.
This behavior tracks if hand controllers are pointing at the element. If hand controllers start pointing at the element they are added to the list and listeners are notified. If the hand controllers stop pointing at the element they are removed from the list and listeners are notified. The behavior itself is passive. It requires to be triggered by the hand controllers elements. The ECBehaviorVRHandPointAt behavior provides this functionality.
This behavior supports persistable element classes (setPersistable).
void Dragengine.Scenery.ECBehaviorVRHandPointedAt.addListenerFactory | ( | Block | blockFactory | ) |
void Dragengine.Scenery.ECBehaviorVRHandPointedAt.addListenerFactory | ( | ListenerFactory | fhandy | ) |
Add listener fhandy.
void Dragengine.Scenery.ECBehaviorVRHandPointedAt.createListeners | ( | Instance | instance | ) |
Create listeners from fhandies adding them to behavior instance.
void Dragengine.Scenery.ECBehaviorVRHandPointedAt.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
void Dragengine.Scenery.ECBehaviorVRHandPointedAt.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener fhandies with block with argument ListenerFactory.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.
ECBehaviorVRHandPointedAt Dragengine.Scenery.ECBehaviorVRHandPointedAt.new | ( | BehaviorElementClass | eclass | ) |
Create behavior element class.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.