Drag[en]gine Script Module DragonScript 1.23
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Behavior instance. More...
Public Member Functions | |
void | addListener (Listener listener) |
Add listener. | |
void | addListenerFactory (Block blockFactory) |
Add listener factory using block. | |
void | addListenerFactory (ListenerFactory factory) |
Add listener factory. | |
void | createListeners (Instance instance) |
Create listeners from factories adding them to behavior instance. | |
void | dispose () |
Dispose of instance. | |
void | dispose () |
Dispose of behavior. | |
void | forEachListenerFactory (Block ablock) |
Visit listener factories with block with argument ListenerFactory. | |
void | geometryChanged () |
Element position or orientation changed. | |
ECBehaviorVRPlayspace | getECBehavior () |
Behavior. | |
DMatrix | getInverseMatrix () |
Inverse matrix. | |
DMatrix | getMatrix () |
Matrix. | |
Quaternion | getOrientation () |
Orientation. | |
DVector | getPosition () |
Position. | |
void | init (StubElement stub) |
Initialize behavior from stub. | |
Instance | new (BehaviorElementClass eclass) |
Create behavior element class. | |
Instance | new (ECBehaviorVRPlayspace ecbehavior, BehaviorElement element) |
Create instance. | |
void | removeListener (Listener listener) |
Remove listener. | |
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void | addToGameWorld () |
Add element to game world. | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. | |
void | enterFrame () |
Frame update started. | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. | |
int | getInstanceIndex () |
Behavior instance index. | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior instance from file. | |
void | removeFromGameWorld () |
Remove element from game world. | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. | |
bool | requiresThink () |
Behavior instance requires think() to be called. | |
void | stateChanged () |
State changed (visble, touchable). | |
void | think (float elapsed) |
Think about what to do for the next frame update. | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior instance to file. | |
Static Public Member Functions | |
static ECBehaviorVRPlayspace | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. | |
Additional Inherited Members | |
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void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.addListener | ( | Listener | listener | ) |
Add listener.
void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.addListenerFactory | ( | Block | blockFactory | ) |
Add listener factory using block.
Block receives as parameter Instance and returns Listener.
void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.createListeners | ( | Instance | instance | ) |
Create listeners from factories adding them to behavior instance.
void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.dispose | ( | ) |
Dispose of instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.geometryChanged | ( | ) |
Element position or orientation changed.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorVRPlayspace.
ECBehaviorVRPlayspace Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.getECBehavior | ( | ) |
Behavior.
DMatrix Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.getInverseMatrix | ( | ) |
Inverse matrix.
DMatrix Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.getMatrix | ( | ) |
Matrix.
Quaternion Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.getOrientation | ( | ) |
Orientation.
DVector Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.getPosition | ( | ) |
Position.
void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.init | ( | StubElement | stub | ) |
Initialize behavior from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
Instance Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.new | ( | BehaviorElementClass | eclass | ) |
Create behavior element class.
Instance Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.new | ( | ECBehaviorVRPlayspace | ecbehavior, |
BehaviorElement | element | ||
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Create instance.
void Dragengine.Scenery.ECBehaviorVRPlayspace.Instance.removeListener | ( | Listener | listener | ) |
Remove listener.