Trigger state.
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◆ clear()
void Dragengine.Gui.GamepadTriggerTracker.TriggerState.clear |
( |
| ) |
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◆ matches()
bool Dragengine.Gui.GamepadTriggerTracker.TriggerState.matches |
( |
InputEventSource |
system, |
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int |
device, |
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int |
axis |
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) |
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Trigger state matches event parameters.
◆ new()
TriggerState Dragengine.Gui.GamepadTriggerTracker.TriggerState.new |
( |
InputEventSource |
system, |
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int |
device, |
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int |
axis, |
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int |
trigger |
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) |
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◆ update()
void Dragengine.Gui.GamepadTriggerTracker.TriggerState.update |
( |
GamepadTriggerTracker |
tracker, |
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float |
value |
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) |
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Update state trigger events if required.
◆ pAxis
int Dragengine.Gui.GamepadTriggerTracker.TriggerState.pAxis |
◆ pDevice
int Dragengine.Gui.GamepadTriggerTracker.TriggerState.pDevice |
◆ pSystem
InputEventSource Dragengine.Gui.GamepadTriggerTracker.TriggerState.pSystem |
◆ pTrigger
int Dragengine.Gui.GamepadTriggerTracker.TriggerState.pTrigger |
◆ pValue
float Dragengine.Gui.GamepadTriggerTracker.TriggerState.pValue |
The documentation for this class was generated from the following file: