Behavior instance.
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void | setOrientation (float orientation) |
| Set orientation in degrees of shape along Y-Axis.
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void | setOrigin (Vector origin) |
| Set origin of shape relative to owner element.
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void | setRadius (float radius) |
| Set border radius of shape.
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void | setSize (Vector2 size) |
| Set size of shape.
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void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called.
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void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called.
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◆ getECBehavior()
◆ getEnabled()
bool Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.getEnabled |
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◆ getOrientation()
float Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.getOrientation |
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Orientation in degrees of shape along Y-Axis.
◆ getOrigin()
Vector Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.getOrigin |
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Origin of shape relative to owner element.
◆ getRadius()
float Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.getRadius |
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◆ getSize()
Vector2 Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.getSize |
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◆ hasShape()
bool Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.hasShape |
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Has shape defined.
- Returns
- true if radius or size are not 0.
◆ init()
void Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.init |
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StubElement |
stub | ) |
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◆ new()
Create behavior instance.
◆ setEnabled()
void Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.setEnabled |
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bool |
enabled | ) |
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Set if behavior is enabled.
◆ setOrientation()
void Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.setOrientation |
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float |
orientation | ) |
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Set orientation in degrees of shape along Y-Axis.
◆ setOrigin()
void Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.setOrigin |
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Vector |
origin | ) |
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Set origin of shape relative to owner element.
◆ setRadius()
void Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.setRadius |
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float |
radius | ) |
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Set border radius of shape.
◆ setSize()
void Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.setSize |
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Vector2 |
size | ) |
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◆ shouldBeAvoided()
bool Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.shouldBeAvoided |
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Should be avoided by actors.
- Returns
- true if hasShape() and getEnabled() are true.
◆ pECBehavior
◆ pEnabled
bool Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.pEnabled |
◆ pHasShape
bool Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.pHasShape |
◆ pOrientation
float Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.pOrientation |
◆ pOrigin
Vector Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.pOrigin |
◆ pRadius
float Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.pRadius |
◆ pSize
Vector2 Dragengine.Scenery.ECBehaviorAvoidedByActor.Instance.pSize |
The documentation for this class was generated from the following file: