Behavior instance.
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void | setRequiresEnterFrame (bool required) |
| Set if behavior instance requires enterFrame() to be called.
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void | setRequiresThink (bool required) |
| Set if behavior instance requires think() to be called.
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◆ dispose()
void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.dispose |
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◆ getActorMover()
ECBehaviorActorMover.Instance Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.getActorMover |
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◆ getECBehavior()
◆ getEnabled()
bool Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.getEnabled |
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◆ getInterval()
float Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.getInterval |
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◆ getThreshold()
float Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.getThreshold |
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◆ init()
void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.init |
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StubElement |
stub | ) |
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◆ isTracking()
bool Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.isTracking |
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Behavior is tracking actor.
◆ new()
Create behavior instance.
◆ readFromFile()
void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.readFromFile |
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PersistencyEnvironment |
env, |
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FileReader |
reader |
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◆ removeFromGameWorld()
void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.removeFromGameWorld |
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◆ setEnabled()
void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.setEnabled |
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bool |
enabled | ) |
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Set if unstucking is enabled.
◆ setInterval()
void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.setInterval |
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float |
interval | ) |
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◆ setThreshold()
void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.setThreshold |
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float |
threshold | ) |
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◆ startTracking()
void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.startTracking |
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◆ stopTracking()
void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.stopTracking |
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◆ think()
void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.think |
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float |
elapsed | ) |
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◆ unstuckActor()
void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.unstuckActor |
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◆ update()
void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.update |
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float |
elapsed | ) |
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◆ writeToFile()
void Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.writeToFile |
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PersistencyEnvironment |
env, |
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FileWriter |
writer |
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◆ pActorMover
ECBehaviorActorMover.Instance Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pActorMover |
◆ pECBehavior
◆ pEnabled
bool Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pEnabled |
◆ pExpectedDistance
float Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pExpectedDistance |
◆ pInterval
float Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pInterval |
◆ pLastPosition
DVector Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pLastPosition |
◆ pMovedDistance
float Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pMovedDistance |
◆ pThreshold
float Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pThreshold |
◆ pUpdateElapsed
float Dragengine.Scenery.ECBehaviorActorMoverUnstuck.Instance.pUpdateElapsed |
The documentation for this class was generated from the following file: