Drag[en]gine Script Module DragonScript  1.23
Dragengine.Scenery.ECBehaviorParameterTable Class Reference

Behavior element behavior adding parameter table support for actors. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorParameterTable:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  Instance
 Behavior instance. More...
 

Public Member Functions

Instance instance (BehaviorElement element)
 Get instance in element from owner element class. More...
 
ECBehaviorParameterTable new (BehaviorElementClass eclass)
 Create behavior element class. More...
 
ECBehaviorParameterTable new (BehaviorElementClass eclass, String prefix)
 Create default composeable behavior. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
void dispose ()
 Dispose of behavior. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 
- Public Member Functions inherited from Dragengine.Scenery.ECBehavior
ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 

Static Public Member Functions

static ECBehaviorParameterTable getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding parameter table support for actors.

Adds ParameterTable instance.

This behavior supports persistable element class (setPersistable).

Member Function Documentation

◆ getBehaviorIn()

static ECBehaviorParameterTable Dragengine.Scenery.ECBehaviorParameterTable.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorParameterTable.

◆ instance()

Instance Dragengine.Scenery.ECBehaviorParameterTable.instance ( BehaviorElement  element)

Get instance in element from owner element class.

◆ new() [1/2]

ECBehaviorParameterTable Dragengine.Scenery.ECBehaviorParameterTable.new ( BehaviorElementClass  eclass)

Create behavior element class.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ new() [2/2]

ECBehaviorParameterTable Dragengine.Scenery.ECBehaviorParameterTable.new ( BehaviorElementClass  eclass,
String  id 
)

Create default composeable behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.


The documentation for this class was generated from the following file: