Drag[en]gine Script Module DragonScript  1.23
Dragengine.Scenery.ECBehaviorNStateGeometry.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorNStateGeometry.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Classes

class  NetworkStateListener
 Network state listener. More...
 
class  ValueOrientation
 Orientation value. More...
 
class  ValuePosition
 Position value. More...
 

Public Member Functions

void dispose ()
 Dispose of composeable instance. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
ECBehaviorNStateGeometry getECBehavior ()
 Behavior. More...
 
ECBehaviorNetworkState.Instance getNetworkState ()
 Network state behavior instance or null if not connected. More...
 
Instance new (ECBehaviorNStateGeometry ecbehavior, BehaviorElement element)
 Create element. More...
 
void onAddValues ()
 Add values to network state. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Protected Member Functions

ValueOrientation getValueOrientation ()
 Orientation value or null if not connected. More...
 
ValuePosition getValuePosition ()
 Position value or null if not connected. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ dispose()

void Dragengine.Scenery.ECBehaviorNStateGeometry.Instance.dispose ( )

Dispose of composeable instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ geometryChanged()

void Dragengine.Scenery.ECBehaviorNStateGeometry.Instance.geometryChanged ( )

Position or orientation changed.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getECBehavior()

ECBehaviorNStateGeometry Dragengine.Scenery.ECBehaviorNStateGeometry.Instance.getECBehavior ( )

Behavior.

◆ getNetworkState()

ECBehaviorNetworkState.Instance Dragengine.Scenery.ECBehaviorNStateGeometry.Instance.getNetworkState ( )

Network state behavior instance or null if not connected.

◆ getValueOrientation()

ValueOrientation Dragengine.Scenery.ECBehaviorNStateGeometry.Instance.getValueOrientation ( )
protected

Orientation value or null if not connected.

◆ getValuePosition()

ValuePosition Dragengine.Scenery.ECBehaviorNStateGeometry.Instance.getValuePosition ( )
protected

Position value or null if not connected.

◆ new()

Instance Dragengine.Scenery.ECBehaviorNStateGeometry.Instance.new ( ECBehaviorNStateGeometry  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ onAddValues()

void Dragengine.Scenery.ECBehaviorNStateGeometry.Instance.onAddValues ( )

Add values to network state.


The documentation for this class was generated from the following file: