Drag[en]gine Script Module DragonScript
1.23
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Behavior instance. More...
Public Member Functions | |
void | dispose () |
Dispose of instance. More... | |
bool | getCanCrouch () |
Player can change crouch. More... | |
bool | getCrouch () |
Player is crouching. More... | |
ECBehaviorPlayerInputCrouch | getECBehavior () |
Behavior. More... | |
ECBehaviorLocomotion.Instance | getLocomotion () |
Locomotion behavior or null if absent. More... | |
float | getStance () |
Locomotion stance. More... | |
void | init (StubElement stub) |
Initialize element from stub. More... | |
Instance | new (ECBehaviorPlayerInputCrouch ecbehavior, BehaviorElement element) |
Create instance. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read element from file. More... | |
void | reset () |
Reset input. More... | |
void | setCanCrouch (bool canChangeCrouch) |
Set if player can change crouch. More... | |
void | setCrouch (bool crouch) |
Set if player is crouching. More... | |
void | setStance (float stance) |
Set locomotion stance. More... | |
void | toggleCanCrouch () |
Toggle can change crouch. More... | |
void | toggleCrouch () |
Toggle crouching. More... | |
void | updateLocomotion (float elapsed) |
Update locomotion. More... | |
void | updateStance () |
Update locomotion stance. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write element to file. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | addToGameWorld () |
Add element to game world. More... | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. More... | |
void | enterFrame () |
Frame update started. More... | |
void | geometryChanged () |
Position or orientation changed. More... | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. More... | |
int | getInstanceIndex () |
Behavior instance index. More... | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. More... | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. More... | |
void | removeFromGameWorld () |
Remove element from game world. More... | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. More... | |
bool | requiresThink () |
Behavior instance requires think() to be called. More... | |
void | stateChanged () |
State changed (visble, touchable). More... | |
void | think (float elapsed) |
Think about what to do for the next frame update. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. More... | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. More... | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.dispose | ( | ) |
Dispose of instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
bool Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getCanCrouch | ( | ) |
Player can change crouch.
bool Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getCrouch | ( | ) |
Player is crouching.
ECBehaviorPlayerInputCrouch Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getECBehavior | ( | ) |
Behavior.
ECBehaviorLocomotion.Instance Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getLocomotion | ( | ) |
Locomotion behavior or null if absent.
float Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getStance | ( | ) |
Locomotion stance.
void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
Instance Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.new | ( | ECBehaviorPlayerInputCrouch | ecbehavior, |
BehaviorElement | element | ||
) |
Create instance.
void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.readFromFile | ( | PersistencyEnvironment | env, |
FileReader | reader | ||
) |
Read element from file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.reset | ( | ) |
Reset input.
void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.setCanCrouch | ( | bool | canChangeCrouch | ) |
Set if player can change crouch.
void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.setCrouch | ( | bool | crouch | ) |
Set if player is crouching.
void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.setStance | ( | float | stance | ) |
Set locomotion stance.
void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.toggleCanCrouch | ( | ) |
Toggle can change crouch.
void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.toggleCrouch | ( | ) |
Toggle crouching.
void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.updateLocomotion | ( | float | elapsed | ) |
Update locomotion.
void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.updateStance | ( | ) |
Update locomotion stance.
void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.writeToFile | ( | PersistencyEnvironment | env, |
FileWriter | writer | ||
) |
Write element to file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.