Drag[en]gine Script Module DragonScript
1.23
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Behavior instance. More...
Public Member Functions | |
void | addToGameWorld () |
Add element to game world. More... | |
void | dispose () |
Dispose of behavior instance. More... | |
Camera | getCamera () |
Camera. More... | |
ECBehaviorCollider.Instance | getCollider () |
Collider behavior or null if not attached. More... | |
ECBehaviorCamera | getECBehavior () |
Behavior. More... | |
void | init (StubElement stub) |
Initialize behavior element from stub. More... | |
Instance | new (ECBehaviorCamera ecbehavior, BehaviorElement element) |
Create behavior instance. More... | |
void | removeFromGameWorld () |
Remove element from game world. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. More... | |
void | enterFrame () |
Frame update started. More... | |
void | geometryChanged () |
Position or orientation changed. More... | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. More... | |
int | getInstanceIndex () |
Behavior instance index. More... | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. More... | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior instance from file. More... | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. More... | |
bool | requiresThink () |
Behavior instance requires think() to be called. More... | |
void | stateChanged () |
State changed (visble, touchable). More... | |
void | think (float elapsed) |
Think about what to do for the next frame update. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior instance to file. More... | |
Public Attributes | |
Camera | pCamera |
ECBehaviorCollider.Instance | pCollider |
ECBehaviorCamera | pECBehavior |
Protected Member Functions | |
void | attachCamera (StubElement stub, ECBehaviorCollider.Instance collider) |
Attach camera to collider. More... | |
Camera | createCamera (StubElement stub) |
Create camera. More... | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. More... | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. More... | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorCamera.Instance.addToGameWorld | ( | ) |
Add element to game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
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protected |
Attach camera to collider.
Default implementation calls ECComposeAttachResource.attach().
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protected |
Create camera.
void Dragengine.Scenery.ECBehaviorCamera.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
ECBehaviorCollider.Instance Dragengine.Scenery.ECBehaviorCamera.Instance.getCollider | ( | ) |
Collider behavior or null if not attached.
ECBehaviorCamera Dragengine.Scenery.ECBehaviorCamera.Instance.getECBehavior | ( | ) |
Behavior.
void Dragengine.Scenery.ECBehaviorCamera.Instance.init | ( | StubElement | stub | ) |
Initialize behavior element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
Instance Dragengine.Scenery.ECBehaviorCamera.Instance.new | ( | ECBehaviorCamera | ecbehavior, |
BehaviorElement | element | ||
) |
Create behavior instance.
void Dragengine.Scenery.ECBehaviorCamera.Instance.removeFromGameWorld | ( | ) |
Remove element from game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
Camera Dragengine.Scenery.ECBehaviorCamera.Instance.pCamera |
ECBehaviorCollider.Instance Dragengine.Scenery.ECBehaviorCamera.Instance.pCollider |
ECBehaviorCamera Dragengine.Scenery.ECBehaviorCamera.Instance.pECBehavior |