Drag[en]gine Script Module DragonScript
1.23
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Font resource element class property for use with XML loading. More...
Public Member Functions | |
void | copyValue (ElementClass elementClass, ElementClassProperty property) |
Copy value from another element class property of the same type. More... | |
void | failedLoading (String filename, ResourceLoaderType resourceType) |
Resource failed loading. More... | |
void | finishedLoading (String path, ResourceLoaderType resourceType, Object resource) |
Resource has finished loading. More... | |
Font | getFont () |
Font resource or null if not present. More... | |
Font | getFont (StubWithProperties stub, ElementClass eclass) |
Font modified by stub property if present. More... | |
bool | getHasPreloaded () |
Property has been preloaded. More... | |
String | getPath () |
Path to font resource. More... | |
bool | logPreloadProblems (ElementClass elementClass, Console console) |
Log preloading problems. More... | |
ECPFont | new (String name) |
Create property. More... | |
ECPFont | new (String name, String path) |
Create property with initial path. More... | |
void | preloadResources (ElementClass elementClass, PreloadCounter counter) |
Preload resources if supported. More... | |
void | setFont (Font font) |
Set font resource or null if not present. More... | |
void | setPath (String path) |
Set path to font resource. More... | |
void | setValue (Object value) |
Set value of property from XML decoded value. More... | |
Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty | |
void | dispose () |
Dispose of element class property to break reference loops. More... | |
String | getName () |
Name. More... | |
Notification |
Font resource element class property for use with XML loading.
Font resource is set from XML using a path. Loads the resource during preloading. The value of the property is then the loaded resource. If loading fails null resource is stored.
void Dragengine.Scenery.ECPFont.copyValue | ( | ElementClass | elementClass, |
ElementClassProperty | property | ||
) |
Copy value from another element class property of the same type.
void Dragengine.Scenery.ECPFont.failedLoading | ( | String | filename, |
ResourceLoaderType | resourceType | ||
) |
Resource failed loading.
Implements Dragengine.ResourceListener.
void Dragengine.Scenery.ECPFont.finishedLoading | ( | String | path, |
ResourceLoaderType | resourceType, | ||
Object | resource | ||
) |
Resource has finished loading.
Implements Dragengine.ResourceListener.
Font Dragengine.Scenery.ECPFont.getFont | ( | ) |
Font resource or null if not present.
Font Dragengine.Scenery.ECPFont.getFont | ( | StubWithProperties | stub, |
ElementClass | eclass | ||
) |
Font modified by stub property if present.
If named stub property is not present or empty string the stored font is returned. If the named stub property is present it is loaded as font resource.
bool Dragengine.Scenery.ECPFont.getHasPreloaded | ( | ) |
Property has been preloaded.
String Dragengine.Scenery.ECPFont.getPath | ( | ) |
Path to font resource.
bool Dragengine.Scenery.ECPFont.logPreloadProblems | ( | ElementClass | elementClass, |
Console | console | ||
) |
Log preloading problems.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
ECPFont Dragengine.Scenery.ECPFont.new | ( | String | name | ) |
Create property.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
ECPFont Dragengine.Scenery.ECPFont.new | ( | String | name, |
String | path | ||
) |
Create property with initial path.
void Dragengine.Scenery.ECPFont.preloadResources | ( | ElementClass | elementClass, |
PreloadCounter | counter | ||
) |
Preload resources if supported.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
void Dragengine.Scenery.ECPFont.setFont | ( | Font | font | ) |
Set font resource or null if not present.
void Dragengine.Scenery.ECPFont.setPath | ( | String | path | ) |
Set path to font resource.
void Dragengine.Scenery.ECPFont.setValue | ( | Object | value | ) |
Set value of property from XML decoded value.
Reimplemented from Dragengine.Scenery.ElementClassProperty.