Drag[en]gine Script Module DragonScript
1.23
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Public Member Functions | |
Constructors | |
Decal | new () |
Create decal. More... | |
Management | |
Vector | getPosition () |
Position. More... | |
void | setPosition (Vector position) |
Set position. More... | |
Quaternion | getOrientation () |
Orientation. More... | |
void | setOrientation (Quaternion orientation) |
Set orientation. More... | |
Vector | getSize () |
Size. More... | |
void | setSize (Vector size) |
Set size. More... | |
TexMatrix2 | getTransform () |
Transformation. More... | |
void | setTransform (TexMatrix2 transform) |
Set transformation. More... | |
Skin | getSkin () |
Skin. More... | |
void | setSkin (Skin skin) |
Set skin. More... | |
int | getTexture () |
Texture number in the skin. More... | |
void | setTexture (int texture) |
Set texture number in the skin. More... | |
DynamicSkin | getDynamicSkin () |
Dynamic skin. More... | |
void | setDynamicSkin (DynamicSkin dynamicSkin) |
Set dynamic skin. More... | |
bool | getVisible () |
Decal is visible. More... | |
void | setVisible (bool visible) |
Set if decal is visible. More... | |
Component | getParentComponent () |
Parent component or null. More... | |
This is a native class.
DynamicSkin Dragengine.Scenery.Decal.getDynamicSkin | ( | ) |
Dynamic skin.
Quaternion Dragengine.Scenery.Decal.getOrientation | ( | ) |
Orientation.
Component Dragengine.Scenery.Decal.getParentComponent | ( | ) |
Parent component or null.
Vector Dragengine.Scenery.Decal.getPosition | ( | ) |
Position.
Vector Dragengine.Scenery.Decal.getSize | ( | ) |
Size.
int Dragengine.Scenery.Decal.getTexture | ( | ) |
Texture number in the skin.
TexMatrix2 Dragengine.Scenery.Decal.getTransform | ( | ) |
Transformation.
bool Dragengine.Scenery.Decal.getVisible | ( | ) |
Decal is visible.
Decal Dragengine.Scenery.Decal.new | ( | ) |
Create decal.
void Dragengine.Scenery.Decal.setDynamicSkin | ( | DynamicSkin | dynamicSkin | ) |
Set dynamic skin.
void Dragengine.Scenery.Decal.setOrientation | ( | Quaternion | orientation | ) |
Set orientation.
void Dragengine.Scenery.Decal.setPosition | ( | Vector | position | ) |
Set position.
void Dragengine.Scenery.Decal.setSize | ( | Vector | size | ) |
Set size.
void Dragengine.Scenery.Decal.setSkin | ( | Skin | skin | ) |
Set skin.
void Dragengine.Scenery.Decal.setTexture | ( | int | texture | ) |
Set texture number in the skin.
void Dragengine.Scenery.Decal.setTransform | ( | TexMatrix2 | transform | ) |
Set transformation.
void Dragengine.Scenery.Decal.setVisible | ( | bool | visible | ) |
Set if decal is visible.