Drag[en]gine Script Module DragonScript
1.23
|
Sky element class property for use with XML loading. More...
Public Member Functions | |
void | copyValue (ElementClass elementClass, ElementClassProperty property) |
Copy value from another element class property of the same type. More... | |
bool | getHasPreloaded () |
Property has been preloaded. More... | |
LoadSky | getLoader () |
Sky loader. More... | |
String | getPath () |
Path to sky. More... | |
Sky | getSky () |
Sky or null if not present. More... | |
Sky | getSky (StubWithProperties stub, ElementClass eclass) |
Sky modified by stub property if present. More... | |
bool | logPreloadProblems (ElementClass elementClass, Console console) |
Log preloading problems. More... | |
ECPSky | new (String name, LoadSky loader) |
Create property. More... | |
ECPSky | new (String name, LoadSky loader, String path) |
Create property with initial path. More... | |
void | preloadResources (ElementClass elementClass, PreloadCounter counter) |
Preload resources if supported. More... | |
void | setPath (String path) |
Set path to sky. More... | |
void | setSky (Sky sky) |
Set sky or null if not present. More... | |
void | setValue (Object value) |
Set value of property from XML decoded value. More... | |
Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty | |
void | dispose () |
Dispose of element class property to break reference loops. More... | |
String | getName () |
Name. More... | |
ElementClassProperty | new (String name) |
Create property. More... | |
Sky element class property for use with XML loading.
Sky is set from XML using a path. Loads the sky during preloading. The value of the property is then the loaded resource. If loading fails null sky is stored.
void Dragengine.Scenery.ECPSky.copyValue | ( | ElementClass | elementClass, |
ElementClassProperty | property | ||
) |
Copy value from another element class property of the same type.
bool Dragengine.Scenery.ECPSky.getHasPreloaded | ( | ) |
Property has been preloaded.
String Dragengine.Scenery.ECPSky.getPath | ( | ) |
Path to sky.
Sky Dragengine.Scenery.ECPSky.getSky | ( | StubWithProperties | stub, |
ElementClass | eclass | ||
) |
Sky modified by stub property if present.
If named stub property is not present or empty string the stored sky is returned. If the named stub property is present it is loaded as sky resource.
bool Dragengine.Scenery.ECPSky.logPreloadProblems | ( | ElementClass | elementClass, |
Console | console | ||
) |
Log preloading problems.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
Create property with initial path.
void Dragengine.Scenery.ECPSky.preloadResources | ( | ElementClass | elementClass, |
PreloadCounter | counter | ||
) |
Preload resources if supported.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
void Dragengine.Scenery.ECPSky.setPath | ( | String | path | ) |
Set path to sky.
void Dragengine.Scenery.ECPSky.setSky | ( | Sky | sky | ) |
Set sky or null if not present.
void Dragengine.Scenery.ECPSky.setValue | ( | Object | value | ) |
Set value of property from XML decoded value.
Reimplemented from Dragengine.Scenery.ElementClassProperty.