Drag[en]gine Script Module DragonScript
1.23
|
Behavior element behavior adding VR HMD support to actor. More...
Classes | |
class | BlockListenerFactory |
Factory creating listeners using block. More... | |
class | DefaultListener |
Default implementation of behavior instance listener. More... | |
class | Instance |
Behavior instance. More... | |
interface | Listener |
Listener for behavior instance events. More... | |
interface | ListenerFactory |
Factory creating listeners. More... | |
Public Member Functions | |
void | addListenerFactory (Block blockFactory) |
Add listener factory using block. More... | |
void | addListenerFactory (ListenerFactory factory) |
Add listener factory. More... | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
void | forEachListenerFactory (Block ablock) |
Visit listener factories with block with argument ListenerFactory. More... | |
BindingManager | getBindingManager () |
Binding manager. More... | |
ECBehaviorVRPlayspace | getVRPlayspace () |
VR Playspace behavior. More... | |
Instance | instance (BehaviorElement element) |
Get instance in element from owner element class. More... | |
ECBehaviorVRHMD | new (BehaviorElementClass eclass, ECBehaviorVRPlayspace vrPlayspace) |
Create behavior element class. More... | |
ECBehaviorVRHMD | new (BehaviorElementClass eclass, ECBehaviorVRPlayspace vrPlayspace, BindingManager bindingManager) |
Create behavior element class. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Static Public Member Functions | |
static ECBehaviorVRHMD | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element) |
Get instance in element or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
DefaultECBehavior | new (BehaviorElementClass eclass) |
Create default composeable behavior with empty identifier. More... | |
DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior element behavior adding VR HMD support to actor.
This behavior tracks the HMD.
This behavior can be present only once.
This behavior does not require persistable element class (setPersistable).
void Dragengine.Scenery.ECBehaviorVRHMD.addListenerFactory | ( | Block | blockFactory | ) |
void Dragengine.Scenery.ECBehaviorVRHMD.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
ECBehaviorInstance Dragengine.Scenery.ECBehaviorVRHMD.createInstance | ( | BehaviorElement | element | ) |
Create Behavior instance.
Implements Dragengine.Scenery.ECBehavior.
void Dragengine.Scenery.ECBehaviorVRHMD.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
void Dragengine.Scenery.ECBehaviorVRHMD.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
|
static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorVRHMD.
BindingManager Dragengine.Scenery.ECBehaviorVRHMD.getBindingManager | ( | ) |
Binding manager.
|
static |
Get instance in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorVRHMD.Instance . If more than one instance is present returns the first instance.
ECBehaviorVRPlayspace Dragengine.Scenery.ECBehaviorVRHMD.getVRPlayspace | ( | ) |
VR Playspace behavior.
Instance Dragengine.Scenery.ECBehaviorVRHMD.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
ECBehaviorVRHMD Dragengine.Scenery.ECBehaviorVRHMD.new | ( | BehaviorElementClass | eclass, |
ECBehaviorVRPlayspace | vrPlayspace | ||
) |
Create behavior element class.
ECBehaviorVRHMD Dragengine.Scenery.ECBehaviorVRHMD.new | ( | BehaviorElementClass | eclass, |
ECBehaviorVRPlayspace | vrPlayspace, | ||
BindingManager | bindingManager | ||
) |
Create behavior element class.