Drag[en]gine Script Module DragonScript
1.23
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Behavior instance. More...
Public Member Functions | |
void | addToGameWorld () |
Add element to game world. More... | |
void | dispose () |
Dispose of instance. More... | |
ECBehaviorNavigator | getECBehavior () |
Behavior. More... | |
Navigator | getNavigator () |
Navigator. More... | |
void | init (StubElement stub) |
Initialize element from stub. More... | |
Instance | new (ECBehaviorNavigator ecbehavior, BehaviorElement element) |
Create instance. More... | |
void | removeFromGameWorld () |
Remove element from game world. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. More... | |
void | enterFrame () |
Frame update started. More... | |
void | geometryChanged () |
Position or orientation changed. More... | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. More... | |
int | getInstanceIndex () |
Behavior instance index. More... | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. More... | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior instance from file. More... | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. More... | |
bool | requiresThink () |
Behavior instance requires think() to be called. More... | |
void | stateChanged () |
State changed (visble, touchable). More... | |
void | think (float elapsed) |
Think about what to do for the next frame update. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior instance to file. More... | |
Protected Member Functions | |
Navigator | createNavigator (StubElement stub) |
Create navigator. More... | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. More... | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. More... | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorNavigator.Instance.addToGameWorld | ( | ) |
Add element to game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
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protected |
Create navigator.
Creates instance of Navigator.
void Dragengine.Scenery.ECBehaviorNavigator.Instance.dispose | ( | ) |
Dispose of instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
ECBehaviorNavigator Dragengine.Scenery.ECBehaviorNavigator.Instance.getECBehavior | ( | ) |
Behavior.
void Dragengine.Scenery.ECBehaviorNavigator.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Sets the layer and space type from the element class property defaulting to layer 0 and NavigationSpaceType.mesh space type. Sets the default fix cost to 0 and the default cost-per-meter to 1. These apply if no cost types are added by the actor or other behaviors. The blocking cost is set to 10000.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
Instance Dragengine.Scenery.ECBehaviorNavigator.Instance.new | ( | ECBehaviorNavigator | ecbehavior, |
BehaviorElement | element | ||
) |
Create instance.
void Dragengine.Scenery.ECBehaviorNavigator.Instance.removeFromGameWorld | ( | ) |
Remove element from game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.