Drag[en]gine Script Module DragonScript
1.23
|
Attachable light class using light behavior. More...
Public Member Functions | |
ECBehaviorLight.Instance | getLight () |
Light behavior. More... | |
AttachableBaseLight | new (AttachableBaseLightClass eclass) |
Create element. More... | |
void | visit (ElementVisitor visitor) |
Visit element. More... | |
Public Member Functions inherited from Dragengine.Scenery.BehaviorElement | |
void | addAttachableBehavior (ECAttachableBehavior behavior) |
Add attached behavior. More... | |
Array | collectAttachableBehaviors (Block ablock) |
Collect attached behaviors with block into Array. More... | |
Array | collectInstances (Block ablock) |
Collect behavior instance with block into Array. More... | |
ECAttachableBehavior | findAttachableBehavior (Block ablock) |
Find attached behavior with block. More... | |
ECBehaviorInstance | findInstance (Block ablock) |
Find behavior instance with block. More... | |
void | forEachAttachableBehavior (Block ablock) |
Visit attached s with block. More... | |
void | forEachAttachableBehaviorReverse (Block ablock) |
Visit attached behaviors with block in reverse order. More... | |
void | forEachInstance (Block ablock) |
Visit behavior instances with block. More... | |
void | forEachInstanceReverse (Block ablock) |
Visit behavior instances with block in reverse order. More... | |
ECAttachableBehavior | getAttachableBehaviorAt (int index) |
Attached behavior at index. More... | |
int | getAttachableBehaviorCount () |
Count of attachaed behaviors. More... | |
bool | getRequiresAttachToParent () |
Attach to parent has not been processed yet. More... | |
bool | getRequiresEnterFrame () |
Sub-class requires enterFrame() to be called. More... | |
bool | getRequiresThink () |
Sub-class requires think() to be called. More... | |
bool | isChangingGameWorld () |
Behavior element is in progress of beeing added to or removed from a GameWorld. More... | |
bool | isReallyInGameWorld () |
Element is in GameWorld and not in progress of beeing removed from it. More... | |
BehaviorElement | new (BehaviorElementClass eclass) |
Create element. More... | |
void | onSetPosition () |
Position changed. More... | |
void | removeAttachableBehavior (ECAttachableBehavior behavior) |
Remove attached behavior. More... | |
void | requiresThinkChanged () |
Requires thinking changed. More... | |
void | setRequiresAttachToParent (bool requiresAttachToParent) |
Set if attach to parent has not been processed yet. More... | |
Public Member Functions inherited from Dragengine.Scenery.Element | |
void | addToGameWorld () |
Dictionary | debugInformation () |
Debug information as Dictionary. More... | |
void | dispose () |
Dispose of element. More... | |
void | enterFrame () |
Frame update started. More... | |
ElementClass | getClass () |
DMatrix | getElementMatrix () |
Matrix to transform from element space into world space. More... | |
GameWorld | getGameWorld () |
UniqueID | getID () |
DMatrix | getInverseElementMatrix () |
Matrix to transform from world space into element space. More... | |
bool | getIsScaled () |
Is scaled. More... | |
Quaternion | getOrientation () |
Orientation. More... | |
Element | getParent () |
DVector | getPosition () |
Position. More... | |
Vector | getScaling () |
Scaling. More... | |
StubElement | getStub () |
Element stub used to create the element. More... | |
bool | getTouchable () |
bool | getVisible () |
void | init (StubElement stub) |
Initialize element from stub. More... | |
bool | isChildOf (Element parent) |
bool | isDisposed () |
Element has been disposed of. More... | |
bool | isMyselfOrChildOf (Element parent) |
bool | isNotDisposed () |
Element has not been disposed of. More... | |
void | log (String message) |
Log using BaseGameApp Console if present. More... | |
Element | new (ElementClass elementClass) |
void | onSetGameWorld () |
void | onSetGeometry () |
Position, orientation or scaling changed. More... | |
void | onSetOrientation () |
Orientation changed. More... | |
void | onSetParent () |
void | onSetScaling () |
Scaling changed. More... | |
void | onSetTouchable () |
void | onSetVisible () |
void | postThink (float elapsed) |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read element from file reader. More... | |
void | removeFromGameWorld () |
void | removeFromGameWorldIfPresent () |
Remove element from game world if present. More... | |
void | safeDispose () |
Remove element from game world if present and dispose of element. More... | |
void | setGameWorld (GameWorld gameWorld) |
void | setGeometry (DVector position, Quaternion orientation) |
Set position and orientation. More... | |
void | setGeometry (DVector position, Quaternion orientation, Vector scaling) |
Set position, orientation and scaling of element. More... | |
void | setID (UniqueID id) |
void | setOrientation (Quaternion orientation) |
Set orientation. More... | |
void | setParent (Element parent) |
void | setPosition (DVector position) |
Set position. More... | |
void | setScaling (Vector scaling) |
Set scaling. More... | |
void | setStub (StubElement stub) |
Set element stub used to create the element. More... | |
void | setTouchable (bool touchable) |
void | setVisible (bool visible) |
void | think (float elapsed) |
String | toString () |
void | updateStubGeometryFromElement () |
Update stub position, rotation and scaling from element. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write element to file writer. More... | |
void | writeToFileWithStub (PersistencyEnvironment env, FileWriter writer) |
Write element to file writer with stub. More... | |
Attachable light class using light behavior.
ECBehaviorLight.Instance Dragengine.Scenery.AttachableBaseLight.getLight | ( | ) |
Light behavior.
AttachableBaseLight Dragengine.Scenery.AttachableBaseLight.new | ( | AttachableBaseLightClass | eclass | ) |
Create element.
void Dragengine.Scenery.AttachableBaseLight.visit | ( | ElementVisitor | visitor | ) |
Visit element.
Reimplemented from Dragengine.Scenery.Element.