Drag[en]gine Script Module DragonScript
1.23
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StateMachine element class property for use with XML loading. More...
Public Member Functions | |
void | copyValue (ElementClass elementClass, ElementClassProperty property) |
Copy value from another element class property of the same type. More... | |
bool | getHasPreloaded () |
Property has been preloaded. More... | |
LoadStateMachine | getLoader () |
StateMachine loader. More... | |
String | getPath () |
Path to state machine. More... | |
StateMachine | getStateMachine () |
StateMachine or null if not present. More... | |
StateMachine | getStateMachine (StubWithProperties stub, ElementClass eclass) |
StateMachine modified by stub property if present. More... | |
bool | logPreloadProblems (ElementClass elementClass, Console console) |
Log preloading problems. More... | |
ECPStateMachine | new (String name, LoadStateMachine loader) |
Create property. More... | |
ECPStateMachine | new (String name, LoadStateMachine loader, String path) |
Create property with initial path. More... | |
void | preloadResources (ElementClass elementClass, PreloadCounter counter) |
Preload resources if supported. More... | |
void | setPath (String path) |
Set path to state machine. More... | |
void | setStateMachine (StateMachine behaviorTree) |
Set state machine or null if not present. More... | |
void | setValue (Object value) |
Set value of property from XML decoded value. More... | |
Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty | |
void | dispose () |
Dispose of element class property to break reference loops. More... | |
String | getName () |
Name. More... | |
ElementClassProperty | new (String name) |
Create property. More... | |
StateMachine element class property for use with XML loading.
StateMachine is set from XML using a path. Loads the state machine during preloading. The value of the property is then the loaded resource. If loading fails null state machine is stored.
void Dragengine.Scenery.ECPStateMachine.copyValue | ( | ElementClass | elementClass, |
ElementClassProperty | property | ||
) |
Copy value from another element class property of the same type.
bool Dragengine.Scenery.ECPStateMachine.getHasPreloaded | ( | ) |
Property has been preloaded.
LoadStateMachine Dragengine.Scenery.ECPStateMachine.getLoader | ( | ) |
StateMachine loader.
String Dragengine.Scenery.ECPStateMachine.getPath | ( | ) |
Path to state machine.
StateMachine Dragengine.Scenery.ECPStateMachine.getStateMachine | ( | ) |
StateMachine or null if not present.
StateMachine Dragengine.Scenery.ECPStateMachine.getStateMachine | ( | StubWithProperties | stub, |
ElementClass | eclass | ||
) |
StateMachine modified by stub property if present.
If named stub property is not present or empty string the stored state machine is returned. If the named stub property is present it is loaded as state machine resource.
bool Dragengine.Scenery.ECPStateMachine.logPreloadProblems | ( | ElementClass | elementClass, |
Console | console | ||
) |
Log preloading problems.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
ECPStateMachine Dragengine.Scenery.ECPStateMachine.new | ( | String | name, |
LoadStateMachine | loader | ||
) |
Create property.
ECPStateMachine Dragengine.Scenery.ECPStateMachine.new | ( | String | name, |
LoadStateMachine | loader, | ||
String | path | ||
) |
Create property with initial path.
void Dragengine.Scenery.ECPStateMachine.preloadResources | ( | ElementClass | elementClass, |
PreloadCounter | counter | ||
) |
Preload resources if supported.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
void Dragengine.Scenery.ECPStateMachine.setPath | ( | String | path | ) |
Set path to state machine.
void Dragengine.Scenery.ECPStateMachine.setStateMachine | ( | StateMachine | behaviorTree | ) |
Set state machine or null if not present.
void Dragengine.Scenery.ECPStateMachine.setValue | ( | Object | value | ) |
Set value of property from XML decoded value.
Reimplemented from Dragengine.Scenery.ElementClassProperty.