Drag[en]gine Script Module DragonScript
1.23
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behavior adding body tilting support for actors projected to ground. More...
Classes | |
class | Instance |
Behavior instance. More... | |
Public Member Functions | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
ECBehaviorLocomotion | getLocomotion () |
Locomotion behavior. More... | |
ECBehaviorProjectToGround | getProjectToGround () |
Project to ground behavior. More... | |
ECPFloat | getTestDirection () |
Test direction. More... | |
ECPVector | getTestOrigin () |
Test origin. More... | |
Instance | instance (BehaviorElement element) |
Get instance in element from owner element class. More... | |
ECBehaviorBodyTilting | new (BehaviorElementClass eclass, ECBehaviorLocomotion locomotion, ECBehaviorProjectToGround projectToGround) |
Create behavior element class. More... | |
ECBehaviorBodyTilting | new (BehaviorElementClass eclass, ECBehaviorLocomotion locomotion, ECBehaviorProjectToGround projectToGround, String prefix) |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Static Public Member Functions | |
static ECBehaviorBodyTilting | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element) |
Get instance in element or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
DefaultECBehavior | new (BehaviorElementClass eclass) |
Create default composeable behavior with empty identifier. More... | |
DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
behavior adding body tilting support for actors projected to ground.
Helps actors with appropriate animator setup to align their body to uneven ground underneath. This is done by using a set of collider collision tests to probe the terain. The result is handed over to a Locomotion insatance to calculate the tilting values. These values are then set to animator controlled linked to tilting values.
Behavior uses 4 collider collision tests located front-left, front-right, back-left and back-right.
Requires these behaviors to be present:
To this behavior add it and either set the class properties or call setShape(), setOrigin() and setDirection() to initialize. Then use Locomotion.addControllerMapping() with Locomotion.ATTR_TILT_OFFSET, Locomotion.ATTR_TILT_VERTICAL and Locomotion.ATTR_TILT_HORIZONTAL for animators supporting tilting
ECBehaviorInstance Dragengine.Scenery.ECBehaviorBodyTilting.createInstance | ( | BehaviorElement | element | ) |
Create Behavior instance.
Implements Dragengine.Scenery.ECBehavior.
void Dragengine.Scenery.ECBehaviorBodyTilting.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorBodyTilting.
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static |
Get instance in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorBodyTilting.Instance .
ECBehaviorLocomotion Dragengine.Scenery.ECBehaviorBodyTilting.getLocomotion | ( | ) |
Locomotion behavior.
ECBehaviorProjectToGround Dragengine.Scenery.ECBehaviorBodyTilting.getProjectToGround | ( | ) |
Project to ground behavior.
ECPFloat Dragengine.Scenery.ECBehaviorBodyTilting.getTestDirection | ( | ) |
Test direction.
ECPVector Dragengine.Scenery.ECBehaviorBodyTilting.getTestOrigin | ( | ) |
Test origin.
Used as Instance.setOrigin(x, z, y) hence right=x, front=z, up=y .
Instance Dragengine.Scenery.ECBehaviorBodyTilting.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
ECBehaviorBodyTilting Dragengine.Scenery.ECBehaviorBodyTilting.new | ( | BehaviorElementClass | eclass, |
ECBehaviorLocomotion | locomotion, | ||
ECBehaviorProjectToGround | projectToGround | ||
) |
Create behavior element class.
ECBehaviorBodyTilting Dragengine.Scenery.ECBehaviorBodyTilting.new | ( | BehaviorElementClass | eclass, |
ECBehaviorLocomotion | locomotion, | ||
ECBehaviorProjectToGround | projectToGround, | ||
String | prefix | ||
) |