Drag[en]gine Script Module DragonScript
1.23
|
Behavior instance. More...
Classes | |
class | NetworkStateListener |
Network state listener. More... | |
class | ValueLinearVelocity |
Linear velocity value. More... | |
class | ValueLooking |
Looking value. More... | |
class | ValueOrientation |
Orientation value. More... | |
class | ValueTurningSpeed |
Turning horizontal value. More... | |
class | ValueTurnIP |
Turning in-place value. More... | |
Public Member Functions | |
void | dispose () |
Dispose of composeable instance. More... | |
ECBehaviorNStateLocomotion | getECBehavior () |
Behavior. More... | |
ECBehaviorLocomotion.Instance | getLocomotion () |
Locomotion behavior instance. More... | |
ECBehaviorNetworkState.Instance | getNetworkState () |
Network state behavior instance or null if not connected. More... | |
Instance | new (ECBehaviorNStateLocomotion ecbehavior, BehaviorElement element) |
Create element. More... | |
void | onAddValues () |
Add values to network state. More... | |
void | think (float elapsed) |
Think about what to do for the next frame update. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | addToGameWorld () |
Add element to game world. More... | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. More... | |
void | enterFrame () |
Frame update started. More... | |
void | geometryChanged () |
Position or orientation changed. More... | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. More... | |
int | getInstanceIndex () |
Behavior instance index. More... | |
void | init (StubElement stub) |
Initialize element from stub. More... | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. More... | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior instance from file. More... | |
void | removeFromGameWorld () |
Remove element from game world. More... | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. More... | |
bool | requiresThink () |
Behavior instance requires think() to be called. More... | |
void | stateChanged () |
State changed (visble, touchable). More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior instance to file. More... | |
Protected Member Functions | |
ValueLinearVelocity | getValueLinearVelocity () |
Linear velocity value or null if not connected. More... | |
ValueLooking | getValueLooking () |
Looking vertical value or null if not connected. More... | |
ValueOrientation | getValueOrientation () |
Orientation value or null if not connected. More... | |
ValueTurningSpeed | getValueTurningSpeed () |
Turning horizontal value or null if not connected. More... | |
ValueTurnIP | getValueTurnIP () |
Turning in-place value or null if not connected. More... | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. More... | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. More... | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.dispose | ( | ) |
Dispose of composeable instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
ECBehaviorNStateLocomotion Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.getECBehavior | ( | ) |
Behavior.
ECBehaviorLocomotion.Instance Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.getLocomotion | ( | ) |
Locomotion behavior instance.
ECBehaviorNetworkState.Instance Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.getNetworkState | ( | ) |
Network state behavior instance or null if not connected.
|
protected |
Linear velocity value or null if not connected.
|
protected |
Looking vertical value or null if not connected.
|
protected |
Orientation value or null if not connected.
|
protected |
Turning horizontal value or null if not connected.
|
protected |
Turning in-place value or null if not connected.
Instance Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.new | ( | ECBehaviorNStateLocomotion | ecbehavior, |
BehaviorElement | element | ||
) |
Create element.
void Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.onAddValues | ( | ) |
Add values to network state.
void Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.think | ( | float | elapsed | ) |
Think about what to do for the next frame update.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.