Drag[en]gine Script Module DragonScript
1.23
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UnicodeString value element class property for use with XML loading. More...
Public Member Functions | |
void | copyValue (ElementClass elementClass, ElementClassProperty property) |
Copy value from another element class property of the same type. More... | |
UnicodeString | getValue () |
Value. More... | |
UnicodeString | getValue (StubWithProperties stub) |
String value value modified by stub property if present. More... | |
ECPUnicodeString | new (String name, String value) |
Create property. More... | |
ECPUnicodeString | new (String name, UnicodeString value) |
Create property. More... | |
void | setValue (Object value) |
Set value of property from XML decoded value. More... | |
void | setValue (UnicodeString value) |
Set value. More... | |
Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty | |
void | dispose () |
Dispose of element class property to break reference loops. More... | |
String | getName () |
Name. More... | |
bool | logPreloadProblems (ElementClass elementClass, Console console) |
Log preloading problems. More... | |
ElementClassProperty | new (String name) |
Create property. More... | |
void | preloadResources (ElementClass elementClass, PreloadCounter counter) |
Preload resources if supported. More... | |
UnicodeString value element class property for use with XML loading.
void Dragengine.Scenery.ECPUnicodeString.copyValue | ( | ElementClass | elementClass, |
ElementClassProperty | property | ||
) |
Copy value from another element class property of the same type.
UnicodeString Dragengine.Scenery.ECPUnicodeString.getValue | ( | ) |
Value.
UnicodeString Dragengine.Scenery.ECPUnicodeString.getValue | ( | StubWithProperties | stub | ) |
String value value modified by stub property if present.
If named stub property is not present or empty string the stored value is returned. If the named stub property is present it is returned.
ECPUnicodeString Dragengine.Scenery.ECPUnicodeString.new | ( | String | name, |
String | value | ||
) |
Create property.
ECPUnicodeString Dragengine.Scenery.ECPUnicodeString.new | ( | String | name, |
UnicodeString | value | ||
) |
Create property.
void Dragengine.Scenery.ECPUnicodeString.setValue | ( | Object | value | ) |
Set value of property from XML decoded value.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
void Dragengine.Scenery.ECPUnicodeString.setValue | ( | UnicodeString | value | ) |
Set value.