Drag[en]gine Script Module DragonScript
1.23
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Behavior element behavior adding environment map probe support. More...
Classes | |
class | Instance |
Behavior instance. More... | |
Public Member Functions | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
ECComposeAttachResource | getAttach () |
Attach resource. More... | |
ECBehaviorCollider | getCollider () |
Collider behavior or null to not attach. More... | |
ECComposeEnvMapProbe | getEnvMapProbe () |
Environment map probe. More... | |
Instance | instance (BehaviorElement element) |
Get instance in element from owner element class. More... | |
ECBehaviorEnvMapProbe | new (BehaviorElementClass eclass, ECBehaviorCollider collider) |
Create behavior element class. More... | |
ECBehaviorEnvMapProbe | new (BehaviorElementClass eclass, ECBehaviorCollider collider, String id) |
ECBehaviorEnvMapProbe | new (BehaviorElementClass eclass, ECBehaviorCollider collider, String id, String prefix) |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Static Public Member Functions | |
static Array | getAllBehaviorsIn (BehaviorElementClass eclass) |
Get list of all behaviors in element. More... | |
static Array | getAllInstancesIn (BehaviorElement element) |
Get list of all instances in element. More... | |
static ECBehaviorEnvMapProbe | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
static ECBehaviorEnvMapProbe | getBehaviorIn (BehaviorElementClass eclass, String id) |
Get behavior with id in element class or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element) |
Get instance in element or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element, String id) |
Get instance with id in element or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
DefaultECBehavior | new (BehaviorElementClass eclass) |
Create default composeable behavior with empty identifier. More... | |
DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior element behavior adding environment map probe support.
Attaches an EnvMapProbe resource to the behavior element.
If the ECBehaviorCollider behavior is present in the behavior element the EnvMapProbe is attached to the collider.
Element class properties have the prefix "envMapProbe{(identifier)}.".
This behavior does require the element class to be persistable (setPersistable).
ECBehaviorInstance Dragengine.Scenery.ECBehaviorEnvMapProbe.createInstance | ( | BehaviorElement | element | ) |
Create Behavior instance.
Implements Dragengine.Scenery.ECBehavior.
void Dragengine.Scenery.ECBehaviorEnvMapProbe.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
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Get list of all behaviors in element.
Returns list contains ECBehaviorEnvMapProbe behaviors in the order they have been created in the element.
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Get list of all instances in element.
Returns list contains ECBehaviorEnvMapProbe.Instance instances in the order they have been created in the element.
ECComposeAttachResource Dragengine.Scenery.ECBehaviorEnvMapProbe.getAttach | ( | ) |
Attach resource.
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Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorCollider.
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Get behavior with id in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorEnvMapProbe with specific identifier.
ECBehaviorCollider Dragengine.Scenery.ECBehaviorEnvMapProbe.getCollider | ( | ) |
Collider behavior or null to not attach.
ECComposeEnvMapProbe Dragengine.Scenery.ECBehaviorEnvMapProbe.getEnvMapProbe | ( | ) |
Environment map probe.
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Get instance in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorEnvMapProbe.Instance . If more than one instance is present returns the first instance.
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Get instance with id in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorEnvMapProbe.Instance with specific identifier.
Instance Dragengine.Scenery.ECBehaviorEnvMapProbe.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
ECBehaviorEnvMapProbe Dragengine.Scenery.ECBehaviorEnvMapProbe.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider | ||
) |
Create behavior element class.
These values are optional and can be null: collider.
ECBehaviorEnvMapProbe Dragengine.Scenery.ECBehaviorEnvMapProbe.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider, | ||
String | id | ||
) |
ECBehaviorEnvMapProbe Dragengine.Scenery.ECBehaviorEnvMapProbe.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider, | ||
String | id, | ||
String | prefix | ||
) |