Drag[en]gine Script Module DragonScript
1.23
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Behavior instance. More...
Classes | |
class | MoveListener |
Trigger listener to activate light. More... | |
Public Member Functions | |
void | addListener (Listener listener) |
Add listener. More... | |
void | addToGameWorld () |
Add element to game world. More... | |
void | dispose () |
Dispose of composeable instance. More... | |
void | enterFrame () |
Frame update started. More... | |
ECBehaviorCollider.Instance | getCollider () |
Collider behavior or null. More... | |
ECComposeMoveOnRail.Mover | getMover () |
Mover. More... | |
TSNamedTriggerTarget | getTargetMoving () |
Trigger target to reflect moving state. More... | |
ECBehaviorTriggered.Instance | getTrigger () |
Trigger activate or null. More... | |
void | init (StubElement stub) |
Initialize element from stub. More... | |
Instance | new (ECBehaviorMoveOnRail ecbehavior, BehaviorElement element) |
Create element. More... | |
void | removeFromGameWorld () |
Remove element from game world. More... | |
void | removeListener (Listener listener) |
Remove listener. More... | |
void | startMoving () |
Start moving along rail if at rest. More... | |
void | think (float elapsed) |
Think about what to do for the next frame update. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write element to file. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. More... | |
void | geometryChanged () |
Position or orientation changed. More... | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. More... | |
int | getInstanceIndex () |
Behavior instance index. More... | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. More... | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior instance from file. More... | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. More... | |
bool | requiresThink () |
Behavior instance requires think() to be called. More... | |
void | stateChanged () |
State changed (visble, touchable). More... | |
Public Attributes | |
ECBehaviorCollider.Instance | pCollider |
ECBehaviorMoveOnRail | pECBehavior |
Array | pListeners |
ECComposeMoveOnRail.Mover | pMover |
TSNamedTriggerTarget | pTargetMoving |
ECBehaviorTriggered.Instance | pTrigger |
TSTriggerTable | pTriggerTable |
Protected Member Functions | |
ECComposeMoveOnRail.Mover | createMover (StubElement stub) |
Create mover instance helper. More... | |
ECBehaviorTriggered.Instance | getTriggerBehavior () |
Get trigger behavior. More... | |
void | setTriggerTable (TSTriggerTable triggerTable) |
Trigger table to link trigger expression to or null if not set. More... | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. More... | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. More... | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.addListener | ( | Listener | listener | ) |
Add listener.
void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.addToGameWorld | ( | ) |
Add element to game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
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protected |
Create mover instance helper.
Default implementation uses ECComposeMoveOnRail.createMover().
void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.dispose | ( | ) |
Dispose of composeable instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.enterFrame | ( | ) |
Frame update started.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
ECBehaviorCollider.Instance Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.getCollider | ( | ) |
Collider behavior or null.
ECComposeMoveOnRail.Mover Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.getMover | ( | ) |
Mover.
TSNamedTriggerTarget Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.getTargetMoving | ( | ) |
Trigger target to reflect moving state.
ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.getTrigger | ( | ) |
Trigger activate or null.
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protected |
Get trigger behavior.
void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
Instance Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.new | ( | ECBehaviorMoveOnRail | ecbehavior, |
BehaviorElement | element | ||
) |
Create element.
void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.removeFromGameWorld | ( | ) |
Remove element from game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.removeListener | ( | Listener | listener | ) |
Remove listener.
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protected |
Trigger table to link trigger expression to or null if not set.
void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.startMoving | ( | ) |
Start moving along rail if at rest.
void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.think | ( | float | elapsed | ) |
Think about what to do for the next frame update.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.writeToFile | ( | PersistencyEnvironment | env, |
FileWriter | writer | ||
) |
Write element to file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
ECBehaviorCollider.Instance Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.pCollider |
ECBehaviorMoveOnRail Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.pECBehavior |
Array Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.pListeners |
ECComposeMoveOnRail.Mover Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.pMover |
TSNamedTriggerTarget Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.pTargetMoving |
ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.pTrigger |
TSTriggerTable Dragengine.Scenery.ECBehaviorMoveOnRail.Instance.pTriggerTable |