Drag[en]gine Script Module DragonScript
1.23
|
Interface for movement support with base actor actions. More...
Public Member Functions | |
void | analogLookLR (float amount, bool sticky) |
Analog looking left/right. More... | |
void | analogLookUD (float amount, bool sticky) |
Analog looking up/down. More... | |
void | analogMoveFB (float amount, bool sticky) |
Analog moving forward/backward. More... | |
void | analogMoveLR (float amount, bool sticky) |
Analog moving left/right. More... | |
void | crouchStart () |
Start crouching. More... | |
void | crouchStop () |
Stop crouching. More... | |
void | crouchToggle () |
Toggle crouching. More... | |
void | lookDownStart () |
Start looking down. More... | |
void | lookDownStop () |
Stop looking down. More... | |
void | lookLeftStart () |
Start looking left. More... | |
void | lookLeftStop () |
Stop looking left. More... | |
void | lookRightStart () |
Start looking right. More... | |
void | lookRightStop () |
Stop looking right. More... | |
void | lookUpStart () |
Start looking up. More... | |
void | lookUpStop () |
Stop looking up. More... | |
void | moveBackwardStart () |
Start moving backward. More... | |
void | moveBackwardStop () |
Stop moving backward. More... | |
void | moveForwardStart () |
Start moving forward. More... | |
void | moveForwardStop () |
Stop moving forward. More... | |
void | moveLeftStart () |
Start moving left. More... | |
void | moveLeftStop () |
Stop moving left. More... | |
void | moveRightStart () |
Start moving right. More... | |
void | moveRightStop () |
Stop moving right. More... | |
void | runStart () |
Start running. More... | |
void | runStop () |
Stop running. More... | |
void | runToggle () |
Toggle running. More... | |
Interface for movement support with base actor actions.
Interface is supported by child classes of CommandsBAAMovement. BAAFirstPerson and BAAVehicle provide implementations for this interface for actions based on first person or vehicle behavior.
void Dragengine.Scenery.BAAMovement.analogLookLR | ( | float | amount, |
bool | sticky | ||
) |
Analog looking left/right.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.analogLookUD | ( | float | amount, |
bool | sticky | ||
) |
Analog looking up/down.
Implemented in Dragengine.Scenery.BAAVehicle, Dragengine.Scenery.BAAFirstPersonVR, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.analogMoveFB | ( | float | amount, |
bool | sticky | ||
) |
Analog moving forward/backward.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.analogMoveLR | ( | float | amount, |
bool | sticky | ||
) |
Analog moving left/right.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.crouchStart | ( | ) |
Start crouching.
Implemented in Dragengine.Scenery.BAAVehicle, Dragengine.Scenery.BAAFirstPersonVR, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.crouchStop | ( | ) |
Stop crouching.
Implemented in Dragengine.Scenery.BAAVehicle, Dragengine.Scenery.BAAFirstPersonVR, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.crouchToggle | ( | ) |
Toggle crouching.
Implemented in Dragengine.Scenery.BAAVehicle, Dragengine.Scenery.BAAFirstPersonVR, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.lookDownStart | ( | ) |
Start looking down.
Implemented in Dragengine.Scenery.BAAVehicle, Dragengine.Scenery.BAAFirstPersonVR, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.lookDownStop | ( | ) |
Stop looking down.
Implemented in Dragengine.Scenery.BAAVehicle, Dragengine.Scenery.BAAFirstPersonVR, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.lookLeftStart | ( | ) |
Start looking left.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.lookLeftStop | ( | ) |
Stop looking left.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.lookRightStart | ( | ) |
Start looking right.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.lookRightStop | ( | ) |
Stop looking right.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.lookUpStart | ( | ) |
Start looking up.
Implemented in Dragengine.Scenery.BAAVehicle, Dragengine.Scenery.BAAFirstPersonVR, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.lookUpStop | ( | ) |
Stop looking up.
Implemented in Dragengine.Scenery.BAAVehicle, Dragengine.Scenery.BAAFirstPersonVR, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.moveBackwardStart | ( | ) |
Start moving backward.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.moveBackwardStop | ( | ) |
Stop moving backward.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.moveForwardStart | ( | ) |
Start moving forward.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.moveForwardStop | ( | ) |
Stop moving forward.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.moveLeftStart | ( | ) |
Start moving left.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.moveLeftStop | ( | ) |
Stop moving left.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.moveRightStart | ( | ) |
Start moving right.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.moveRightStop | ( | ) |
Stop moving right.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.runStart | ( | ) |
Start running.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.runStop | ( | ) |
Stop running.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.
void Dragengine.Scenery.BAAMovement.runToggle | ( | ) |
Toggle running.
Implemented in Dragengine.Scenery.BAAVehicle, and Dragengine.Scenery.BAAFirstPerson.