Drag[en]gine Script Module DragonScript
1.23
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Behavior instance. More...
Public Member Functions | |
void | addAttachment (BehaviorElement element) |
Add attachment to list. More... | |
void | dispose () |
Dispose of behavior instance. More... | |
BehaviorElement | findAttachment (Block ablock) |
Find element using block with parameter BehaviorElement returning bool. More... | |
void | forEachAttachment (Block ablock) |
Visit element using block with parameter BehaviorElement. More... | |
BehaviorElement | getAttachmentAt (int index) |
Attachment at index. More... | |
int | getAttachmentCount () |
Count of attachments. More... | |
ECBehaviorAttachments | getECBehavior () |
Behavior. More... | |
bool | hasAttachment (BehaviorElement element) |
Attachment is present. More... | |
Instance | instance (BehaviorElement element) |
Get instance in element from owner element class. More... | |
Instance | new (BehaviorElementClass eclass) |
Create behavior element class. More... | |
Instance | new (ECBehaviorAttachments ecbehavior, BehaviorElement element) |
Create element. More... | |
void | removeAttachment (BehaviorElement element) |
Remove attachment from list. More... | |
void | visitAttachments (ElementVisitor visitor) |
Visit attachments using visitor. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | addToGameWorld () |
Add element to game world. More... | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. More... | |
void | enterFrame () |
Frame update started. More... | |
void | geometryChanged () |
Position or orientation changed. More... | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. More... | |
int | getInstanceIndex () |
Behavior instance index. More... | |
void | init (StubElement stub) |
Initialize element from stub. More... | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. More... | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior instance from file. More... | |
void | removeFromGameWorld () |
Remove element from game world. More... | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. More... | |
bool | requiresThink () |
Behavior instance requires think() to be called. More... | |
void | stateChanged () |
State changed (visble, touchable). More... | |
void | think (float elapsed) |
Think about what to do for the next frame update. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior instance to file. More... | |
Static Public Member Functions | |
static ECBehaviorAttachments | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. More... | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. More... | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorAttachments.Instance.addAttachment | ( | BehaviorElement | element | ) |
Add attachment to list.
void Dragengine.Scenery.ECBehaviorAttachments.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
BehaviorElement Dragengine.Scenery.ECBehaviorAttachments.Instance.findAttachment | ( | Block | ablock | ) |
Find element using block with parameter BehaviorElement returning bool.
void Dragengine.Scenery.ECBehaviorAttachments.Instance.forEachAttachment | ( | Block | ablock | ) |
Visit element using block with parameter BehaviorElement.
BehaviorElement Dragengine.Scenery.ECBehaviorAttachments.Instance.getAttachmentAt | ( | int | index | ) |
Attachment at index.
int Dragengine.Scenery.ECBehaviorAttachments.Instance.getAttachmentCount | ( | ) |
Count of attachments.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorCollider.
ECBehaviorAttachments Dragengine.Scenery.ECBehaviorAttachments.Instance.getECBehavior | ( | ) |
Behavior.
bool Dragengine.Scenery.ECBehaviorAttachments.Instance.hasAttachment | ( | BehaviorElement | element | ) |
Attachment is present.
Instance Dragengine.Scenery.ECBehaviorAttachments.Instance.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
Instance Dragengine.Scenery.ECBehaviorAttachments.Instance.new | ( | BehaviorElementClass | eclass | ) |
Create behavior element class.
Instance Dragengine.Scenery.ECBehaviorAttachments.Instance.new | ( | ECBehaviorAttachments | ecbehavior, |
BehaviorElement | element | ||
) |
Create element.
void Dragengine.Scenery.ECBehaviorAttachments.Instance.removeAttachment | ( | BehaviorElement | element | ) |
Remove attachment from list.
void Dragengine.Scenery.ECBehaviorAttachments.Instance.visitAttachments | ( | ElementVisitor | visitor | ) |
Visit attachments using visitor.