Drag[en]gine Script Module DragonScript
1.23
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Behavior element behavior adding support to define interaction spot for actors. More...
Classes | |
class | BlockListenerFactory |
Factory creating listeners using block. More... | |
class | DefaultListener |
Default implementation of behavior instance listener. More... | |
class | Instance |
Behavior instance. More... | |
interface | Listener |
Listener for behavior instance events. More... | |
interface | ListenerFactory |
Factory creating listeners. More... | |
Public Member Functions | |
void | addListenerFactory (Block blockFactory) |
Add listener factory using block. More... | |
void | addListenerFactory (ListenerFactory factory) |
Add listener factory. More... | |
void | createListeners (Instance instance) |
Create listeners from factories adding them to behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
void | forEachListenerFactory (Block ablock) |
Visit listener factories with block with argument ListenerFactory. More... | |
ECPVector | getLookAt () |
Look-at position for element to use while approaching. More... | |
ECPVector | getOrientation () |
Interaction orientation. More... | |
ECPVector | getPosition () |
Interaction position. More... | |
ECBehaviorInteractionSpot | new (BehaviorElementClass eclass) |
Create behavior element class. More... | |
ECBehaviorInteractionSpot | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
ECBehaviorInteractionSpot | new (BehaviorElementClass eclass, String id, String prefix) |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Public Member Functions inherited from Dragengine.Scenery.ECBehavior | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
Static Public Member Functions | |
static ECBehaviorInteractionSpot | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior element behavior adding support to define interaction spot for actors.
Defines position and orientation actors or the player have to assume to properly interact with the owner element. This is typically required to line up animations of the actor and the element. Furthermore this allows to track if an actor is occupying the interaction spot. Hence at most one actor can occpuy an interaction spot at each time.
Optionally a look-at position can be defined. If the occupier is using ECBehaviorConversationActor it can use the look-at position to make actors train their view on a specific point relative to the interaction spot owner element.
Elements able to occpuy an interaction spot have to use the ECBehaviorOccupier behavior. Both the interaction spot and the occupier have to persist the other behavior. During restoring no notifications are triggered this way.
Element class properties have the prefix "interactionSpot{(id)}.".
This behavior uses no other behaviors.
This behavior does require the element class to be persistable (setPersistable).
void Dragengine.Scenery.ECBehaviorInteractionSpot.addListenerFactory | ( | Block | blockFactory | ) |
void Dragengine.Scenery.ECBehaviorInteractionSpot.addListenerFactory | ( | ListenerFactory | factory | ) |
Add listener factory.
void Dragengine.Scenery.ECBehaviorInteractionSpot.createListeners | ( | Instance | instance | ) |
Create listeners from factories adding them to behavior instance.
void Dragengine.Scenery.ECBehaviorInteractionSpot.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
void Dragengine.Scenery.ECBehaviorInteractionSpot.forEachListenerFactory | ( | Block | ablock | ) |
Visit listener factories with block with argument ListenerFactory.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.
ECPVector Dragengine.Scenery.ECBehaviorInteractionSpot.getLookAt | ( | ) |
Look-at position for element to use while approaching.
ECPVector Dragengine.Scenery.ECBehaviorInteractionSpot.getOrientation | ( | ) |
Interaction orientation.
ECPVector Dragengine.Scenery.ECBehaviorInteractionSpot.getPosition | ( | ) |
Interaction position.
ECBehaviorInteractionSpot Dragengine.Scenery.ECBehaviorInteractionSpot.new | ( | BehaviorElementClass | eclass | ) |
Create behavior element class.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
ECBehaviorInteractionSpot Dragengine.Scenery.ECBehaviorInteractionSpot.new | ( | BehaviorElementClass | eclass, |
String | id | ||
) |
Create default composeable behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
ECBehaviorInteractionSpot Dragengine.Scenery.ECBehaviorInteractionSpot.new | ( | BehaviorElementClass | eclass, |
String | id, | ||
String | prefix | ||
) |