Drag[en]gine Script Module DragonScript
1.23
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Behavior instance. More...
Classes | |
class | Bone |
enum | BoneEntry |
Public Member Functions | |
void | dispose () |
Dispose of composeable instance. More... | |
void | init (StubElement stub) |
Initialize element from stub. More... | |
Instance | new (ECBehaviorVRHandPose ecbehavior, BehaviorElement element) |
Create element. More... | |
void | updateControllers () |
Update controllers. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | addToGameWorld () |
Add element to game world. More... | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. More... | |
void | enterFrame () |
Frame update started. More... | |
void | geometryChanged () |
Position or orientation changed. More... | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. More... | |
int | getInstanceIndex () |
Behavior instance index. More... | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. More... | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior instance from file. More... | |
void | removeFromGameWorld () |
Remove element from game world. More... | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. More... | |
bool | requiresThink () |
Behavior instance requires think() to be called. More... | |
void | stateChanged () |
State changed (visble, touchable). More... | |
void | think (float elapsed) |
Think about what to do for the next frame update. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior instance to file. More... | |
Public Attributes | |
ADController | pADControllerEnableFingers |
AnimatorInstance | pAnimatorInstance |
String | pBoneOrigin |
Array | pBones |
AnimatorController | pControllerEnableFingers |
ECBehaviorVRHandPose | pECBehavior |
Matrix | pHandScale |
float | pModelFingerTipDistance |
bool | pOnlyRotation |
ECBehaviorVRHand.Instance | pVRHand |
Protected Member Functions | |
Bone | getBone (BoneEntry entry) |
Bone entry. More... | |
Bone | getBoneAt (int index) |
Bone entry. More... | |
void | updateHandScale () |
Calculate hand scaling. More... | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. More... | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. More... | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorVRHandPose.Instance.dispose | ( | ) |
Dispose of composeable instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
Bone entry.
void Dragengine.Scenery.ECBehaviorVRHandPose.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
Instance Dragengine.Scenery.ECBehaviorVRHandPose.Instance.new | ( | ECBehaviorVRHandPose | ecbehavior, |
BehaviorElement | element | ||
) |
Create element.
void Dragengine.Scenery.ECBehaviorVRHandPose.Instance.updateControllers | ( | ) |
Update controllers.
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protected |
Calculate hand scaling.
ADController Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pADControllerEnableFingers |
AnimatorInstance Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pAnimatorInstance |
String Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pBoneOrigin |
Array Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pBones |
AnimatorController Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pControllerEnableFingers |
ECBehaviorVRHandPose Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pECBehavior |
Matrix Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pHandScale |
float Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pModelFingerTipDistance |
bool Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pOnlyRotation |
ECBehaviorVRHand.Instance Dragengine.Scenery.ECBehaviorVRHandPose.Instance.pVRHand |