Drag[en]gine Script Module DragonScript
1.23
|
Behavior element behavior adding a camera renderable. More...
Classes | |
class | Instance |
Behavior instance. More... | |
Public Member Functions | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
ECBehaviorCamera | getCamera () |
Camera behavior. More... | |
ECBehaviorDynamicSkin | getDynamicSkin () |
Dynamic skin behavior. More... | |
ECPString | getRenderable () |
Name of renderable to create or empty string if not used. More... | |
Instance | instance (BehaviorElement element) |
Get instance in element from owner element class. More... | |
ECBehaviorRenderableCamera | new (BehaviorElementClass eclass, ECBehaviorDynamicSkin dynamicSkin, ECBehaviorCamera camera) |
Create behavior element class. More... | |
ECBehaviorRenderableCamera | new (BehaviorElementClass eclass, ECBehaviorDynamicSkin dynamicSkin, ECBehaviorCamera camera, String id) |
Create behavior element class. More... | |
ECBehaviorRenderableCamera | new (BehaviorElementClass eclass, ECBehaviorDynamicSkin dynamicSkin, ECBehaviorCamera camera, String id, String prefix) |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Static Public Member Functions | |
static Array | getAllBehaviorsIn (BehaviorElementClass eclass) |
Get list of all behaviors in element. More... | |
static Array | getAllInstancesIn (BehaviorElement element) |
Get list of all instances in element. More... | |
static ECBehaviorRenderableCamera | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
static ECBehaviorRenderableCamera | getBehaviorIn (BehaviorElementClass eclass, String id) |
Get behavior with id in element class or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element) |
Get instance in element or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element, String id) |
Get instance with id in element or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
DefaultECBehavior | new (BehaviorElementClass eclass) |
Create default composeable behavior with empty identifier. More... | |
DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior element behavior adding a camera renderable.
To use this behavior add an ECBehaviorDynamicSkin to the element class before adding this behavior. Create ECBehaviorRenderableCamera behavior and set the dynamic skin and camera. Now you can add other behaviors targeting the ECBehaviorRenderableCamera to alter the renderable if desired.
Using a camera renderable or a canvas renderable with a render world canvas behaves differently. A render world canvas sets a fixed render size and allows to embed the camera view into other canvas to create elaborate results. A camera renderable does not force a specific render size. The graphic module is free to choose a resolution or to render the camera renderable directly. Render world canvas always renders into an image that can be reused. Camera renderables are usually more efficient and have better resolution since these requirements are not needed. On the other hand camera renderables prevent them to be embedded into canvas views. You need to use camera effects to add overlays or other manipulations. Nevertheless using camera renderable is faster and higher resolution and should be used unless complex canvas processing effects are required.
By default the ECBehaviorCamera with empty identifier is used if present. Use setCameraID() to change the identifier.
Multiple ECBehaviorRenderableCamera instances can be added to affect individual dynamic skin textures. The example below uses one component with one dynamic skin to two individual renderables named "camera1" and "camera2" each showing a different camera view.
Element class properties have the prefix "renderableCamera{(id)}.".
This behavior does not require the element class to be persistable (setPersistable).
ECBehaviorInstance Dragengine.Scenery.ECBehaviorRenderableCamera.createInstance | ( | BehaviorElement | element | ) |
Create Behavior instance.
Implements Dragengine.Scenery.ECBehavior.
void Dragengine.Scenery.ECBehaviorRenderableCamera.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
|
static |
Get list of all behaviors in element.
Returns list contains ECBehaviorRenderableCamera behaviors in the order they have been created in the element.
|
static |
Get list of all instances in element.
Returns list contains ECBehaviorRenderableCamera.Instance instances in the order they have been created in the element.
|
static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.
|
static |
Get behavior with id in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorRenderableCamera with specific identifier.
ECBehaviorCamera Dragengine.Scenery.ECBehaviorRenderableCamera.getCamera | ( | ) |
Camera behavior.
ECBehaviorDynamicSkin Dragengine.Scenery.ECBehaviorRenderableCamera.getDynamicSkin | ( | ) |
Dynamic skin behavior.
|
static |
Get instance in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorRenderableCamera.Instance . If more than one instance is present returns the first instance.
|
static |
Get instance with id in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorRenderableCamera.Instance with specific identifier.
ECPString Dragengine.Scenery.ECBehaviorRenderableCamera.getRenderable | ( | ) |
Name of renderable to create or empty string if not used.
Instance Dragengine.Scenery.ECBehaviorRenderableCamera.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
ECBehaviorRenderableCamera Dragengine.Scenery.ECBehaviorRenderableCamera.new | ( | BehaviorElementClass | eclass, |
ECBehaviorDynamicSkin | dynamicSkin, | ||
ECBehaviorCamera | camera | ||
) |
Create behavior element class.
ECBehaviorRenderableCamera Dragengine.Scenery.ECBehaviorRenderableCamera.new | ( | BehaviorElementClass | eclass, |
ECBehaviorDynamicSkin | dynamicSkin, | ||
ECBehaviorCamera | camera, | ||
String | id | ||
) |
Create behavior element class.
ECBehaviorRenderableCamera Dragengine.Scenery.ECBehaviorRenderableCamera.new | ( | BehaviorElementClass | eclass, |
ECBehaviorDynamicSkin | dynamicSkin, | ||
ECBehaviorCamera | camera, | ||
String | id, | ||
String | prefix | ||
) |