Drag[en]gine Script Module DragonScript  1.23
Dragengine.Scenery.ECBehaviorRenderablePanel.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorRenderablePanel.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void dispose ()
 Dispose of behavior instance. More...
 
CanvasView getCanvasViewSolidity ()
 Solidity canvas view or null if not used. More...
 
ECBehaviorDynamicSkin.Instance getDynamicSkin ()
 Dynamic skin behavior instance. More...
 
Panel getPanel ()
 Panel or null if no dynamic skin is present. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (ECBehaviorRenderablePanel ecbehavior, BehaviorElement element)
 Create element. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ dispose()

void Dragengine.Scenery.ECBehaviorRenderablePanel.Instance.dispose ( )

Dispose of behavior instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getCanvasViewSolidity()

CanvasView Dragengine.Scenery.ECBehaviorRenderablePanel.Instance.getCanvasViewSolidity ( )

Solidity canvas view or null if not used.

Version
1.7

◆ getDynamicSkin()

ECBehaviorDynamicSkin.Instance Dragengine.Scenery.ECBehaviorRenderablePanel.Instance.getDynamicSkin ( )

Dynamic skin behavior instance.

◆ getPanel()

Panel Dragengine.Scenery.ECBehaviorRenderablePanel.Instance.getPanel ( )

Panel or null if no dynamic skin is present.

◆ init()

void Dragengine.Scenery.ECBehaviorRenderablePanel.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorRenderablePanel.Instance.new ( ECBehaviorRenderablePanel  ecbehavior,
BehaviorElement  element 
)

Create element.


The documentation for this class was generated from the following file: