Drag[en]gine Script Module DragonScript 1.23
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Behavior instance. More...
Public Member Functions | |
void | dispose () |
Dispose of behavior instance. | |
CanvasView | getCanvasViewSolidity () |
Solidity canvas view or null if not used. | |
ECBehaviorDynamicSkin.Instance | getDynamicSkin () |
Dynamic skin behavior instance. | |
Panel | getPanel () |
Panel or null if no dynamic skin is present. | |
void | init (StubElement stub) |
Initialize element from stub. | |
Instance | new (ECBehaviorRenderablePanel ecbehavior, BehaviorElement element) |
Create element. | |
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void | addToGameWorld () |
Add element to game world. | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. | |
void | enterFrame () |
Frame update started. | |
void | geometryChanged () |
Position or orientation changed. | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. | |
int | getInstanceIndex () |
Behavior instance index. | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior instance from file. | |
void | removeFromGameWorld () |
Remove element from game world. | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. | |
bool | requiresThink () |
Behavior instance requires think() to be called. | |
void | stateChanged () |
State changed (visble, touchable). | |
void | think (float elapsed) |
Think about what to do for the next frame update. | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior instance to file. | |
Additional Inherited Members | |
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void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorRenderablePanel.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
CanvasView Dragengine.Scenery.ECBehaviorRenderablePanel.Instance.getCanvasViewSolidity | ( | ) |
Solidity canvas view or null if not used.
ECBehaviorDynamicSkin.Instance Dragengine.Scenery.ECBehaviorRenderablePanel.Instance.getDynamicSkin | ( | ) |
Dynamic skin behavior instance.
Panel Dragengine.Scenery.ECBehaviorRenderablePanel.Instance.getPanel | ( | ) |
Panel or null if no dynamic skin is present.
void Dragengine.Scenery.ECBehaviorRenderablePanel.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
Instance Dragengine.Scenery.ECBehaviorRenderablePanel.Instance.new | ( | ECBehaviorRenderablePanel | ecbehavior, |
BehaviorElement | element | ||
) |
Create element.