Drag[en]gine Script Module DragonScript  1.23
Dragengine.ConversationSystem.ConversationGesture Class Reference

Gesture in conversation script. More...

Inheritance diagram for Dragengine.ConversationSystem.ConversationGesture:

Public Member Functions

StringID getAnimator ()
 Name of animator to use. More...
 
float getDuration ()
 Default duration in seconds. More...
 
bool getHold ()
 Hold gesture after finishing it. More...
 
StringID getName ()
 Name. More...
 
ConversationGesture new (StringID name)
 Create conversation gesture. More...
 
void setAnimator (StringID animator)
 Set name of animator to use. More...
 
void setDuration (float duration)
 Set default duration in seconds. More...
 
void setHold (bool hold)
 Set if gesture is hold after finishing it. More...
 

Detailed Description

Gesture in conversation script.

Member Function Documentation

◆ getAnimator()

StringID Dragengine.ConversationSystem.ConversationGesture.getAnimator ( )

Name of animator to use.

◆ getDuration()

float Dragengine.ConversationSystem.ConversationGesture.getDuration ( )

Default duration in seconds.

Version
1.13

◆ getHold()

bool Dragengine.ConversationSystem.ConversationGesture.getHold ( )

Hold gesture after finishing it.

◆ getName()

StringID Dragengine.ConversationSystem.ConversationGesture.getName ( )

Name.

◆ new()

ConversationGesture Dragengine.ConversationSystem.ConversationGesture.new ( StringID  name)

Create conversation gesture.

◆ setAnimator()

void Dragengine.ConversationSystem.ConversationGesture.setAnimator ( StringID  animator)

Set name of animator to use.

◆ setDuration()

void Dragengine.ConversationSystem.ConversationGesture.setDuration ( float  duration)

Set default duration in seconds.

Version
1.13

◆ setHold()

void Dragengine.ConversationSystem.ConversationGesture.setHold ( bool  hold)

Set if gesture is hold after finishing it.


The documentation for this class was generated from the following file: