Drag[en]gine Script Module DragonScript  1.23
Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void cancel ()
 Trigger pointAtRelease if tracking a control desktop. More...
 
void dispose ()
 Dispose of behavior instance. More...
 
ECBehaviorControlDesktop.Instance getControlDesktop ()
 Desktop currently controlled or null. More...
 
ECBehaviorVRControlDesktop getECBehavior ()
 Behavior. More...
 
ECBehaviorVRHandPointAt.Instance getPointAt ()
 Behavior instance VR Hand Point At. More...
 
bool getTriggerPulled ()
 Trigger is pulled. More...
 
Instance new (ECBehaviorVRControlDesktop ecbehavior, BehaviorElement element)
 Create behavior instance. More...
 
bool pointAt ()
 Process pointing at element if present. More...
 
bool pointAtRelease ()
 Release trigger on pointed at element. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ cancel()

void Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.cancel ( )

Trigger pointAtRelease if tracking a control desktop.

◆ dispose()

void Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.dispose ( )

Dispose of behavior instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getControlDesktop()

ECBehaviorControlDesktop.Instance Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.getControlDesktop ( )

Desktop currently controlled or null.

◆ getECBehavior()

ECBehaviorVRControlDesktop Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.getECBehavior ( )

Behavior.

◆ getPointAt()

ECBehaviorVRHandPointAt.Instance Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.getPointAt ( )

Behavior instance VR Hand Point At.

◆ getTriggerPulled()

bool Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.getTriggerPulled ( )

Trigger is pulled.

◆ new()

Instance Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.new ( ECBehaviorVRControlDesktop  ecbehavior,
BehaviorElement  element 
)

Create behavior instance.

◆ pointAt()

bool Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.pointAt ( )

Process pointing at element if present.

Call this from BaseVRHandAction during think(). If pointing at an element with ECBehaviorVRControlDesktop support moves the mouse.

Returns
true if mouse pointer has been moved. In this case caller should not process other possible interactions.

◆ pointAtRelease()

bool Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.pointAtRelease ( )

Release trigger on pointed at element.

Call this from BaseVRHandAction if trigger is released.

Returns
true if a left mouse button release has been simulated. In this case caller should not process other possible interactions.

The documentation for this class was generated from the following file: