Drag[en]gine Script Module DragonScript
1.23
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Behavior instance. More...
Public Member Functions | |
void | cancel () |
Trigger pointAtRelease if tracking a control desktop. More... | |
void | dispose () |
Dispose of behavior instance. More... | |
ECBehaviorControlDesktop.Instance | getControlDesktop () |
Desktop currently controlled or null. More... | |
ECBehaviorVRControlDesktop | getECBehavior () |
Behavior. More... | |
ECBehaviorVRHandPointAt.Instance | getPointAt () |
Behavior instance VR Hand Point At. More... | |
bool | getTriggerPulled () |
Trigger is pulled. More... | |
Instance | new (ECBehaviorVRControlDesktop ecbehavior, BehaviorElement element) |
Create behavior instance. More... | |
bool | pointAt () |
Process pointing at element if present. More... | |
bool | pointAtRelease () |
Release trigger on pointed at element. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | addToGameWorld () |
Add element to game world. More... | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. More... | |
void | enterFrame () |
Frame update started. More... | |
void | geometryChanged () |
Position or orientation changed. More... | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. More... | |
int | getInstanceIndex () |
Behavior instance index. More... | |
void | init (StubElement stub) |
Initialize element from stub. More... | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. More... | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior instance from file. More... | |
void | removeFromGameWorld () |
Remove element from game world. More... | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. More... | |
bool | requiresThink () |
Behavior instance requires think() to be called. More... | |
void | stateChanged () |
State changed (visble, touchable). More... | |
void | think (float elapsed) |
Think about what to do for the next frame update. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior instance to file. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. More... | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. More... | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.cancel | ( | ) |
Trigger pointAtRelease if tracking a control desktop.
void Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
ECBehaviorControlDesktop.Instance Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.getControlDesktop | ( | ) |
Desktop currently controlled or null.
ECBehaviorVRControlDesktop Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.getECBehavior | ( | ) |
Behavior.
ECBehaviorVRHandPointAt.Instance Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.getPointAt | ( | ) |
Behavior instance VR Hand Point At.
bool Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.getTriggerPulled | ( | ) |
Trigger is pulled.
Instance Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.new | ( | ECBehaviorVRControlDesktop | ecbehavior, |
BehaviorElement | element | ||
) |
Create behavior instance.
bool Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.pointAt | ( | ) |
Process pointing at element if present.
Call this from BaseVRHandAction during think(). If pointing at an element with ECBehaviorVRControlDesktop support moves the mouse.
bool Dragengine.Scenery.ECBehaviorVRControlDesktop.Instance.pointAtRelease | ( | ) |
Release trigger on pointed at element.
Call this from BaseVRHandAction if trigger is released.