Drag[en]gine Script Module DragonScript
1.23
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Floating point list value element class property for use with XML loading. More...
Public Member Functions | |
bool | getEnableLimitLower () |
Enable lower limit. More... | |
bool | getEnableLimitUpper () |
Enable upper limit. More... | |
float | getLimitLower () |
Lower limit. More... | |
float | getLimitUpper () |
Upper limit. More... | |
Array | getValues () |
Values as array of float. More... | |
ECPFloatList | new (String name) |
Create property. More... | |
void | setEnableLimitLower (bool enable) |
Set enable lower limit. More... | |
void | setEnableLimitUpper (bool enable) |
Set enable upper limit. More... | |
void | setLimitLower (float limit) |
Set lower limit. More... | |
void | setLimits (bool enableLower, float limitLower, bool enableUpper, float limitUpper) |
Set limits. More... | |
void | setLimitUpper (float limit) |
Set upper limit. More... | |
void | setValue (Object value) |
Set value of property from XML decoded value. More... | |
void | setValues (Array values) |
Set values as array of float. More... | |
Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty | |
void | dispose () |
Dispose of element class property to break reference loops. More... | |
String | getName () |
Name. More... | |
bool | logPreloadProblems (ElementClass elementClass, Console console) |
Log preloading problems. More... | |
void | preloadResources (ElementClass elementClass, PreloadCounter counter) |
Preload resources if supported. More... | |
Floating point list value element class property for use with XML loading.
bool Dragengine.Scenery.ECPFloatList.getEnableLimitLower | ( | ) |
Enable lower limit.
bool Dragengine.Scenery.ECPFloatList.getEnableLimitUpper | ( | ) |
Enable upper limit.
float Dragengine.Scenery.ECPFloatList.getLimitLower | ( | ) |
Lower limit.
float Dragengine.Scenery.ECPFloatList.getLimitUpper | ( | ) |
Upper limit.
Array Dragengine.Scenery.ECPFloatList.getValues | ( | ) |
Values as array of float.
ECPFloatList Dragengine.Scenery.ECPFloatList.new | ( | String | name | ) |
Create property.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
void Dragengine.Scenery.ECPFloatList.setEnableLimitLower | ( | bool | enable | ) |
Set enable lower limit.
void Dragengine.Scenery.ECPFloatList.setEnableLimitUpper | ( | bool | enable | ) |
Set enable upper limit.
void Dragengine.Scenery.ECPFloatList.setLimitLower | ( | float | limit | ) |
Set lower limit.
void Dragengine.Scenery.ECPFloatList.setLimits | ( | bool | enableLower, |
float | limitLower, | ||
bool | enableUpper, | ||
float | limitUpper | ||
) |
Set limits.
void Dragengine.Scenery.ECPFloatList.setLimitUpper | ( | float | limit | ) |
Set upper limit.
void Dragengine.Scenery.ECPFloatList.setValue | ( | Object | value | ) |
Set value of property from XML decoded value.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
void Dragengine.Scenery.ECPFloatList.setValues | ( | Array | values | ) |
Set values as array of float.