Drag[en]gine Script Module DragonScript
1.23
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Behavior instance. More...
Classes | |
class | AnnounceListener |
Trigger listener to start announcing. More... | |
Public Member Functions | |
void | addListener (Listener listener) |
Add listener. More... | |
void | addToGameWorld () |
Add element to game world. More... | |
void | announce () |
Play announcement. More... | |
void | dispose () |
Dispose of behavior instance. More... | |
Announcer | getAnnouncer () |
Announcer. More... | |
ECBehaviorAnnouncer | getECBehavior () |
Behavior. More... | |
void | init (StubElement stub) |
Initialize element from stub. More... | |
bool | isAnnouncing () |
Announcement is playing. More... | |
Instance | new (ECBehaviorAnnouncer ecbehavior, BehaviorElement element) |
Create element. More... | |
void | removeFromGameWorld () |
Remove element from game world. More... | |
void | removeListener (Listener listener) |
Remove listener. More... | |
void | setAnnounceFromText (String text) |
Set text to announce. More... | |
void | stateChanged () |
State changed (visble, touchable). More... | |
void | think (float elapsed) |
Think about what to do for the next frame update. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. More... | |
void | enterFrame () |
Frame update started. More... | |
void | geometryChanged () |
Position or orientation changed. More... | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. More... | |
int | getInstanceIndex () |
Behavior instance index. More... | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. More... | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior instance from file. More... | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. More... | |
bool | requiresThink () |
Behavior instance requires think() to be called. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior instance to file. More... | |
Protected Member Functions | |
void | attachAnnouncer (StubElement stub, ECBehaviorCollider.Instance collider) |
Attach announcer to collider. More... | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. More... | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. More... | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.addListener | ( | Listener | listener | ) |
Add listener.
void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.addToGameWorld | ( | ) |
Add element to game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.announce | ( | ) |
Play announcement.
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protected |
Attach announcer to collider.
Default implementation calls ECComposeAttachResource.attach().
void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
Announcer Dragengine.Scenery.ECBehaviorAnnouncer.Instance.getAnnouncer | ( | ) |
Announcer.
ECBehaviorAnnouncer Dragengine.Scenery.ECBehaviorAnnouncer.Instance.getECBehavior | ( | ) |
Behavior.
void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
bool Dragengine.Scenery.ECBehaviorAnnouncer.Instance.isAnnouncing | ( | ) |
Announcement is playing.
Instance Dragengine.Scenery.ECBehaviorAnnouncer.Instance.new | ( | ECBehaviorAnnouncer | ecbehavior, |
BehaviorElement | element | ||
) |
Create element.
void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.removeFromGameWorld | ( | ) |
Remove element from game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.removeListener | ( | Listener | listener | ) |
Remove listener.
void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.setAnnounceFromText | ( | String | text | ) |
Set text to announce.
Stops announcement if running.
void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.stateChanged | ( | ) |
State changed (visble, touchable).
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.think | ( | float | elapsed | ) |
Think about what to do for the next frame update.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.