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void | runActor (ECBehaviorConversationActor.Instance instance, Array arguments) |
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void | runAnchor (ECBehaviorConversationActor.Instance instance, Array arguments) |
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void | runContinue (ECBehaviorConversationActor.Instance instance, Array arguments) |
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void | runCoordSystem (ECBehaviorConversationActor.Instance instance, Array arguments) |
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void | runPause (ECBehaviorConversationActor.Instance instance, Array arguments) |
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void | runPosition (ECBehaviorConversationActor.Instance instance, Array arguments) |
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void | runRelative (ECBehaviorConversationActor.Instance instance, Array arguments) |
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void | runSpawn (ECBehaviorConversationActor.Instance instance, Array arguments) |
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void | runStop (ECBehaviorConversationActor.Instance instance, Array arguments) |
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Conversation command.
Syntax: actorMover pause|continue|stop Calls pauseMoving(), continueMoving() or stopMoving().
actorMover actor [id] [distance] Start moving to position of conversation actor.
- id: Identifier or Alias of conversation actor. Throws exception conversation actor has no playback or actor id/alias is unknown.
- distance: Stops moving as soon as the remaining distance in meters to goal is less than or equal to "distance".
actorMover coordsys [id] [distance] Start moving to position of conversation coordinate system.
- id: Identifier of conversation coord system to use. Throws exception conversation actor has no playback or identifier is unknown.
- distance: Stops moving as soon as the remaining distance in meters to goal is less than or equal to "distance".
actorMover spawn [name] [distance] Start moving to position of spawn point.
- name: Name of spawn point to use. Throws exception element is not in a game world or name is not found in the game world.
- distance: Stops moving as soon as the remaining distance in meters to goal is less than or equal to "distance".
actorMover anchor [id] [distance] Start moving to position of anchor element.
- id: Identifier of anchor element to use. Throws exception element is not in a game world or name is not found in the game world.
- distance: Stops moving as soon as the remaining distance in meters to goal is less than or equal to "distance".
actorMover position [x] [y] [z] [distance] Start moving to position in game world.
- x,y,z: Coordinates of position to move to.
- distance: Stops moving as soon as the remaining distance in meters to goal is less than or equal to "distance".
actorMover relative [offsetX] [offsetY] [offsetZ] [distance]
- offset*: Position relative to Element.getElementMatrix().
- distance: Stops moving as soon as the remaining distance in meters to goal is less than or equal to "distance".