Drag[en]gine Script Module DragonScript
1.23
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Behavior element behavior adding looking around player input. More...
Classes | |
class | Instance |
Behavior instance. More... | |
Public Member Functions | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
ECPFloat | getAnalogFactorLookHorizontal () |
Analog Look left right factor relative to left right input speed. More... | |
ECPFloat | getAnalogFactorLookVertical () |
Analog Look up down factor relative to up down input speed. More... | |
ECBehaviorLocomotion | getLocomotion () |
Locomotion behavior or null. More... | |
ECPFloat | getSpeedLookHorizontal () |
Look left right speed in degrees per second. More... | |
ECPFloat | getSpeedLookVertical () |
Look up down speed in degrees per second. More... | |
Instance | instance (BehaviorElement element) |
Get instance in element from owner element class. More... | |
ECBehaviorPlayerInputLook | new (BehaviorElementClass eclass, ECBehaviorLocomotion locomotion) |
Create behavior element class. More... | |
ECBehaviorPlayerInputLook | new (BehaviorElementClass eclass, ECBehaviorLocomotion locomotion, String prefix) |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Static Public Member Functions | |
static ECBehaviorPlayerInputLook | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element) |
Get instance in element or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
DefaultECBehavior | new (BehaviorElementClass eclass) |
Create default composeable behavior with empty identifier. More... | |
DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior element behavior adding looking around player input.
Keeps track of looking around player input and applies them to actor locomotion.
This behavior supports persistable element class (setPersistable).
Supports digital input by player for looking left-right and up-down using digital input devices like keyboard or game pad buttons. The setSpeedLookHorizontal() and setSpeedLookVertical() methods set the speed of looking while the input is enabled. The calculation of looking delta by digital input is this:
Whereas + is if left input is enabled while - is used if right input is enabled. Using negative speed switches direction.
Supports analog input by player for looking left-right and up-down using analog input devices like mouse, game pad analog sticksothers. The analog input can be set directly from the input event (for example mouse move deltas). The setAnalogFactorLookHorizontal() and setAnalogFactorLookVertical() methods set the sensitivity of the input value transforming it into a value comparable to using digital input. The default value is 0.01 resulting in analog input suitable for first person navigation. Smaller values make analog input slower increasing accuracy pointing at specific locations while larger values make analog input faster. The same holds true for changing the digital input speed. The calculation of looking delta by analog input is this:
This calculation applies only to non-sticky input as this originates from mouse input devices only. Sticky inputs originating from game pads and similar used the elapsed time instead of analogFactor and thus are similar to digital input.
Using negative factor switches direction. Using negative factor and speed keeps the direction unchanged.
ECBehaviorInstance Dragengine.Scenery.ECBehaviorPlayerInputLook.createInstance | ( | BehaviorElement | element | ) |
Create Behavior instance.
Implements Dragengine.Scenery.ECBehavior.
void Dragengine.Scenery.ECBehaviorPlayerInputLook.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
ECPFloat Dragengine.Scenery.ECBehaviorPlayerInputLook.getAnalogFactorLookHorizontal | ( | ) |
Analog Look left right factor relative to left right input speed.
ECPFloat Dragengine.Scenery.ECBehaviorPlayerInputLook.getAnalogFactorLookVertical | ( | ) |
Analog Look up down factor relative to up down input speed.
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static |
Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorPlayerInputLook.
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static |
Get instance in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorPlayerInputLook.Instance .
ECBehaviorLocomotion Dragengine.Scenery.ECBehaviorPlayerInputLook.getLocomotion | ( | ) |
Locomotion behavior or null.
ECPFloat Dragengine.Scenery.ECBehaviorPlayerInputLook.getSpeedLookHorizontal | ( | ) |
Look left right speed in degrees per second.
ECPFloat Dragengine.Scenery.ECBehaviorPlayerInputLook.getSpeedLookVertical | ( | ) |
Look up down speed in degrees per second.
Instance Dragengine.Scenery.ECBehaviorPlayerInputLook.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
ECBehaviorPlayerInputLook Dragengine.Scenery.ECBehaviorPlayerInputLook.new | ( | BehaviorElementClass | eclass, |
ECBehaviorLocomotion | locomotion | ||
) |
Create behavior element class.
ECBehaviorPlayerInputLook Dragengine.Scenery.ECBehaviorPlayerInputLook.new | ( | BehaviorElementClass | eclass, |
ECBehaviorLocomotion | locomotion, | ||
String | prefix | ||
) |