Drag[en]gine Script Module DragonScript
1.23
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Behavior instance. More...
Classes | |
class | ConvoActorListener |
Conversation actor listener forwarding to Action/AI. More... | |
class | HandColliderListener |
Hand collider listener forwarding to Action. More... | |
Public Member Functions | |
void | addToGameWorld () |
Add element to game world. More... | |
void | dispose () |
Dispose of behavior instance. More... | |
void | enterFrame () |
Frame update started. More... | |
BaseVRHandAction | getAction () |
Active action or null. More... | |
ECBehaviorConversationActor.Instance | getConversationActor () |
Conversation actor if present. More... | |
ECBehaviorVRHandAction | getECBehavior () |
Behavior. More... | |
void | init (StubElement stub) |
Initialize behavior from stub. More... | |
Instance | new (ECBehaviorVRHandAction ecbehavior, BehaviorElement element) |
Create behavior instance. More... | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior from file. More... | |
void | removeFromGameWorld () |
Remove element from game world. More... | |
void | setAction (BaseVRHandAction action) |
Set active action or null. More... | |
void | setActionAndDispose (BaseVRHandAction action) |
Set active action or null. More... | |
void | think (float elapsed) |
Think about what to do for the next frame update. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior to file. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. More... | |
void | geometryChanged () |
Position or orientation changed. More... | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. More... | |
int | getInstanceIndex () |
Behavior instance index. More... | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. More... | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. More... | |
bool | requiresThink () |
Behavior instance requires think() to be called. More... | |
void | stateChanged () |
State changed (visble, touchable). More... | |
Public Attributes | |
BaseVRHandAction | pAction |
ECBehaviorConversationActor.Instance | pConversationActor |
ECBehaviorVRHandAction | pECBehavior |
ECBehaviorVRHand.Instance | pVRHand |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. More... | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. More... | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.addToGameWorld | ( | ) |
Add element to game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.dispose | ( | ) |
Dispose of behavior instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.enterFrame | ( | ) |
Frame update started.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
BaseVRHandAction Dragengine.Scenery.ECBehaviorVRHandAction.Instance.getAction | ( | ) |
Active action or null.
ECBehaviorConversationActor.Instance Dragengine.Scenery.ECBehaviorVRHandAction.Instance.getConversationActor | ( | ) |
Conversation actor if present.
ECBehaviorVRHandAction Dragengine.Scenery.ECBehaviorVRHandAction.Instance.getECBehavior | ( | ) |
Behavior.
void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.init | ( | StubElement | stub | ) |
Initialize behavior from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
Instance Dragengine.Scenery.ECBehaviorVRHandAction.Instance.new | ( | ECBehaviorVRHandAction | ecbehavior, |
BehaviorElement | element | ||
) |
Create behavior instance.
void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.postThink | ( | float | elapsed | ) |
Post thinking after physics processing is finished.
If actor is player controlled calls BaseVRHandAction.playerPostThink(float) and BaseVRHandAction.postThink(float). If actor is not player controlled only BaseVRHandAction.postThink(float) is called.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.readFromFile | ( | PersistencyEnvironment | env, |
FileReader | reader | ||
) |
Read behavior from file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.removeFromGameWorld | ( | ) |
Remove element from game world.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.setAction | ( | BaseVRHandAction | action | ) |
Set active action or null.
Does not call dispose() on old action if present.
void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.setActionAndDispose | ( | BaseVRHandAction | action | ) |
Set active action or null.
Calls dispose() on old action if present.
void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.think | ( | float | elapsed | ) |
Think about what to do for the next frame update.
Calls BaseVRHandAction.think().
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.writeToFile | ( | PersistencyEnvironment | env, |
FileWriter | writer | ||
) |
Write behavior to file.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
BaseVRHandAction Dragengine.Scenery.ECBehaviorVRHandAction.Instance.pAction |
ECBehaviorConversationActor.Instance Dragengine.Scenery.ECBehaviorVRHandAction.Instance.pConversationActor |
ECBehaviorVRHandAction Dragengine.Scenery.ECBehaviorVRHandAction.Instance.pECBehavior |
ECBehaviorVRHand.Instance Dragengine.Scenery.ECBehaviorVRHandAction.Instance.pVRHand |