Drag[en]gine Script Module DragonScript
1.23
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Behavior element behavior adding anchor element support. More...
Classes | |
class | Instance |
Behavior instance. More... | |
Public Member Functions | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
ECPStringID | getAnchorID () |
Anchor name or empty string to not anchor. More... | |
Instance | instance (BehaviorElement element) |
Get instance in element from owner element class. More... | |
ECBehaviorAnchorElement | new (BehaviorElementClass eclass) |
Create behavior element class. More... | |
ECBehaviorAnchorElement | new (BehaviorElementClass eclass, String propertyName) |
Create default composeable behavior. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
void | dispose () |
Dispose of behavior. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Static Public Member Functions | |
static ECBehaviorAnchorElement | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element) |
Get instance in element or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior element behavior adding anchor element support.
Anchoring elements allows to locate elements in a GameWorld using a unique name set by the mapper. This is useful for game commands send by conversations scripts.
Element class property has name "anchorID".
This element behavior can be present only once in a BehaviorElement. Trying to add more than one instance results in an exception thrown.
This behavior does not require the element class to be persistable (setPersistable).
ECBehaviorInstance Dragengine.Scenery.ECBehaviorAnchorElement.createInstance | ( | BehaviorElement | element | ) |
Create Behavior instance.
Implements Dragengine.Scenery.ECBehavior.
ECPStringID Dragengine.Scenery.ECBehaviorAnchorElement.getAnchorID | ( | ) |
Anchor name or empty string to not anchor.
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Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorCollider.
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static |
Get instance in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorAnchorElement.Instance . If more than one instance is present returns the first instance.
Instance Dragengine.Scenery.ECBehaviorAnchorElement.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
ECBehaviorAnchorElement Dragengine.Scenery.ECBehaviorAnchorElement.new | ( | BehaviorElementClass | eclass | ) |
Create behavior element class.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
ECBehaviorAnchorElement Dragengine.Scenery.ECBehaviorAnchorElement.new | ( | BehaviorElementClass | eclass, |
String | id | ||
) |
Create default composeable behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.