Drag[en]gine Script Module DragonScript
1.23
|
Animation resource element class property for use with XML loading. More...
Public Member Functions | |
void | copyValue (ElementClass elementClass, ElementClassProperty property) |
Copy value from another element class property of the same type. More... | |
void | failedLoading (String filename, ResourceLoaderType resourceType) |
Resource failed loading. More... | |
void | finishedLoading (String path, ResourceLoaderType resourceType, Object resource) |
Resource has finished loading. More... | |
Animation | getAnimation () |
Animation resource or null if not present. More... | |
Animation | getAnimation (StubWithProperties stub, ElementClass eclass) |
Animation modified by stub property if present. More... | |
bool | getHasPreloaded () |
Property has been preloaded. More... | |
String | getPath () |
Path to animation resource. More... | |
bool | logPreloadProblems (ElementClass elementClass, Console console) |
Log preloading problems. More... | |
ECPAnimation | new (String name) |
Create property. More... | |
ECPAnimation | new (String name, String path) |
Create property with initial path. More... | |
void | preloadResources (ElementClass elementClass, PreloadCounter counter) |
Preload resources if supported. More... | |
void | setAnimation (Animation animation) |
Set animation resource or null if not present. More... | |
void | setPath (String path) |
Set path to animation resource. More... | |
void | setValue (Object value) |
Set value of property from XML decoded value. More... | |
Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty | |
void | dispose () |
Dispose of element class property to break reference loops. More... | |
String | getName () |
Name. More... | |
Notification |
Animation resource element class property for use with XML loading.
Animation resource is set from XML using a path. Loads the resource during preloading. The value of the property is then the loaded resource. If loading fails null resource is stored.
void Dragengine.Scenery.ECPAnimation.copyValue | ( | ElementClass | elementClass, |
ElementClassProperty | property | ||
) |
Copy value from another element class property of the same type.
void Dragengine.Scenery.ECPAnimation.failedLoading | ( | String | filename, |
ResourceLoaderType | resourceType | ||
) |
Resource failed loading.
Implements Dragengine.ResourceListener.
void Dragengine.Scenery.ECPAnimation.finishedLoading | ( | String | path, |
ResourceLoaderType | resourceType, | ||
Object | resource | ||
) |
Resource has finished loading.
Implements Dragengine.ResourceListener.
Animation Dragengine.Scenery.ECPAnimation.getAnimation | ( | ) |
Animation resource or null if not present.
Animation Dragengine.Scenery.ECPAnimation.getAnimation | ( | StubWithProperties | stub, |
ElementClass | eclass | ||
) |
Animation modified by stub property if present.
If named stub property is not present or empty string the stored animation is returned. If the named stub property is present it is loaded as animation resource.
bool Dragengine.Scenery.ECPAnimation.getHasPreloaded | ( | ) |
Property has been preloaded.
String Dragengine.Scenery.ECPAnimation.getPath | ( | ) |
Path to animation resource.
bool Dragengine.Scenery.ECPAnimation.logPreloadProblems | ( | ElementClass | elementClass, |
Console | console | ||
) |
Log preloading problems.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
ECPAnimation Dragengine.Scenery.ECPAnimation.new | ( | String | name | ) |
Create property.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
ECPAnimation Dragengine.Scenery.ECPAnimation.new | ( | String | name, |
String | path | ||
) |
Create property with initial path.
void Dragengine.Scenery.ECPAnimation.preloadResources | ( | ElementClass | elementClass, |
PreloadCounter | counter | ||
) |
Preload resources if supported.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
void Dragengine.Scenery.ECPAnimation.setAnimation | ( | Animation | animation | ) |
Set animation resource or null if not present.
void Dragengine.Scenery.ECPAnimation.setPath | ( | String | path | ) |
Set path to animation resource.
void Dragengine.Scenery.ECPAnimation.setValue | ( | Object | value | ) |
Set value of property from XML decoded value.
Reimplemented from Dragengine.Scenery.ElementClassProperty.