Drag[en]gine Script Module DragonScript
1.23
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Behavior instance. More...
Classes | |
class | UpdateRenderableListener |
Update renderable listener. More... | |
Public Member Functions | |
void | dispose () |
Dispose of composeable instance. More... | |
ECBehaviorDynamicSkin.Instance | getDynamicSkin () |
Dynamic skin behavior. More... | |
ECBehaviorRenderableLight | getECBehavior () |
Behavior. More... | |
ECBehaviorLight.Instance | getLight () |
Light behavior. More... | |
int | getRenderableColor () |
Index of color renderable or -1 if not used. More... | |
int | getRenderableIntensity () |
Index of intensity renderable or -1 if not used. More... | |
Color | getScaleColor () |
Color scale factor. More... | |
float | getScaleIntensity () |
Intensity scale factor. More... | |
void | init (StubElement stub) |
Initialize element from stub. More... | |
Instance | new (ECBehaviorRenderableLight ecbehavior, BehaviorElement element) |
Create element. More... | |
void | setScaleColor (Color factor) |
Set color scale factor. More... | |
void | updateRenderables () |
Update renderables. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | addToGameWorld () |
Add element to game world. More... | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. More... | |
void | enterFrame () |
Frame update started. More... | |
void | geometryChanged () |
Position or orientation changed. More... | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. More... | |
int | getInstanceIndex () |
Behavior instance index. More... | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. More... | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior instance from file. More... | |
void | removeFromGameWorld () |
Remove element from game world. More... | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. More... | |
bool | requiresThink () |
Behavior instance requires think() to be called. More... | |
void | stateChanged () |
State changed (visble, touchable). More... | |
void | think (float elapsed) |
Think about what to do for the next frame update. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior instance to file. More... | |
Protected Member Functions | |
void | setScaleIntensity (float factor) |
Set intensity scale factor. More... | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. More... | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. More... | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorRenderableLight.Instance.dispose | ( | ) |
Dispose of composeable instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
ECBehaviorDynamicSkin.Instance Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getDynamicSkin | ( | ) |
Dynamic skin behavior.
ECBehaviorRenderableLight Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getECBehavior | ( | ) |
Behavior.
ECBehaviorLight.Instance Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getLight | ( | ) |
Light behavior.
int Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getRenderableColor | ( | ) |
Index of color renderable or -1 if not used.
int Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getRenderableIntensity | ( | ) |
Index of intensity renderable or -1 if not used.
Color Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getScaleColor | ( | ) |
Color scale factor.
float Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getScaleIntensity | ( | ) |
Intensity scale factor.
void Dragengine.Scenery.ECBehaviorRenderableLight.Instance.init | ( | StubElement | stub | ) |
Initialize element from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
Instance Dragengine.Scenery.ECBehaviorRenderableLight.Instance.new | ( | ECBehaviorRenderableLight | ecbehavior, |
BehaviorElement | element | ||
) |
Create element.
void Dragengine.Scenery.ECBehaviorRenderableLight.Instance.setScaleColor | ( | Color | factor | ) |
Set color scale factor.
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protected |
Set intensity scale factor.
void Dragengine.Scenery.ECBehaviorRenderableLight.Instance.updateRenderables | ( | ) |
Update renderables.