Drag[en]gine Script Module DragonScript
1.23
|
Behavior instance. More...
Public Member Functions | |
void | addListener (Listener listener) |
Add listener. More... | |
void | dispose () |
Dispose of instance. More... | |
ECBehaviorPlayerControllable | getECBehavior () |
Behavior. More... | |
Instance | getPlayerControlled () |
Active player actor. More... | |
Tracker | getTracker () |
Tracker. More... | |
void | init (StubElement stub) |
Initialize behavior from stub. More... | |
bool | isNotPlayerControlled () |
Actor is not the active player actor. More... | |
bool | isPlayerControlled () |
Actor is the active player actor. More... | |
Instance | new (ECBehaviorPlayerControllable ecbehavior, BehaviorElement element) |
Create instance. More... | |
void | notifyPlayerReleasesControl () |
Called by Tracker to notify behavior listeners. More... | |
void | notifyPlayerTakesControl () |
Called by Tracker to notify behavior listeners. More... | |
void | removeListener (Listener listener) |
Remove listener. More... | |
void | takeControl () |
Take control of actor. More... | |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | addToGameWorld () |
Add element to game world. More... | |
void | attachToParent (Element parent) |
Attach element to object set by the mapper in the IGDE World Editor. More... | |
void | enterFrame () |
Frame update started. More... | |
void | geometryChanged () |
Position or orientation changed. More... | |
BehaviorElement | getElement () |
Behavior element to apply behavior to. More... | |
int | getInstanceIndex () |
Behavior instance index. More... | |
DefaultECBehaviorInstance | new (BehaviorElement element) |
Create default composeable instance. More... | |
void | postThink (float elapsed) |
Post thinking after physics processing is finished. More... | |
void | readFromFile (PersistencyEnvironment env, FileReader reader) |
Read behavior instance from file. More... | |
void | removeFromGameWorld () |
Remove element from game world. More... | |
bool | requiresEnterFrame () |
Behavior instance requires enterFrame() to be called. More... | |
bool | requiresThink () |
Behavior instance requires think() to be called. More... | |
void | stateChanged () |
State changed (visble, touchable). More... | |
void | think (float elapsed) |
Think about what to do for the next frame update. More... | |
void | writeToFile (PersistencyEnvironment env, FileWriter writer) |
Write behavior instance to file. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance | |
void | setRequiresEnterFrame (bool required) |
Set if behavior instance requires enterFrame() to be called. More... | |
void | setRequiresThink (bool required) |
Set if behavior instance requires think() to be called. More... | |
Behavior instance.
void Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.addListener | ( | Listener | listener | ) |
Add listener.
void Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.dispose | ( | ) |
Dispose of instance.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
ECBehaviorPlayerControllable Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.getECBehavior | ( | ) |
Behavior.
Instance Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.getPlayerControlled | ( | ) |
Active player actor.
void Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.init | ( | StubElement | stub | ) |
Initialize behavior from stub.
Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.
bool Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.isNotPlayerControlled | ( | ) |
Actor is not the active player actor.
bool Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.isPlayerControlled | ( | ) |
Actor is the active player actor.
Instance Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.new | ( | ECBehaviorPlayerControllable | ecbehavior, |
BehaviorElement | element | ||
) |
Create instance.
void Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.notifyPlayerReleasesControl | ( | ) |
Called by Tracker to notify behavior listeners.
void Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.notifyPlayerTakesControl | ( | ) |
Called by Tracker to notify behavior listeners.
void Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.removeListener | ( | Listener | listener | ) |
Remove listener.
void Dragengine.Scenery.ECBehaviorPlayerControllable.Instance.takeControl | ( | ) |
Take control of actor.