Drag[en]gine Script Module DragonScript
1.23
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OcclusionMesh resource element class property for use with XML loading. More...
Public Member Functions | |
void | copyValue (ElementClass elementClass, ElementClassProperty property) |
Copy value from another element class property of the same type. More... | |
void | failedLoading (String filename, ResourceLoaderType resourceType) |
Resource failed loading. More... | |
void | finishedLoading (String path, ResourceLoaderType resourceType, Object resource) |
Resource has finished loading. More... | |
bool | getHasPreloaded () |
Property has been preloaded. More... | |
OcclusionMesh | getOcclusionMesh () |
Occlusion mesh resource or null if not present. More... | |
OcclusionMesh | getOcclusionMesh (StubWithProperties stub, ElementClass eclass) |
OcclusionMesh modified by stub property if present. More... | |
String | getPath () |
Path to occlusion mesh resource. More... | |
bool | logPreloadProblems (ElementClass elementClass, Console console) |
Log preloading problems. More... | |
ECPOcclusionMesh | new (String name) |
Create property. More... | |
ECPOcclusionMesh | new (String name, String path) |
Create property with initial path. More... | |
void | preloadResources (ElementClass elementClass, PreloadCounter counter) |
Preload resources if supported. More... | |
void | setOcclusionMesh (OcclusionMesh occlusionMesh) |
Set occlusion mesh resource or null if not present. More... | |
void | setPath (String path) |
Set path to occlusion mesh resource. More... | |
void | setValue (Object value) |
Set value of property from XML decoded value. More... | |
Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty | |
void | dispose () |
Dispose of element class property to break reference loops. More... | |
String | getName () |
Name. More... | |
Notification |
OcclusionMesh resource element class property for use with XML loading.
OcclusionMesh resource is set from XML using a path. Loads the resource during preloading. The value of the property is then the loaded resource. If loading fails null resource is stored.
void Dragengine.Scenery.ECPOcclusionMesh.copyValue | ( | ElementClass | elementClass, |
ElementClassProperty | property | ||
) |
Copy value from another element class property of the same type.
void Dragengine.Scenery.ECPOcclusionMesh.failedLoading | ( | String | filename, |
ResourceLoaderType | resourceType | ||
) |
Resource failed loading.
Implements Dragengine.ResourceListener.
void Dragengine.Scenery.ECPOcclusionMesh.finishedLoading | ( | String | path, |
ResourceLoaderType | resourceType, | ||
Object | resource | ||
) |
Resource has finished loading.
Implements Dragengine.ResourceListener.
bool Dragengine.Scenery.ECPOcclusionMesh.getHasPreloaded | ( | ) |
Property has been preloaded.
OcclusionMesh Dragengine.Scenery.ECPOcclusionMesh.getOcclusionMesh | ( | ) |
Occlusion mesh resource or null if not present.
OcclusionMesh Dragengine.Scenery.ECPOcclusionMesh.getOcclusionMesh | ( | StubWithProperties | stub, |
ElementClass | eclass | ||
) |
OcclusionMesh modified by stub property if present.
If named stub property is not present or empty string the stored occlusionMesh is returned. If the named stub property is present it is loaded as occlusionMesh resource.
String Dragengine.Scenery.ECPOcclusionMesh.getPath | ( | ) |
Path to occlusion mesh resource.
bool Dragengine.Scenery.ECPOcclusionMesh.logPreloadProblems | ( | ElementClass | elementClass, |
Console | console | ||
) |
Log preloading problems.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
ECPOcclusionMesh Dragengine.Scenery.ECPOcclusionMesh.new | ( | String | name | ) |
Create property.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
ECPOcclusionMesh Dragengine.Scenery.ECPOcclusionMesh.new | ( | String | name, |
String | path | ||
) |
Create property with initial path.
void Dragengine.Scenery.ECPOcclusionMesh.preloadResources | ( | ElementClass | elementClass, |
PreloadCounter | counter | ||
) |
Preload resources if supported.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
void Dragengine.Scenery.ECPOcclusionMesh.setOcclusionMesh | ( | OcclusionMesh | occlusionMesh | ) |
Set occlusion mesh resource or null if not present.
void Dragengine.Scenery.ECPOcclusionMesh.setPath | ( | String | path | ) |
Set path to occlusion mesh resource.
void Dragengine.Scenery.ECPOcclusionMesh.setValue | ( | Object | value | ) |
Set value of property from XML decoded value.
Reimplemented from Dragengine.Scenery.ElementClassProperty.