Drag[en]gine Script Module DragonScript
1.23
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List of float rect area values class property for use with XML loading. More...
Public Member Functions | |
void | add (FloatRectArea area) |
Add float react area. More... | |
void | forEach (Block ablock) |
For each float react area with block with FloatRectArea as parameter. More... | |
FloatRectArea | getAt (int index) |
FloatRectArea at index. More... | |
int | getCount () |
Number of float rect areas. More... | |
FloatRectArea | getRandom () |
Get random float react area or null if no float react areas are present. More... | |
ECPFloatRectAreaList | new (String name) |
Create property. More... | |
void | removeAll () |
Remove all float react areas. More... | |
void | setValue (Object value) |
Set value of property from XML decoded value. More... | |
Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty | |
void | dispose () |
Dispose of element class property to break reference loops. More... | |
String | getName () |
Name. More... | |
bool | logPreloadProblems (ElementClass elementClass, Console console) |
Log preloading problems. More... | |
void | preloadResources (ElementClass elementClass, PreloadCounter counter) |
Preload resources if supported. More... | |
List of float rect area values class property for use with XML loading.
void Dragengine.Scenery.ECPFloatRectAreaList.add | ( | FloatRectArea | area | ) |
Add float react area.
void Dragengine.Scenery.ECPFloatRectAreaList.forEach | ( | Block | ablock | ) |
For each float react area with block with FloatRectArea as parameter.
FloatRectArea Dragengine.Scenery.ECPFloatRectAreaList.getAt | ( | int | index | ) |
FloatRectArea at index.
int Dragengine.Scenery.ECPFloatRectAreaList.getCount | ( | ) |
Number of float rect areas.
FloatRectArea Dragengine.Scenery.ECPFloatRectAreaList.getRandom | ( | ) |
Get random float react area or null if no float react areas are present.
ECPFloatRectAreaList Dragengine.Scenery.ECPFloatRectAreaList.new | ( | String | name | ) |
Create property.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
void Dragengine.Scenery.ECPFloatRectAreaList.removeAll | ( | ) |
Remove all float react areas.
void Dragengine.Scenery.ECPFloatRectAreaList.setValue | ( | Object | value | ) |
Set value of property from XML decoded value.
Reimplemented from Dragengine.Scenery.ElementClassProperty.