Drag[en]gine Script Module DragonScript  1.23
Dragengine.Scenery.ECBehaviorPlayerInputTurn Class Reference

Behavior element behavior adding turning player input. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorPlayerInputTurn:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  Instance
 Behavior instance. More...
 

Public Member Functions

ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 
void dispose ()
 Dispose of behavior. More...
 
ECBehaviorLocomotion getLocomotion ()
 Locomotion behavior or null. More...
 
ECPFloat getSpeedTurnHorizontal ()
 Turn left right speed in degrees per second. More...
 
Instance instance (BehaviorElement element)
 Get instance in element from owner element class. More...
 
ECBehaviorPlayerInputTurn new (BehaviorElementClass eclass, ECBehaviorLocomotion locomotion)
 Create behavior element class. More...
 
ECBehaviorPlayerInputTurn new (BehaviorElementClass eclass, ECBehaviorLocomotion locomotion, String prefix)
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 

Static Public Member Functions

static ECBehaviorPlayerInputTurn getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 
static Instance getInstanceIn (BehaviorElement element)
 Get instance in element or null if absent. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass)
 Create default composeable behavior with empty identifier. More...
 
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior. More...
 
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding turning player input.

Keeps track of turning player input and applies them to actor locomotion.

This behavior is typically used for vehicle type actors.

Member Function Documentation

◆ createInstance()

ECBehaviorInstance Dragengine.Scenery.ECBehaviorPlayerInputTurn.createInstance ( BehaviorElement  element)

Create Behavior instance.

Implements Dragengine.Scenery.ECBehavior.

◆ dispose()

void Dragengine.Scenery.ECBehaviorPlayerInputTurn.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ getBehaviorIn()

static ECBehaviorPlayerInputTurn Dragengine.Scenery.ECBehaviorPlayerInputTurn.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorPlayerInputTurn.

◆ getInstanceIn()

static Instance Dragengine.Scenery.ECBehaviorPlayerInputTurn.getInstanceIn ( BehaviorElement  element)
static

Get instance in element or null if absent.

Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorPlayerInputTurn.Instance .

◆ getLocomotion()

ECBehaviorLocomotion Dragengine.Scenery.ECBehaviorPlayerInputTurn.getLocomotion ( )

Locomotion behavior or null.

◆ getSpeedTurnHorizontal()

ECPFloat Dragengine.Scenery.ECBehaviorPlayerInputTurn.getSpeedTurnHorizontal ( )

Turn left right speed in degrees per second.

◆ instance()

Instance Dragengine.Scenery.ECBehaviorPlayerInputTurn.instance ( BehaviorElement  element)

Get instance in element from owner element class.

◆ new() [1/2]

ECBehaviorPlayerInputTurn Dragengine.Scenery.ECBehaviorPlayerInputTurn.new ( BehaviorElementClass  eclass,
ECBehaviorLocomotion  locomotion 
)

Create behavior element class.

◆ new() [2/2]

ECBehaviorPlayerInputTurn Dragengine.Scenery.ECBehaviorPlayerInputTurn.new ( BehaviorElementClass  eclass,
ECBehaviorLocomotion  locomotion,
String  prefix 
)

The documentation for this class was generated from the following file: