Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.Effect Class Reference

Effect. More...

Inheritance diagram for Dragengine.Scenery.Effect:
Dragengine.Scenery.EffectColorMatrix Dragengine.Scenery.EffectDistortImage Dragengine.Scenery.EffectFilterKernel Dragengine.Scenery.EffectOverlayImage

Public Member Functions

Management
bool getEnabled ()
 Effect is enabled. More...
 
void setEnabled (bool enabled)
 Set if effect is enabled. More...
 
bool equals (Object other)
 Effect is equal to another object. More...
 
int hashCode ()
 Hash code for use as dictionary keys. More...
 

Protected Member Functions

Constructors
Effect new ()
 Create effect. More...
 

Detailed Description

Effect.

This is a native class. It can not be instanced directly.

Member Function Documentation

◆ equals()

bool Dragengine.Scenery.Effect.equals ( Object  other)

Effect is equal to another object.

Implements Object.equals(Object).

Returns
true if other is of type Effect and components are equal.

Reimplemented in Dragengine.Scenery.EffectOverlayImage, Dragengine.Scenery.EffectFilterKernel, Dragengine.Scenery.EffectDistortImage, and Dragengine.Scenery.EffectColorMatrix.

◆ getEnabled()

bool Dragengine.Scenery.Effect.getEnabled ( )

Effect is enabled.

◆ hashCode()

int Dragengine.Scenery.Effect.hashCode ( )

Hash code for use as dictionary keys.

Implements Object.hashCode().

Reimplemented in Dragengine.Scenery.EffectOverlayImage, Dragengine.Scenery.EffectFilterKernel, Dragengine.Scenery.EffectDistortImage, and Dragengine.Scenery.EffectColorMatrix.

◆ new()

◆ setEnabled()

void Dragengine.Scenery.Effect.setEnabled ( bool  enabled)

Set if effect is enabled.


The documentation for this class was generated from the following file: