Drag[en]gine Script Module DragonScript
1.21
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Public Member Functions | |
Constructors | |
EffectColorMatrix | new () |
Create effect color matrix. More... | |
Management | |
ColorMatrix | getColorMatrix () |
Color matrix. More... | |
void | setColorMatrix (ColorMatrix matrix) |
Set color matrix. More... | |
bool | equals (Object other) |
Effect is equal to another object. More... | |
int | hashCode () |
Hash code for use as dictionary keys. More... | |
Public Member Functions inherited from Dragengine.Scenery.Effect | |
bool | getEnabled () |
Effect is enabled. More... | |
void | setEnabled (bool enabled) |
Set if effect is enabled. More... | |
Additional Inherited Members | |
Constructors |
Effect color matrix.
This is a native class.
bool Dragengine.Scenery.EffectColorMatrix.equals | ( | Object | other | ) |
Effect is equal to another object.
Implements Object.equals(Object).
Reimplemented from Dragengine.Scenery.Effect.
ColorMatrix Dragengine.Scenery.EffectColorMatrix.getColorMatrix | ( | ) |
Color matrix.
int Dragengine.Scenery.EffectColorMatrix.hashCode | ( | ) |
Hash code for use as dictionary keys.
Implements Object.hashCode().
Reimplemented from Dragengine.Scenery.Effect.
EffectColorMatrix Dragengine.Scenery.EffectColorMatrix.new | ( | ) |
Create effect color matrix.
Reimplemented from Dragengine.Scenery.Effect.
void Dragengine.Scenery.EffectColorMatrix.setColorMatrix | ( | ColorMatrix | matrix | ) |
Set color matrix.