Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.EffectColorMatrix Class Reference

Effect color matrix. More...

Inheritance diagram for Dragengine.Scenery.EffectColorMatrix:
Dragengine.Scenery.Effect

Public Member Functions

Constructors
EffectColorMatrix new ()
 Create effect color matrix. More...
 
Management
ColorMatrix getColorMatrix ()
 Color matrix. More...
 
void setColorMatrix (ColorMatrix matrix)
 Set color matrix. More...
 
bool equals (Object other)
 Effect is equal to another object. More...
 
int hashCode ()
 Hash code for use as dictionary keys. More...
 
- Public Member Functions inherited from Dragengine.Scenery.Effect
bool getEnabled ()
 Effect is enabled. More...
 
void setEnabled (bool enabled)
 Set if effect is enabled. More...
 

Additional Inherited Members

Constructors

Detailed Description

Effect color matrix.

This is a native class.

Member Function Documentation

◆ equals()

bool Dragengine.Scenery.EffectColorMatrix.equals ( Object  other)

Effect is equal to another object.

Implements Object.equals(Object).

Returns
true if other is of type EffectColorMatrix and effect are equal.

Reimplemented from Dragengine.Scenery.Effect.

◆ getColorMatrix()

ColorMatrix Dragengine.Scenery.EffectColorMatrix.getColorMatrix ( )

Color matrix.

◆ hashCode()

int Dragengine.Scenery.EffectColorMatrix.hashCode ( )

Hash code for use as dictionary keys.

Implements Object.hashCode().

Reimplemented from Dragengine.Scenery.Effect.

◆ new()

EffectColorMatrix Dragengine.Scenery.EffectColorMatrix.new ( )

Create effect color matrix.

Reimplemented from Dragengine.Scenery.Effect.

◆ setColorMatrix()

void Dragengine.Scenery.EffectColorMatrix.setColorMatrix ( ColorMatrix  matrix)

Set color matrix.


The documentation for this class was generated from the following file: