Drag[en]gine Script Module DragonScript
1.21
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Behavior element behavior adding billboard support. More...
Classes | |
class | Instance |
Behavior instance. More... | |
Public Member Functions | |
ECBehaviorInstance | createInstance (BehaviorElement element) |
Create Behavior instance. More... | |
void | dispose () |
Dispose of behavior. More... | |
ECComposeBillboard | getBillboard () |
Billboard for element class. More... | |
ECBehaviorCollider | getCollider () |
Collider behavior. More... | |
Instance | instance (BehaviorElement element) |
Get instance in element from owner element class. More... | |
ECBehaviorBillboard | new (BehaviorElementClass eclass, ECBehaviorCollider collider) |
Create behavior element class. More... | |
ECBehaviorBillboard | new (BehaviorElementClass eclass, ECBehaviorCollider collider, String id) |
ECBehaviorBillboard | new (BehaviorElementClass eclass, ECBehaviorCollider collider, String id, String prefix) |
Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
void | assignInstanceIndex (int instanceIndex) |
Assign instance index. More... | |
String | getBehaviorID () |
Unique identifier of behavior. More... | |
String | getID () |
Identifier. More... | |
int | getInstanceIndex () |
Instance index. More... | |
void | loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) |
Load instance data of another behavior. More... | |
bool | supportsBehaviorID (String identifier) |
Behavior supports loading instance data of another behavior. More... | |
Static Public Member Functions | |
static Array | getAllBehaviorsIn (BehaviorElementClass eclass) |
Get list of all behaviors in element. More... | |
static Array | getAllInstancesIn (BehaviorElement element) |
Get list of all instances in element. More... | |
static ECBehaviorBillboard | getBehaviorIn (BehaviorElementClass eclass) |
Get behavior in element class or null if absent. More... | |
static ECBehaviorBillboard | getBehaviorIn (BehaviorElementClass eclass, String id) |
Get behavior with id in element class or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element) |
Get instance in element or null if absent. More... | |
static Instance | getInstanceIn (BehaviorElement element, String id) |
Get instance with id in element or null if absent. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior | |
DefaultECBehavior | new (BehaviorElementClass eclass) |
Create default composeable behavior with empty identifier. More... | |
DefaultECBehavior | new (BehaviorElementClass eclass, String id) |
Create default composeable behavior. More... | |
void | setBehaviorID (String identifier) |
Set behavior identifier. More... | |
void | useClassNameAsBehaviorID () |
Set behavior identifier to "<class-name>:<identifier>". More... | |
void | useFullyQualifiedClassNameAsBehaviorID () |
Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More... | |
Behavior element behavior adding billboard support.
Billboards place a flat image in the game world optionally rotated towards the camera position. This behavior can be added multiple times to an element. Each instance creates one billboard attached to the element collider which can be individually modified. To distinguish the billboards each instance has an identifier which can be used to retrieve a specific instance. The identifier is also used as prefix for element class properties and stub properties if not empty. Hence to use more than one billboard use code like this in your subclass constructor:
You can now define the skin to use for both billboards using the properties "skin" for the first billboard and "subBillboard.skin" for the second billboard.
If the ECBehaviorCollider behavior is present in the behavior element before this behavior is added the billboard is statically attached.
Element class properties have the prefix "billboard{(id)}.".
This behavior does not require the element class to be persistable (setPersistable).
ECBehaviorInstance Dragengine.Scenery.ECBehaviorBillboard.createInstance | ( | BehaviorElement | element | ) |
Create Behavior instance.
Implements Dragengine.Scenery.ECBehavior.
void Dragengine.Scenery.ECBehaviorBillboard.dispose | ( | ) |
Dispose of behavior.
Reimplemented from Dragengine.Scenery.DefaultECBehavior.
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Get list of all behaviors in element.
Returns list contains ECBehaviorBillboard behaviors in the order they have been created in the element.
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Get list of all instances in element.
Returns list contains ECBehaviorBillboard.Instance instances in the order they have been created in the element.
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Get behavior in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorCollider.
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Get behavior with id in element class or null if absent.
Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorBillboard with specific identifier.
ECComposeBillboard Dragengine.Scenery.ECBehaviorBillboard.getBillboard | ( | ) |
Billboard for element class.
ECBehaviorCollider Dragengine.Scenery.ECBehaviorBillboard.getCollider | ( | ) |
Collider behavior.
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Get instance in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorBillboard.Instance . If more than one instance is present returns the first instance.
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Get instance with id in element or null if absent.
Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorBillboard.Instance with specific identifier.
Instance Dragengine.Scenery.ECBehaviorBillboard.instance | ( | BehaviorElement | element | ) |
Get instance in element from owner element class.
ECBehaviorBillboard Dragengine.Scenery.ECBehaviorBillboard.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider | ||
) |
Create behavior element class.
These values are optional and can be null: collider.
ECBehaviorBillboard Dragengine.Scenery.ECBehaviorBillboard.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider, | ||
String | id | ||
) |
ECBehaviorBillboard Dragengine.Scenery.ECBehaviorBillboard.new | ( | BehaviorElementClass | eclass, |
ECBehaviorCollider | collider, | ||
String | id, | ||
String | prefix | ||
) |