Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorBillboard.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorBillboard.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void addToGameWorld ()
 Add element to game world. More...
 
Billboard getBillboard ()
 Billboard. More...
 
ECBehaviorBillboard getECBehavior ()
 Behavior. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (ECBehaviorBillboard ecbehavior, BehaviorElement element)
 Create element. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void dispose ()
 Dispose of behavior instance. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Protected Member Functions

void attachBillboard (StubElement stub, ECBehaviorCollider.Instance collider)
 Attach billboard to collider. More...
 
Billboard createBillboard (StubElement stub)
 Create billboard for the element. More...
 
LayerMask createLayerMask (StubElement stub)
 Create billboard layer mask. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addToGameWorld()

void Dragengine.Scenery.ECBehaviorBillboard.Instance.addToGameWorld ( )

Add element to game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ attachBillboard()

void Dragengine.Scenery.ECBehaviorBillboard.Instance.attachBillboard ( StubElement  stub,
ECBehaviorCollider.Instance  collider 
)
protected

Attach billboard to collider.

Called if ECBehaviorCollider is present in the behavior element. The default implementation attaches the billboard statically to the collider. For this to work the billboard has to be in the right position relative to the collider.

◆ createBillboard()

Billboard Dragengine.Scenery.ECBehaviorBillboard.Instance.createBillboard ( StubElement  stub)
protected

Create billboard for the element.

The default implementation creates a billboard using the billboard parameters stored in the element class. If not all required resources can be found an exception is thrown. Overwrite to modify billboard creation process using parameters stored in the sub if required.

◆ createLayerMask()

LayerMask Dragengine.Scenery.ECBehaviorBillboard.Instance.createLayerMask ( StubElement  stub)
protected

Create billboard layer mask.

Default implementation calls ECComposeBillboard.createLayerMask.

◆ getBillboard()

Billboard Dragengine.Scenery.ECBehaviorBillboard.Instance.getBillboard ( )

◆ getECBehavior()

ECBehaviorBillboard Dragengine.Scenery.ECBehaviorBillboard.Instance.getECBehavior ( )

Behavior.

◆ init()

void Dragengine.Scenery.ECBehaviorBillboard.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorBillboard.Instance.new ( ECBehaviorBillboard  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ removeFromGameWorld()

void Dragengine.Scenery.ECBehaviorBillboard.Instance.removeFromGameWorld ( )

Remove element from game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ stateChanged()

void Dragengine.Scenery.ECBehaviorBillboard.Instance.stateChanged ( )

State changed (visble, touchable).

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.


The documentation for this class was generated from the following file: