Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorAttachDynamicSkin Class Reference

Behavior element behavior adding support to use dynamic skin on attaching. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorAttachDynamicSkin:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  Instance
 Behavior instance. More...
 

Public Member Functions

ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 
void dispose ()
 Dispose of behavior. More...
 
ECBehaviorAttachable getAttachable ()
 Attachable behavior or null if not used. More...
 
ECBehaviorComponent getComponent ()
 Component behavior. More...
 
Instance instance (BehaviorElement element)
 Get instance in element from owner element class. More...
 
ECBehaviorAttachDynamicSkin new (BehaviorElementClass eclass, ECBehaviorComponent component, ECBehaviorAttachable attachable)
 Create behavior element class. More...
 
ECBehaviorAttachDynamicSkin new (BehaviorElementClass eclass, ECBehaviorComponent component, ECBehaviorAttachable attachable, String id)
 
ECBehaviorAttachDynamicSkin new (BehaviorElementClass eclass, ECBehaviorComponent component, ECBehaviorAttachable attachable, String id, String prefix)
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 

Static Public Member Functions

static Array getAllBehaviorsIn (BehaviorElementClass eclass)
 Get list of all behaviors in element. More...
 
static Array getAllInstancesIn (BehaviorElement element)
 Get list of all instances in element. More...
 
static ECBehaviorAttachDynamicSkin getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 
static ECBehaviorAttachDynamicSkin getBehaviorIn (BehaviorElementClass eclass, String id)
 Get behavior with id in element class or null if absent. More...
 
static Instance getInstanceIn (BehaviorElement element)
 Get instance in element or null if absent. More...
 
static Instance getInstanceIn (BehaviorElement element, String id)
 Get instance with id in element or null if absent. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass)
 Create default composeable behavior with empty identifier. More...
 
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior. More...
 
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding support to use dynamic skin on attaching.

For use together with ECBehaviorAttachToParent or ECBehaviorAttachable. Upon attaching the element to a parent element the dynamic skin of parent element ECBehaviorDynamicSkin is assigned to this element ECBehaviorComponent. If an ECBehaviorAttachSlot is involved supports also detaching when the dynamic skin is removed.

This behavior helps with situations where a child element has to use the same dynamic skin as the parent it is attached to. A typical example would be a base object using dynamic skin to show a user selected paint color or showing flashing emissive textures where child elements should match up with. The dynamic skin is controlled by the parent element and can be used for all child elements.

Do not use this behavior together with child elements using their own ECBehaviorDynamicSkin otherwise this dynamic skin will be overwritten.

By default the behavior is configured to be used by attaching to parent element using ECBehaviorAttachToParent. If ECBehaviorAttachable is also present a listener is added to also react to being added and removed from ECBehaviorAttachSlot. By default the ECBehaviorComponent with empty ID is assigned the ECBehaviorDynamicSkin with empty ID. This can be configured.

Element class properties have the prefix "attachDynamicSkin.".

This element behavior can be present multiple times with different identifiers.

This behavior does not require the element class to be persistable (setPersistable).

Member Function Documentation

◆ createInstance()

ECBehaviorInstance Dragengine.Scenery.ECBehaviorAttachDynamicSkin.createInstance ( BehaviorElement  element)

Create Behavior instance.

Implements Dragengine.Scenery.ECBehavior.

◆ dispose()

void Dragengine.Scenery.ECBehaviorAttachDynamicSkin.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ getAllBehaviorsIn()

static Array Dragengine.Scenery.ECBehaviorAttachDynamicSkin.getAllBehaviorsIn ( BehaviorElementClass  eclass)
static

Get list of all behaviors in element.

Returns list contains ECBehaviorAttachDynamicSkin behaviors in the order they have been created in the element.

◆ getAllInstancesIn()

static Array Dragengine.Scenery.ECBehaviorAttachDynamicSkin.getAllInstancesIn ( BehaviorElement  element)
static

Get list of all instances in element.

Returns list contains ECBehaviorAttachDynamicSkin.Instance instances in the order they have been created in the element.

◆ getAttachable()

ECBehaviorAttachable Dragengine.Scenery.ECBehaviorAttachDynamicSkin.getAttachable ( )

Attachable behavior or null if not used.

◆ getBehaviorIn() [1/2]

static ECBehaviorAttachDynamicSkin Dragengine.Scenery.ECBehaviorAttachDynamicSkin.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.

◆ getBehaviorIn() [2/2]

static ECBehaviorAttachDynamicSkin Dragengine.Scenery.ECBehaviorAttachDynamicSkin.getBehaviorIn ( BehaviorElementClass  eclass,
String  id 
)
static

Get behavior with id in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorAttachDynamicSkin with specific identifier.

◆ getComponent()

ECBehaviorComponent Dragengine.Scenery.ECBehaviorAttachDynamicSkin.getComponent ( )

Component behavior.

◆ getInstanceIn() [1/2]

static Instance Dragengine.Scenery.ECBehaviorAttachDynamicSkin.getInstanceIn ( BehaviorElement  element)
static

Get instance in element or null if absent.

Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorAttachDynamicSkin.Instance . If more than one instance is present returns the first instance.

◆ getInstanceIn() [2/2]

static Instance Dragengine.Scenery.ECBehaviorAttachDynamicSkin.getInstanceIn ( BehaviorElement  element,
String  id 
)
static

Get instance with id in element or null if absent.

Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorAttachDynamicSkin.Instance with specific identifier.

◆ instance()

Instance Dragengine.Scenery.ECBehaviorAttachDynamicSkin.instance ( BehaviorElement  element)

Get instance in element from owner element class.

◆ new() [1/3]

ECBehaviorAttachDynamicSkin Dragengine.Scenery.ECBehaviorAttachDynamicSkin.new ( BehaviorElementClass  eclass,
ECBehaviorComponent  component,
ECBehaviorAttachable  attachable 
)

Create behavior element class.

These values are optional and can be null: attachable

◆ new() [2/3]

ECBehaviorAttachDynamicSkin Dragengine.Scenery.ECBehaviorAttachDynamicSkin.new ( BehaviorElementClass  eclass,
ECBehaviorComponent  component,
ECBehaviorAttachable  attachable,
String  id 
)

◆ new() [3/3]

ECBehaviorAttachDynamicSkin Dragengine.Scenery.ECBehaviorAttachDynamicSkin.new ( BehaviorElementClass  eclass,
ECBehaviorComponent  component,
ECBehaviorAttachable  attachable,
String  id,
String  prefix 
)

The documentation for this class was generated from the following file: